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  1. #1

    Default Unit production speed

    I have recently seen the LOTR movies, and I coulnd't stop noticing the speed of production of sarumans uruks. In 1 or 2 weeks, he produced a massive army of 10 000 uruks. It is impossible to comparate the uruk speed of production with the men, but in the game they are similar.
    In conclusion i would suggest an increase in evil units production and a decrease in the quality of the units, so that it can be more lotr like. Although uruk ai seem to have heavy armours, they die with arrows just like orcs ( in the movie).

  2. #2
    STELLover's Avatar Senator
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    Default Re: Unit production speed

    Well, for one thing there is a separate, formal suggestions thread in which you are MORE likely to receive PROFESSIONAL answers but at the same time keep us from having to deal with another new thread

    There are also many submods in the submod section that may fit to your descriptions.
    Some mods like http://www.twcenter.net/forums/showthread.php?t=394411 give a armor reduction and a unit number increase bonus while other mods like http://www.twcenter.net/forums/showthread.php?t=433363 just increases the unit sizes.

    THe simplest way I guess, is to manually edit the game files. All the modifications you are talking about can be done via editing the export_descr_unit.txt in the data folder. Each unit has stats (attack and defense) which you can edit to increase attack/decrease armor, arrows etc. You can also edit the accuracy and magnitude of arrows by editing numbers in descr_projectile. If you think that it is appropriate to have hordes of orcs like the movies, you can change the unit base number in the EDU by setting at a max of 100 (Note: the detailed how to do's can all be found in the Mod Workshop - Tutorials section of the forum

    I guess, you can also change the unit replenish rates by editing export_descr_buildings, but instructions and the details are all found in the mods workshop as well
    Heres the link if your lazy Use the search function: http://www.twcenter.net/forums/forumdisplay.php?f=273

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  3. #3

    Default Re: Unit production speed

    Ok, I think my minimal modding skills can do it.
    Thank you very much for the quick response and for the help.

  4. #4
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Unit production speed

    It could as well be added that in the books Saruman had in secret breeded Uruks for some 20-30 years when the War of the Ring came to be.
    The very odd shake-and-bake (in the mud??)-Uruks of the movie would most likley be such a thing that would make Tolkien pull his hair and cry 'what?' if he lived haha
    Last edited by Ngugi; June 28, 2011 at 12:55 AM.

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  5. #5
    smoesville's Avatar Vicarius
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    Default Re: Unit production speed

    Quote Originally Posted by Ngugi View Post
    It could as well be added that in the books Saruman had in secret breeded Uruks for some 20-30 years when the War of the Ring came to be.
    The very odd shake-and-bake (in the mud??)-Uruks of the movie would most likley be such a thing that would make Tolkien pull his hair and cry 'what?' if he lived haha
    Is a timeframe acctually given? I always thought it was 'for a long time in secret' or something along those lines. It makes sense of course since orcs seem to be akin to man in the way they grow (and i really don't want to start a orc lifespan/breeding debate since it can't be resolved without necromancy and asking tolkien his opinion even then he might not really decided )
    Were there but a tree in this godforsaken place i would have hanged myself.

  6. #6
    Valandur's Avatar Campidoctor
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    Default Re: Unit production speed

    Uruks did not spawn from mud.
    If that was the case, the Free Peoples of Middle Earth would've been ****** up every time it rained.

    It probably didn't rain in Mordor though, Sauron could've picked a more tropical location. Gondor would've been dead twenty times over then.
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  7. #7

    Default Re: Unit production speed

    Well I saw this time line today, and it explains very well how it worked. I had a completely diferent idea when I saw the movie.

    Quote:


    2953
    The White Council meets for the last time. Saruman lies to the Council, saying he has learned that the Ring was washed down the Anduin to the Sea. He fortifies Isengard and begins to spy on Gandalf and sends agents to Bree and the Shire.

    2990
    Saruman may have begun cross-breeding Orcs and Men around this time.

    c. 3000
    Saruman uses the palantir of Orthanc and is ensnared by Sauron and becomes a traitor to the Council. Saruman learns from his spies that the Rangers are guarding the Shire.

    3001
    The Rangers double their guard on the Shire.

    3014
    King Theoden of Rohan begins to fall under the influence of Saruman through his agent Grima Wormtongue.

    3018
    July 10: Saruman imprisons Gandalf in Isengard.



  8. #8
    smoesville's Avatar Vicarius
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    Default Re: Unit production speed

    Even if he only started breeding orcs after being ensnared by the palantir it still gives him a good 18 years to make them.
    Were there but a tree in this godforsaken place i would have hanged myself.

  9. #9

    Default Re: Unit production speed

    Also, decreasing the unit's quality of factions like Isengard in favour of MOAR units also wouldn't be lore accurate.

    The units of Isengard are, unlike most of the rabble of Mordor for example, decently equipped and Saruman's Uruk'hai are one of, if not the, greatest breed of orc that ever came to exist. They are born warriors, much more than humans.
    Also, if you wanna go by movie lore, in the siege of Helm's Deep, you see Uruk'hai taking to even battle with elves showing no fear, as well as some suicidal moves as seen by the berserkers. You can also see another Uruk mounting the main citadel of the Deep, being attacked by an axe-swinging human, taking the human out by easily avoiding the strike and slamming his armored fist with brutal might into the human's face, either knocking him out cold or downright killing him.

    Also note that in gameplay a massive advantage in unitsize can be rendered absolutely moot and even turned into a disadvantage in fortresses, if the quality of the units is reduced proportionally, mind you.

    Always watch out with the movies. Each may be masterpieces, but they never had any hope to show the entirety of the Lord of the Rings. The dimensions are simply too big.
    Last edited by sithi; June 28, 2011 at 10:24 AM.

  10. #10

    Default Re: Unit production speed

    The movies, great as they are, are not very lore accurate (can't blame PJ, as the Lotr story is WAY to big to fit in a 10h+ movie).
    In my opinion the movies are great for the visual part of the game, but the lore should be taken from the books!

    Please leave your name if you should decide to +rep me!

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