BUILDINGS
Coastal Village +1 province town growth
Harbour +2 province town growth
Trading Port+2 province town growth, +1 trade routes sea, increases trade value +80
Military port +2 province town growth, +1 trade routes sea, increases trade value+80
Drydock +2 province town growth, +1 trade routes sea, increases trade values+80
Nanban trade port +10 province town growth, +2 trade routes(sea), increases trade values +120
Nanban quarter +25 province town growth, +3 trade routes(sea), increases trade values +200(can be captured but only christian clan can build)
Post roads & stations +2 province town growth
Imperial roads & towers +5 province town growth
Farms are subject to a soil fertility multiplier(barren 1.0, meager 1.3, average 1.5, fertile 2.0, very fertile 3.0) Check TWS2 wiki page for precise values http://www.twcenter.net/wiki/Rice_Paddies_%28TWS2%29
Rice paddies provides food 1
Improved irrigation provides food 2
Terrace farming provides food 3
Land consolidation provides food 4
Sake den +100 wealth
Gambling hall +200 wealth
Criminal syndicate +350 wealth
Infamous mizu shobai district +25% province tax rate
Market +200 wealth, +5 province town growth
Rice exchange +500 wealth, +10 province town growth, food consumed 1
Merchant guild +1000 wealth, +20 province town growth, food consumed 2
Kabunakama +2000 wealth, +35 province town growth, food consumed 2
Chapel +2% province town growth from buildings(christian only)
Mission +4% province town growth from buildings(christian only)
Church +5% province town growth from buildings(christian only)
Cathedral +10% province town growth from buildings(christian only)
Encampment -10% cost province land unit recruitment
Armoury -10% cost province land unit recruitment
Barracks -20% cost province land unit recruitment
Hunting lodge -10% cost province land unit recruitment
Jujutsu dojo -10% cost province land unit recruitment
Proving grounds -10% cost province land unit recruitment
Famous temple +25% province tax rate
Fort consumes food 1
Stronghold consumes food 2
Fortress consumes food 3
Castle consumes food 4
Citadel consumes food 5
PROVINCE SPECIALTY BUILDINGS
Lumber camp +150 wealth, +6 tons timber, -10% ships cost
Lumber yards +250 wealth, +12 tons timber, -20% ships cost
Sawmills +350 wealth, +25 tons timber, -30% ships cost
Quarry -10% province buildings cost, +100 wealth, +6 tons stone
Stonemason -20% province buildings cost, +150 wealth, +12 tons stone
Stonewerks -30% province buildings cost, +200 wealth, +25 tons stone
Burakumin village +250 wealth
Smuggling network +1000 wealth
Merchant colony +3% increase trade tariffs
Pirate lair +3% increase trade tariffs
Pirate fortress +3% increase trade tariffs
Warehouses +6% increase trade tariffs
Red seal company +10% increase trade tariffs
Iron mine +250 wealth, +6 tons iron, -10% province recruitment cost
Deep iron mine +450 wealth, +12 tons iron, -20% province recruitment cost
Iron mining complex +750 wealth, +25 tons iron, -30% province recruitment cost
Magistrate +5% province tax rate
Law court +10% province tax rate
Pastures +100 wealth, +6 stables warhorses
Horse breeders +200 wealth, +12 stables warhorses
Warhorse studs +300 wealth, +25 stables warhorses
Surface gold mine +1000 wealth
Open pit gold mine +1800 wealth
Gold mining complex +2500 wealth
Artisans +100 wealth, +5 chests luxury goods
Fletchers +200 wealth, +5 chests luxury goods
Master bowmaker +300 wealth, +5 chests luxury goods
Paper mills +300 wealth, +10 chests luxury goods
Lacquerware workshops +500 wealth, +20 chests luxury goods
CHI ARTS
Way of chi +1% bonus clan wide tax rate
Todofuken -5% upkeep cost armies and navies
Essence of the spirit -20% cost monk actions,-20% cost for missionary actions, -10% cost for ikko monk actions
Calligraphy increase trade income (tariffs only)+30%
Sumo tournament +2% clan wide tax rate, consumes food 1
School of shinobi -20% cost ninja actions
Epic architecture +10 clan wide town growth
Secret police -20% cost metsuke actions
Tax reform +5% clan wide tax rate
Traditional building -15% cost constructing castles
Equal Fields +2% wealth generated by farms across all provinces
Chonindo provides food 2, increase trade income (tariffs only)+20%
Kinza mint +5 clan wide town growth
Learning the Chi Arts will help your realm economically. Certain buildings and agents give bonuses to the rate at which you can learn the Chi Arts.(bonuses are stackable)
Chi Art Bonuses
Philosophical Tradition Specialty Province-School +10%,Library +20%,Confucian Academy +33%, Magistrate +10%,Law Court +10%(Applies to both Chi and bushido Arts)
Buddhist-Buddhist Temple +3%,Monastery +5%,Temple Complex +10%,Famous Temple +15%(you can only build one Famous Temple but you may capture more)
Christian-Chapel +5%,Mission +10%,Church +15%,Cathedral +25%(same restriction as Famous Temple)
Ikko Ikki-Temple +2%,Monastery +4%,Sanctuary +6%,Honganji +10%(same restr. as Famous Temple)
Religous Agents can get Chi Art bonuses in their skill trees
BUSHIDO ARTS
Mastery of the waves -10% cost recruiting all ships
Shih -5% cost recruiting all units
Generals can get Bushido Arts bonuses in their Skill Tree, helps to learn Bushido Arts faster. bonuses for castle level-Stronghold +1%,Fortress +2%,Castle +4%, Citadel +10%(bonuses stackable)
TRADE NODES
Control of trade nodes is very important to your income
(The following is an example information is taken from a saved game, max trade partners, control of all 6 trade nodes, 9 trade ships and 1 nanban trade ship in each trade node, warhorse trade node is lower because of control of 3 warhorse specialty provinces your figures will vary)
actual koku per turn approximately 15000 from trade nodes and unsold resources from trade nodes.
Iron trade node 1675, warhorse trade node 872, Cotton node 2571, raw silk node 3127, Incense trade node 1300, second incense trade node 1300
METSUKE agents boost to province tax rate if stationed in a castletown(PreRD)
Level 1 3% approx.
Level 2 11% approx.
Level 3 14% approx.
Level 4 25% approx.(refer to post #7)
Level 5 27% approx.
Level 6 30% approx.
these percentages take into account all possible overseeing town bonuses from the Metsuke skill tree but not retainers.
Metsuke economic retainers-Yakuza +1 to cunning when overseeing towns -Kabukimono +1 to cunning when overseeing towns/+1 to cunning when overseeing armies(2%-3% tax boost from each retainer)
Daimyo economic retainer-Treasurer +1% to trade income tariffs
Generals can be assigned commissions Commissioner of Finance Increases your clan wide tax rate and reduces unit upkeep for that general, Comm. of Warfare reduces clan wide recruiting costs and Comm. of Development reduces building costs. There is also a commissioner for Supply . To assign a commission click on the Clan Management button to the left of end turn then Family & Council then the general then commission type.
Generals commission bonus goes up with rank>ex. Rank 1 Comm. of Finance +1% bonus to clan wide tax rate/-2% upkeep cost units under this man's command>Rank 4 bonus is +4% clan wide tax rate/-8% upkeep cost units under this man's command. Same applies for other commissioners.
You can get up to -15% to upkeep for units under this man's command by learning inspirational in the general's skill tree. Marrying a Prudent Wife gives a -1 morale/-10% upkeep all unit's under this man's command.
Example of Iwami Province Autumn 1572 normal tax rate
province wealth 12142 tax rate 82% income 9980
Farming 1259 town 6383(+88) town buildings 65 tax level -31 other 15 global food supply +39
What I built there—Fortress,Kabunakama,Famous Temple,Infamous Mizu Shobai District,Land Consolidation,Imperial Roads & Towers,Nanban Quarter,Gold Mining Complex. I have a level 6 Metsuke in the castletown. So far in this campaign I have learned all the Chi Arts except secret police and sword hunt.
It is generally best to build the Kabunakama in a province with Philosophical Tradition(Metsuke). Infamous Mizu Shobai District in Ninja Specialty Province. Famous Temple in Holy Site Province. This will allow you to get out higher rank agents but you’re playing style may vary.
Another example>Spoiler Alert, click show to read:
FINANCE PANEL is located in the lower right corner of the campaign map screen, up right of the end turn button click on this for your clan’s financial information.
CURRENT TREASURY, projected income next turn and food surplus information is located in the lower right corner of the campaign map screen below the end turn button.
What happens if you go bankrupt http://www.twcenter.net/forums/showthread.php?t=469319
LOOTING can bring in money fast but incurs a severe penalty to public order. In general this should only be done in dire situations.
FOOD SURPLUS positive food surplus contributes to town growth across all provinces. Negative food surplus can cause bankruptcy and rebellions. Farm upgrades are a positive for food surplus, castletown upgrades and higher level market buildings are negatives.
TAX LEVEL incurs a penalty to town growth so be aware of your clan wide tax setting. This can be found on the finance panel tab.
239.8% tax rate insane but true http://www.twcenter.net/forums/showthread.php?t=471030
EXEMPT FROM TAX you can exempt a province from tax by double left clicking the castletown and checking the box in the lower right corner. This will remove the income from the province(lower income next turn), remove the tax burden to public order penalty(effectively increasing public order) and remove the tax level penalty to town growth(increasing town growth)
ADMINISTRATION COST is a penalty to taxation that increases the more regions you control and the higher your tax rate. This is CA's way of implementing corruption and bureaucratic overheads of collecting taxes in a big empire, etc. To see administration costs double click on the castletown then mouse over tax percentage.
I suggest new players read through the guides before playing Shogun 2
It is my hope that especially new players and to a lesser extent experienced players can print this out and use it as a quick reference when playing Shogun 2
Some information was obtained from darkside’s economy guide and the Shogun 2 encyclopaedia and chronobombs guide to retainers.
"If our soldiers are not overburdened with money, it is not because they have a distaste for riches" Sun Tzu