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  1. #1

    Default DarthMod series feedback

    The title says it all.Here you can write your comments and thoughts about playing the mod. Your support is needed so as more can understand the true power of the effort given by me to enhance the gameplay of RTW.

  2. #2
    Cha0sMarin3's Avatar Semisalis
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    A nice mod played only the greek cities so far. Nice skins and good addition of units. But i noticed a bug where the soldiers of my unit of armoured hoplites (i think this only happens when your units are in phalanx formation) seem to 'be thrown in the sky'. Whenever they are in combat some of them just get tossed into the air (like with a cavalry charge). This happens alot and they just kept being tossed in the air (wich makes them move to all corners of the map). This happens alot of times. But i must say that i really love the way you balanced out the factions. I just hated it when the uber romans conquered the whole campaing with ease. You've done a great job there. Keep it up!

  3. #3
    Cyrus the Virus's Avatar Vicarius Provinciae
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    Can I get to see some screens of the units, or descreption of those added?

  4. #4
    Average British Student
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    Quote Originally Posted by Appius
    Can I get to see some screens of the units, or descreption of those added?
    http://www.twcenter.net/forums/showthread.php?t=43067 - All the information BTW welcome to the forums

  5. #5

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    I just flanked royal pikeman with my triarii and they drove straight them them like tanks. The pikemen didnt rout, but their formation was completely destroyed - as if my triarii were the heaviest cavalry.....

    Is this the effect that you were aiming for?

  6. #6

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    Great news I'll have to put EB on hold and give this a try. I will post my comments.

    @ Shaggy,

    what did you expect? If you hit phalangites from behind it's all over. They can't keep formation with those long pikes if they get flanked no way. I think this is intentional and accurate.

    Cheers!

  7. #7

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    Quote Originally Posted by Darth
    -Created compatibility for the mod to be used for any music mod without erasing events.dat file.(Also provide certain optional setting for those who use Lite Music mod and it is copied in the root directory of the game to be used freely when needed ONLY if you use lite music mod)
    How the heck did you achieve this?
    Could you please PM me?
    Thanks, need it for Fourth Age: Total War.


  8. #8
    Grand Duke Vytautas's Avatar Dueling it out
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    WOOHHHHOOOOOOOOOOO!!!!

    HAIL DARTH! HAIL DARTH! HAIL DARTH!
    THANK YOU for your incredible and da best mod for RTW!

    I'm eagerly starting my julii campaign on h/h, with cc light mm and vassal beta 4 installed, will tell you feedback.
    Good luck in your future modding adventures!

    P.S. One minor bug I noticed is that you can't view your settlements on the bf in peacetime - game CTDs;needs only a tiny fix.
    “Great empires are not maintained by timidity.” ― Tacitus

  9. #9
    Average British Student
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    Quote Originally Posted by Grand Duke Vytautas
    WOOHHHHOOOOOOOOOOO!!!!

    HAIL DARTH! HAIL DARTH! HAIL DARTH!
    THANK YOU for your incredible and da best mod for RTW!

    I'm eagerly starting my julii campaign on h/h, with cc light mm and vassal beta 4 installed, will tell you feedback.
    Good luck in your future modding adventures!

    P.S. One minor bug I noticed is that you can't view your settlements on the bf in peacetime - game CTDs;needs only a tiny fix.
    Minor Bug look in to that tonight - Fixed look at sticky named city view fix 15.11pm GMT 16/03/05

    @Darth . Tryed few battles againest gauls and carthage and both times the AI had me thinking(on medium). Gaul one though might lose it. expect 14 man roman cavarly charge down this hill taking out the gaul warload and few skirmishers by that time had regrouped but losted my cavarly
    Last edited by wipeout140; March 16, 2006 at 09:12 AM. Reason: fixed minor bug in DathMod 7.0

  10. #10

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    Quote Originally Posted by DEMETRIOUS II
    Great news I'll have to put EB on hold and give this a try. I will post my comments.

    @ Shaggy,

    what did you expect? If you hit phalangites from behind it's all over. They can't keep formation with those long pikes if they get flanked no way. I think this is intentional and accurate.

    Cheers!
    hmmm then why dont other unit types have the same effect. i suspect it is some kind of high mass value to make triarii withstand cav charge?

  11. #11
    Ahlerich's Avatar Praeses
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    Quote Originally Posted by DEMETRIOUS II
    Great news I'll have to put EB on hold and give this a try. I will post my comments.

    @ Shaggy,

    what did you expect? If you hit phalangites from behind it's all over. They can't keep formation with those long pikes if they get flanked no way. I think this is intentional and accurate.

    Cheers!
    there are some theories of respected historians that some greek hoplites, especially under alexander, enjoyed beeing hit from behind...and there were no casulties reported. on the other hand i have to agree if you get flanked with a long pike its all over..

  12. #12

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    Thanks All. I eagerly wait from you comments about general enhancements I made.
    The Roman balance. The formations. The Campaign challenge.
    @Cha0sMarin3: This happens bcs of general mass settings but the compensation is so great that it is not worth to change it. If someone uses his imagination can think of men tear apart from the heavy lances or jump up as hey run in front of them and die as the phalanx suddenly aims them.
    @Shaggy1973:The spear effect causes pushing ability. Triarii are special roman units that hold their line well and push with shields and heavy spears. It is in a way deliberate yes.

    Also to wipeout and others...have you noticed the protective formation of units such as romans and greeks?You like them?
    @Arakorn-eir:Not really a secret for me to say. This is achieved by checking sound txts and erasing units that are currently not used in my mod.
    Many mods do that swapping of unit availabilty but forget to erase the shared names in various files. So now the game will not search for them and there it is.
    This is custom based according to mod settings. MAybe in your mod this cannot be done so easily bcs more shared files may exist.
    At least in my mod it was simplier.
    @Grand Duke Vytautas:well this was quite intentional. Did not care about it....sorry. Play battles to tell me more. I want your comments

  13. #13
    Cha0sMarin3's Avatar Semisalis
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    Quote Originally Posted by DARTH VADER
    Thanks All. I eagerly wait from you comments about general enhancements I made.
    The Roman balance. The formations. The Campaign challenge.
    @Cha0sMarin3: This happens bcs of general mass settings but the compensation is so great that it is not worth to change it. If someone uses his imagination can think of men tear apart from the heavy lances or jump up as hey run in front of them and die as the phalanx suddenly aims them.
    The problem is actually that hunting down enemies takes alot amount of time because soldiers of units are spread out all over the map. It would be nice to see this fixed.

  14. #14
    Average British Student
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    Quote Originally Posted by Cha0sMarin3
    The problem is actually that hunting down enemies takes alot amount of time because soldiers of units are spread out all over the map. It would be nice to see this fixed.
    Cha0s that could happen in real life as well

  15. #15

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    Quote Originally Posted by DARTH VADER
    @Arakorn-eir:Not really a secret for me to say. This is achieved by checking sound txts and erasing units that are currently not used in my mod.
    Many mods do that swapping of unit availabilty but forget to erase the shared names in various files. So now the game will not search for them and there it is.
    This is custom based according to mod settings. MAybe in your mod this cannot be done so easily bcs more shared files may exist.
    At least in my mod it was simplier.
    I don't understand, is it possible to have music in your own mod without deleting events.dat?
    And what do unit type-lines do in the descr_music, they're only in export_descr_sounds_unit_voice.txt!

  16. #16

    Default Thanks for this excelent update to an excellent mod!

    Hello Mr. Vader,

    Thanks again for this mod and for making the historical battles work.

    How about the quick battles? Are they hardcoded?

    Hellas1-Proud supporter of Byzantium TW, Antiquity TW and Rise of Persia

  17. #17

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    this vassal is the best yet. its there to add a challenge and it does this so well. for so long rome has been simple against AI but recently its got lots better. everybody being at war is so good because it adds that extra challenge. the only thing i think is the income. because all factions are at war with each other basically, you cant get traid rights and not much income is produced then upkeep costs drain your money. that is the only thing i dont like about it but its a challenge.
    keep up the good work darth awesome mod

  18. #18

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    i love your mod for rtw...best mod ever played...i have only few questions....can i minimized the difficulty of the game b'coz i can't built and earn some resources b'coz those crazy macedons and greeks and few gauls are keep attacking even i beat them many times they still too many...my resources are getting low and i cant retrain my unit...but the game is very exciting they are not fleeing easily even i only have 4 hastati they are still fighting an army of phalanx...

    and

    how to get back the boiling oil at my walls....

  19. #19

    Default Is it suppose to?

    Is it suppose to be so imba? I mean the barbarians most weakest units are almost as strong as the romans strongest...

  20. #20

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    i've got CTD it says



    it happen when i've got the roman velites gladiator and i have my civil war against julli and spqr

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