View Poll Results: Options for mod

Voters
28. You may not vote on this poll
  • New symbol for macedon:Yay

    24 85.71%
  • New symbol for macedon:Nay

    5 17.86%
  • Stronghold Crusader edited screean shots as loading screans:Yay

    7 25.00%
  • Stronghold Crusader edited screean shots as loading screans:Nay

    16 57.14%
  • M2TW music:Yay

    12 42.86%
  • M2TW music:Nay

    15 53.57%
  • Greek hoplites dont have Phalanks:Yay

    12 42.86%
  • Greek hoplites dont have Phalanks:Nay

    10 35.71%
  • Only some greek units shoud have phalanx

    19 67.86%
  • Re skined spartans:Yay

    24 85.71%
  • Re skined spartans:Nay

    5 17.86%
Multiple Choice Poll.
Page 1 of 9 123456789 LastLast
Results 1 to 20 of 166

Thread: Skulls gamplay improving mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Skulls gamplay improving mod

    Yes,i have started a mod,actuly,i have been working on it for some time.It aims for being a kind of modpack to vannila{RTW. 1.5}.It has:
    New units{3 are made by me,{Dacian axemen,Mercenary Celtic Boardswordsmen,and Elite Eastern Mercenary{still some new units to be done}}and the others by...um...someone else,{roman crossbowmen,possibly Roman Elephants,and Hypists{wathever -.-}}

    Urbans and Praetorians only recrutable in rome{To be done,preety easy,just add"and the secret reacose rome" at the end of ther recrutment line.

    Darth Formations{Done}

    A bit rebalanced camping{giving the gauls normandy,and balancing Britons and Egyptians} {Gonna be done from the scrach,since i am gonna use Davy's and Irish Guys map}

    Some PV campings,like Sicily,Hanibal and Lost Colony and Reversed Europe.{none by me}

    Maybe a new wonder{probably not}.

    Some new music{yes or no?} UPDATE:Is in works...

    New symbol for Macedon{no more spartan A}

    Anyting you people suggest{Something anoyed you in Vannila?Tell it here and i may fix it}.

    Also,most my units are BI units,i changed the texture color{sorry,i cant make models }

    I will post some screeanyes later.

    NEW:

    Re skined spartans{By Andalus}

    Anything you guys suggest.
    Last edited by Skull; June 29, 2011 at 09:07 AM. Reason: Why do you care?:P
    A bomb's a bad choice for close-range combat.

  2. #2
    Valkar's Avatar Senator
    Join Date
    Jun 2010
    Location
    The Netherlands,
    Posts
    1,137

    Default Re: Skulls gamplay improving mod

    Sucess with your first own initiative I hope it doesnt end as Pharohs efforts

    Edit:
    Whuuaatt! Dacians have no axemen.

  3. #3
    Indefinitely Banned
    Join Date
    Mar 2011
    Posts
    2,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Davyjones View Post
    Sucess with your first own initiative I hope it doesnt end as Pharohs efforts

    Edit:
    Whuuaatt! Dacians have no axemen.
    haha good one we are just getting started and our first unit modell should be ready in just a few days or even tomorrow

  4. #4
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Davyjones View Post
    Sucess with your first own initiative I hope it doesnt end as Pharohs efforts

    Whuuaatt! Dacians have no axemen.
    Thank you,well,it is not my first mod,i was making a mod with skeleton island mod,it started well,but with no modelers,mappers or anyone else{just me,a newible moder},it was doomed.

    I think you ment had,but still,the bastards need something uniqe.
    Also,an idea for this one gave me this imige.

    http://en.wikipedia.org/wiki/File:Za...eksandrovo.jpg
    A bomb's a bad choice for close-range combat.

  5. #5
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Skull View Post
    Yes,i have started a mod,actuly,i have been working on it for some time.It aims for being a kind of modpack to vannila{RTW. 1.5}.It has:
    New units{3 are made by me,{Dacian axemen,Mercenary Celtic Boardswordsmen,and Elite Eastern Mercenary{still some new units to be done}}and the others by...um...someone else,{roman crossbowmen,possibly Roman Elephants,and Hypists{wathever -.-}}

    Urbans and Praetorians only recrutable in rome{To be done,preety easy,just add"and the secret reacose rome" at the end of ther recrutment line.

    Darth Formations{Done}

    A bit rebalanced camping{giving the gauls normandy,and balancing Britons and Egyptians} {30-45 precent done}

    Some PV campings,like Sicily,Hanibal and Lost Colony and Reversed Europe.{none by me}

    Maybe a new wonder{probably not}.

    Some new music{yes or no?}

    New symbol for Macedon{no more spartan A}

    Anyting you people suggest{Something anoyed you in Vannila?Tell it here and i may fix it}.

    Also,most my units are BI units,i changed the texture color{sorry,i cant make models }

    I will post some screeanyes later.
    I remind you that the Macedon symbol is not an A, it's the greek "Lambda", the "L". The Greek "A" is "A".
    Still good luck! +rep
    Last edited by Stilicone; June 23, 2011 at 11:48 AM.


  6. #6
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Skull View Post
    Yes,i have started a mod,actuly,i have been working on it for some time.It aims for being a kind of modpack to vannila{RTW. 1.5}.It has:
    New units{3 are made by me,{Dacian axemen,Mercenary Celtic Boardswordsmen,and Elite Eastern Mercenary{still some new units to be done}}and the others by...um...someone else,{roman crossbowmen,possibly Roman Elephants,and Hypists{wathever -.-}}
    If you want me to make Roman Elephants I can do them. But I suggest that they should be recruited only in certain regions in Africa.


  7. #7
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Stilicone View Post
    I remind you that the Macedon symbol is not an A, it's the greek "Lambda", the "L". The Greek "A" is "A".
    Still good luck! +rep

    Thank you for that one.
    Quote Originally Posted by Stilicone View Post
    If you want me to make Roman Elephants I can do them. But I suggest that they should be recruited only in certain regions in Africa.
    Well thank you,i thoth using em from this mod ,I will use da hypists from that mod tho.
    Hmm...but that means making a new reacorce,and i do not know how to do that,so i say make it just need elephant reacorce.

    Also,i may start a silly mod with some owerpowered faction fighting other owerpowered factions,like turning parthia into a cambiantuion of huns,mongols and da timurands.
    Last edited by Skull; June 23, 2011 at 03:14 PM.
    A bomb's a bad choice for close-range combat.

  8. #8
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Skull View Post
    Also,i may start a silly mod with some owerpowered faction fighting other owerpowered factions,like turning parthia into a cambiantuion of huns,mongols and da timurands.
    That's the best idea ever!
    Suggestion:
    Parthia=Persia (Median Empire, Achemenid Empire, Parthian Empire, Sassanid Empire)
    GCS=Hellenic Nation (GCS, Macedon, Seleucids, Ptolemies, Pergamon)
    Rome=Italy (Italic nations, Romans (509 BC - 476 AD))
    Gaul=Celtic Tribes (Gauls, Britons, Cisalpine Gauls, Raetii)
    Spain=Spain (Lusitanians, Celtiberians, Iberians)
    Scythia=Steppes Tribes (Scythia, Sarmatians, Roxolani, Huns)
    Carthage=North African Nations (Carthage, Numidia, Mauritania)
    Pontus= Anatolian Nations (Hittites, Lydian Kingdom, Pontus, Bythinia, Galatia, Cappadokia, etc.)


  9. #9
    Valkar's Avatar Senator
    Join Date
    Jun 2010
    Location
    The Netherlands,
    Posts
    1,137

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Stilicone View Post
    That's the best idea ever!
    Suggestion:
    Parthia=Persia (Median Empire, Achemenid Empire, Parthian Empire, Sassanid Empire)
    GCS=Hellenic Nation (GCS, Macedon, Seleucids, Ptolemies, Pergamon)
    Rome=Italy (Italic nations, Romans (509 BC - 476 AD))
    Gaul=Celtic Tribes (Gauls, Britons, Cisalpine Gauls, Raetii)
    Spain=Spain (Lusitanians, Celtiberians, Iberians)
    Scythia=Steppes Tribes (Scythia, Sarmatians, Roxolani, Huns)
    Carthage=North African Nations (Carthage, Numidia, Mauritania)
    Pontus= Anatolian Nations (Hittites, Lydian Kingdom, Pontus, Bythinia, Galatia, Cappadokia, etc.)
    Where are the Germanic tribes?

    Quote Originally Posted by Skull View Post
    Wow I wish Sega released a more historical color verion not only to history channel but also to us.. It looks better then vanilla

    Maybe i can provide you with some awesome germanic tribe units?
    Because i dont want those celtic fanatics on the forum take them away.

  10. #10
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Davyjones View Post
    Wow I wish Sega released a more historical color verion not only to history channel but also to us.. It looks better then vanilla

    Eee...How we Serbs say,Kolko para tolko muzike.
    Quote Originally Posted by Davyjones View Post
    Maybe i can provide you with some awesome germanic tribe units?
    Because i dont want those celtic fanatics on the forum take them away.
    Thant woud be fantastic.

    Also,i am thinking of using this music for my march music,what do you think?
    A bomb's a bad choice for close-range combat.

  11. #11
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    Here are my three versions of the Elephants:
    Spoiler Alert, click show to read: 
    Elephantes Romani

    Elephantes Poenorum Romani

    Elephantes Afrorum Romani



  12. #12
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Stilicone View Post
    Here are my three versions of the Elephants:
    Spoiler Alert, click show to read: 
    Elephantes Romani

    Elephantes Poenorum Romani

    Elephantes Afrorum Romani

    Awsome work
    Hmm...i say use the second ones.


    Quote Originally Posted by Davyjones View Post
    You should romanize the last archers.
    Is this fantasy or historical? because i dont think the romans did use much elephants.
    Take a look at this.



    Quote Originally Posted by Davyjones View Post
    Give them uh... Elite skirmishers, and chosen falxmen. And Bastarnae.

    That pic is a double britted axe, only used by the greeks for ceremonial purposes. In battle, the double britted axe is in disadvantage of the single britted.
    Ok...Maybe...NO

    Ok...i am not a shure but i think that they use the single bitted.
    A bomb's a bad choice for close-range combat.

  13. #13
    Valkar's Avatar Senator
    Join Date
    Jun 2010
    Location
    The Netherlands,
    Posts
    1,137

    Default Re: Skulls gamplay improving mod

    You should romanize the last archers.
    Is this fantasy or historical? because i dont think the romans did use much elephants.

    Quote Originally Posted by Skull View Post

    I think you ment had,but still,the bastards need something uniqe.
    Also,an idea for this one gave me this imige.

    http://en.wikipedia.org/wiki/File:Za...eksandrovo.jpg
    Give them uh... Elite skirmishers, and chosen falxmen. And Bastarnae.

    That pic is a double britted axe, only used by the greeks for ceremonial purposes. In battle, the double britted axe is in disadvantage of the single britted.
    Last edited by Valkar; June 24, 2011 at 02:23 AM.

  14. #14
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    They used them in the civil war: just read on the internet of the battle of Thapsus, where the followers of Pompeius Magnus used elephants unsuccesfully. Also they used a few elephants against Macedon (after the second punic war). And I think this is not fantasy, but simply not historical.


  15. #15
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod



  16. #16
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    Also, for the Hypaspists, they're good but the shield looks like crap (seriously, it's not round!!!!).
    So I'm going to make a new shield for that unit (not now, but as soon as possible )


  17. #17
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Stilicone View Post
    That's the best idea ever!
    Suggestion:
    Parthia=Persia (Median Empire, Achemenid Empire, Parthian Empire, Sassanid Empire)
    GCS=Hellenic Nation (GCS, Macedon, Seleucids, Ptolemies, Pergamon)
    Rome=Italy (Italic nations, Romans (509 BC - 476 AD))
    Gaul=Celtic Tribes (Gauls, Britons, Cisalpine Gauls, Raetii)
    Spain=Spain (Lusitanians, Celtiberians, Iberians)
    Scythia=Steppes Tribes (Scythia, Sarmatians, Roxolani, Huns)
    Carthage=North African Nations (Carthage, Numidia, Mauritania)
    Pontus= Anatolian Nations (Hittites, Lydian Kingdom, Pontus, Bythinia, Galatia, Cappadokia, etc.)

    Hmm...not exactly what i was thinking of...well anyway,it is just a idea,and i have to do this so,not now.


    Quote Originally Posted by Stilicone View Post
    Also, for the Hypaspists, they're good but the shield looks like crap (seriously, it's not round!!!!).
    So I'm going to make a new shield for that unit (not now, but as soon as possible )

    Wow,you are awsome,thank you.


    Also,this is not fantasy.It is not supose to be extreamly historicly acurante tho.
    Last edited by Skull; June 24, 2011 at 04:46 AM.
    A bomb's a bad choice for close-range combat.

  18. #18
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    I saw that documentary! (all of them!).
    Thank you.


  19. #19
    Stilicone's Avatar Tiro
    Join Date
    May 2011
    Location
    Roveredo in Piano, Friuli Venezia Giulia, Italy
    Posts
    288

    Default Re: Skulls gamplay improving mod

    Sorry Valkar (I call you with your old name, I prefer it than DavyJones), I forgot to write the Germanic Tribes.
    In those documentaries there is a faction for Spartacus!!!!!
    Some of the models that you see in these documentaries can be found in the models_unit too!


  20. #20
    Skull's Avatar Campidoctor
    Join Date
    Oct 2010
    Location
    Serbia
    Posts
    1,882

    Default Re: Skulls gamplay improving mod

    Quote Originally Posted by Stilicone View Post
    Sorry Valkar (I call you with your old name, I prefer it than DavyJones), I forgot to write the Germanic Tribes.
    In those documentaries there is a faction for Spartacus!!!!!
    Some of the models that you see in these documentaries can be found in the models_unit too!
    I just say Sqidy man monster thingi.

    Yes,but that is nothing compered to Time Commanders,there,they made whole cultures to do it,like Troyans.
    A bomb's a bad choice for close-range combat.

Page 1 of 9 123456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •