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Thread: EB modding recruiting question....cant figure it out

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  1. #1

    Default EB modding recruiting question....cant figure it out

    Hello everyone, new to this forum. if im not posting in the right place i apologize, im new to forums in general. I'm playing EB on mac and i've been trying to make syracuse hoplites recruitable by the seleucids for some time now. I added ownership in edu, added textures and sprites to the descr_model_battle.txt and made them recruitable in the export_descr_buildings.txt....so what am i missing? is there a faction unit limit or something like that? any help would be much appreciated. thanks guys

  2. #2
    debux's Avatar Senator
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    Default Re: EB modding recruiting question....cant figure it out

    I think any changes you make on files like export_descr_buildings or edu don't work on started campaigns... yet I'm not totally sure. Are you trying to make them recruitable on your current campaign?

    I also believe there's a limit for the units recruitable in a city, as there isn't enough space in the recruitment tab in a city window.
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  3. #3

    Default Re: EB modding recruiting question....cant figure it out

    Quote Originally Posted by debux View Post
    I think any changes you make on files like export_descr_buildings or edu don't work on started campaigns... yet I'm not totally sure. Are you trying to make them recruitable on your current campaign?

    I also believe there's a limit for the units recruitable in a city, as there isn't enough space in the recruitment tab in a city window.
    yes i am trying to make them recruitable in my present campaign. i know changes to the edu can be done mid-campaign (unit size and such) dont know about the edb though. think it would work on a fresh campaign?

  4. #4
    debux's Avatar Senator
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    Default Re: EB modding recruiting question....cant figure it out

    Quote Originally Posted by ussafish View Post
    yes i am trying to make them recruitable in my present campaign. i know changes to the edu can be done mid-campaign (unit size and such) dont know about the edb though. think it would work on a fresh campaign?
    Trying would be the best option as I said, I'm not completely sure. You can always use cheats to see immediately if it works
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  5. #5

    Default Re: EB modding recruiting question....cant figure it out

    --Trying would be the best option as I said, I'm not completely sure. You can always use cheats to see immediately if it works--

    hey thanks ill try that. is there a working 'give region' cheat do you know?

  6. #6
    debux's Avatar Senator
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    Default Re: EB modding recruiting question....cant figure it out

    Quote Originally Posted by ussafish View Post
    --Trying would be the best option as I said, I'm not completely sure. You can always use cheats to see immediately if it works--

    hey thanks ill try that. is there a working 'give region' cheat do you know?
    Capture city: capture_settlement <city name (Case sensitive)>

    You might find these useful as well Just in case, ignore whatever is between the parenthesis, that's to aid you a bit

    Add money: add_money <money amount (limit 40000)>
    Finish buildings in construction cue: process_cq <settlement name (case senstitive)>
    Add unit (for this one I believe you have to enter the name in the edu, not the ingame one. I'd use this cheat to avoid Syracuse to revolt after ending your turn): create_unit <Settlement name> <unit name> <Amount> <experience> <defences> <attack>

    If you need any more, you can always google it (Here's the page I used)
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  7. #7
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: EB modding recruiting question....cant figure it out

    Have you deleted map.rwm?

  8. #8

    Default Re: EB modding recruiting question....cant figure it out

    Quote Originally Posted by Bull3pr00f de Bodemloze View Post
    Have you deleted map.rwm?
    no have not. think it will help?

  9. #9
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: EB modding recruiting question....cant figure it out

    Quote Originally Posted by ussafish View Post
    no have not. think it will help?
    Try deleting it. Most of the time, it helps. Also, if I remember correctly, editing the edb is not save-game compatible, so you'll have to start a new campaign to test your changes.

  10. #10

    Default Re: EB modding recruiting question....cant figure it out

    hey thanks for all of your input. it's all very helpful. the problem is that it wont even make it to the main menu (tried deleting the map.rwm) i get a ctd on the first load. boggling.

  11. #11
    jmilan77's Avatar Decanus
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    Default Re: EB modding recruiting question....cant figure it out

    Ah yes a fellow mac user Yes i think debux is that editing the descr building file does not work with certain campaigns.

    Best of luck though mate with your endeavors

    jmilan77
    Mod Leader for Roma Vici Total War
    Current release: 0.88

  12. #12

    Default Re: EB modding recruiting question....cant figure it out

    figured it out. i had to replace a line in edb, not tack one on. i added a syracuse hoplite in place of the normal generic seleucid one under the correct buildings. thanks for everyone's input, it helped me get there.
    Last edited by ussafish; July 08, 2011 at 01:20 PM.

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