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  1. #1

    Default unspecified errors . HELP

    Ive been suffering from unspecified errors on nearly all of my seige battles. They occur at the end of the loading screen. I never see the battlefield. (Attacking Acre worked, then it didnt work when i reloaded the save). It seems pretty random.


    Please HELP ME

  2. #2

    Default Re: unspecified errors . HELP

    Hi Aragorn, please also try the following, especially the low city textures.
    Quote Originally Posted by bane_tw View Post

    • I also had crash issues with a battle resolution different from the campaign map resolution. That's been there since MTW1, so maybe I'm biased on that.
    • The RSII forum mentions that waiting at any end of battle question and statistic screen until the "work" leds have stopped reduces the chances of crashes, pointing to a general memory issue.
    • Battles played on different systems fail to reproduce the crashes on others. Maybe that's caused by a different BAI used, maybe it's hardware. Seems like some driver versions work to prevent the issue in one system and fail in the next. It's my understanding that using the default.bat to start the game will disable BAI switiching so you will default to only one BAI. So if you experience a end of battle CTD for whatever reason try starting the game with the .bat and playing the battle. Note that afaik the BAI data is cached and not switched in battle.
    • Unless I'm wrong on that, quite a few of those crashes seem to happen in siege battles. There is a tool Creating a World - Reduced City Textures that will install reduced city textures for the basic M2TW game. As it installs into the root directory of the original game, these changes will affect all games - unless a mod provides custom textures. More info can be found in the linked topic and Gigantus topic for TATW. Obviously you don't need the TATW Reduced City Textures 2.1.01.rar for SS6.3 but before anyone asks I better mention it. Some texture expert will have to post how much of an impact is to be expected from that, I couldn't find anything that quick on custom textures in SS6.3.
    • Installing DX9 on a DX11 Win7 or similar adds to & updates the directx dll library where needed (nothing gets overwritten, installing earlier DX9 versions doesn't downgrade your DX). Remember that M2TW is a DX9 game so that's what you're going for, earlier versions are of no use. For example you can use this link to install or google for direct x9, it's recommended to download from microsoft.
    • From the FAQ: If you have an older computer, you may want to your SS directory, and inside default.cfg change "unit_detail=highest", to "unit_detail=low". Why is this by default set to highest? because when using the highest option MTW2 is forced to use models at any distance, instead of using spirites. What were the spirites you might ask? The little funny-looking images of soldiers when you zoom out a little.

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