Hello everybody I'm going to wright a small tutorial that will help you change the effects of the national ideas.
First of all you need to open the ideas file, it is located in [...]\Europa Universalis III\common
Now as you can see the line no 6 says "naval_ideas" this means that the following lines are the naval ideas:
Now I'm going to give you a example editing the exploration ideas, I'm going to add more colonists to the colonial ventures:Code:naval_ideas = { press_gangs = { global_ship_cost = -0.5 } grand_navy = { naval_forcelimit_modifier = 1.0 } sea_hawks = { navy_tradition = 0.01 } superior_seamanship = { naval_morale = 1.0 } naval_glory = { prestige_from_naval = 1.00 #100% extra prestige from naval battles } excellent_shipwrights = { trigger = { naval_tech = 7 } leader_naval_manuever = 2 } naval_fighting_instruction = { trigger = { naval_tech = 30 } blockade_efficiency = 0.5 } naval_provisioning = { trigger = { naval_tech = 53 } sea_repair = yes }
As you can see all I've done was change the 1 to 5, this means that from now on you will get 5 colonists instead of only 1.Code:} exploration_ideas = { land_of_opportunity = { global_colonial_growth = 0.33 # more people per year in colonies. } merchant_adventures = { merchant_cost = -0.33 #1/3rd cheaper merchants } colonial_ventures = { colonists = 5 # 5 extra colonist each year. } shrewd_commerce_practise = { merchant_compete_chance = 0.1 } vice_roys = { global_tariffs = 0.33 } quest_for_the_new_world = { trigger = { trade_tech = 7 } may_explore = yes #may recruit explorers/conquistadors range = 0.5 #can colonist 50% further. colonists = 1 } scientific_revolution = { trigger = { trade_tech = 30 } technology_cost = -0.1 papal_influence = -0.05; } improved_foraging = { trigger = { trade_tech = 53 } land_attrition = -0.5 } }
Also you can do more than just raise the effects, you can add them, e.g: if you want land of opportunity to give you colonists, just add the code below it:
So that's all, now you shall be able to do it your self, if you have any doubt just post asking for helpCode:exploration_ideas = { land_of_opportunity = { global_colonial_growth = 0.33 # more people per year in colonies. colonists = 1 # 1 extra colonist each year. }![]()






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