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  1. #1

    Default Prevent riots.

    Hello.

    I really hate when all my forces are far far away, conquering new lands and boom! Riots start to appear in a heart of my empire, in tier 5 cities, cities that I had even when I just started campaign. This usually happens when population in a city reaches 35k+. It's so annoying to spend 10+ turns to get all your forces back just to recapture towns and exterminate everyone.

    Currently I'm using a very lame method to prevent riots: I just added to all governor buildings (those buildings which are required so town can get to next tier) bonuses like happiness_bonus, law_bonus and population_health_bonus.
    Upside is that I don't get riots. Downside is that I get insane boost of population growth (6-9%). Even 40k+ city with only 5 town watch won't riot, but I don't want such huge growth.

    So would like to ask for another way how to get rid of riots which will not affect population growth.

    Thank you.

  2. #2
    StealthEvo's Avatar Campidoctor
    Join Date
    Jul 2010
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    London
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    1,644

    Default Re: Prevent riots.

    Well theres a couple of ways. You could always 'cheat' create a player only trait that is added to every character that add's a super secret anti rioting measure. Please note that i'm being intentionally vauge as I don't paticulary wish to over elaborate on this in public.

    A. Because it cheapens the game experience.
    B. It's technically cheating since it's super not balenced
    C. I'd rather not divulge into my methods of increasing the difficulty of the single player campaign through traits. My ingenious little details could be very easily inferred on a larger scale.

    PM me and I'll give you the needed cheat sheet so you can play the game the you want. With super characters.

  3. #3
    Quinn Inuit's Avatar Artifex
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    Sep 2006
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    Virginia, USA
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    4,968

    Default Re: Prevent riots.

    Gah! I hate population growth in most versions of this game. In previous versions of the ExRM (through the current one), I had it largely under control by doing this:
    1) Take away the grain resource and rename something else as grain (like dogs, which wasn't in use)
    2) Reduce all regions with farming levels > 6 to 6.
    3) Take away most of the population growth bonuses from buildings.

    This worked reasonably well. But why settle for reasonably? So in the current dev version (it's nearly in beta!), I've also completely rebalanced the economy and changed the balance between base farm levels and farm upgrades. Initial tests are promising. I've used the population growth equations to ensure that no city can get beyond 30k or so, and most won't get much more than half that under any circumstances.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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