
Originally Posted by
FlipNic0
Been playing for a few weeks and just started crashing. I also just reached turn 54 in my early campaign. Used the fix for 6.3, don't know if it affects 6.4.
Error in battle script command 'define_unit_group': invalid unit label 'General3'
15:38:21.183 [game.script] [error] Script execution error for <define_unit_group>, at line 12786, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
Error in battle script command 'define_unit_group': invalid unit label 'unit76'.
15:38:41.527 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
15:38:41.556 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
15:39:17.497 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
15:39:55.666 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
15:40:22.951 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
15:40:36.941 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
label_unit referenced non-existent unit
15:50:02.091 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.