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  1. #1

    Default CTD during battle

    Thought this may have been a similar problem too ols post but i dont think this is an AI related problem,just recently installed 6.4 with no (im pretty sure) added mods yet,was about 10mins into the battle when the game crashed,here is my log..

    00:06:49.484 [system.rpt] [always] CPU: SSE2
    00:06:49.500 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    00:06:49.562 [system.io] [always] mounted pack packs/data_0.pack
    00:06:49.640 [system.io] [always] mounted pack packs/data_1.pack
    00:06:49.687 [system.io] [always] mounted pack packs/data_2.pack
    00:06:49.765 [system.io] [always] mounted pack packs/data_3.pack
    00:06:49.906 [system.io] [always] mounted pack packs/data_4.pack
    00:06:49.921 [system.io] [always] mounted pack packs/localized.pack
    01:14:52.562 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    If someone can help me it would be very much appreciated,ive had my regular break from mtw and back again,im unsure if this is why i left it for awhile but i do remember getting afew battle crashes previously,thanks for any tips or help.

  2. #2

    Default Re: CTD during battle

    Reinstalled and run several battles and the problem seems to have dissapeared.

  3. #3

    Default Re: CTD during battle

    Been playing for a few weeks and just started crashing. I also just reached turn 54 in my early campaign. Used the fix for 6.3, don't know if it affects 6.4.

    Error in battle script command 'define_unit_group': invalid unit label 'General3'
    15:38:21.183 [game.script] [error] Script execution error for <define_unit_group>, at line 12786, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit76'.
    15:38:41.527 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:38:41.556 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:39:17.497 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:39:55.666 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:40:22.951 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:40:36.941 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:50:02.091 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  4. #4
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    Default Re: CTD during battle

    Quote Originally Posted by FlipNic0 View Post
    Been playing for a few weeks and just started crashing. I also just reached turn 54 in my early campaign. Used the fix for 6.3, don't know if it affects 6.4.

    Error in battle script command 'define_unit_group': invalid unit label 'General3'
    15:38:21.183 [game.script] [error] Script execution error for <define_unit_group>, at line 12786, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit76'.
    15:38:41.527 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:38:41.556 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:39:17.497 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:39:55.666 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:40:22.951 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:40:36.941 [game.script] [error] Script execution error for <label_unit>, at line 15193, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    15:50:02.091 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    That 6.3 fix will break 6.4. Repatch with 6.4 and makes sure you do so with UAC off and right click run as administrator.

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