i changed the music of the europeans to an arabic in campaign of a mod
in kingdoms when i start the game its still give the old music and this mod have in the cfg,file
[io]
file_first = true already written
wht s the problem
i changed the music of the europeans to an arabic in campaign of a mod
in kingdoms when i start the game its still give the old music and this mod have in the cfg,file
[io]
file_first = true already written
wht s the problem
So your working on a mod that is based off Kingdoms?
What is the mod (can you give me a name or is it your own created mod)? Is it simular to Vanilla (vanilla refers to "medieval II totalwar", which has all the origional factions and origional structure/files).
I want to get some background information on your mod so I can better address the problem your having.
Just to let you know, all of the factions in vanilla will have a perticular culture. It will be either: northern_european, eastern_european, greek, mesoamerican, middle_eastern or southern_europe.
The factions culture defines what buildings, units, missions, allies and enemies a faction will have. It will also define what music and sounds that factions will hear.
Theres alot involved in changing the music of a faction. This tutorial: http://www.twcenter.net/forums/showthread.php?t=77905 go's over how to add new music, BUT it also go's through alot of information on how to change the music for factions. I reccomend you take a look at it.
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iam playing 1143 1.1 mod its like reconquista
Follow the instructions in the linked tutorial in the second post.
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