Hey guys, I just wanted to give a quick update of where I'm at and hopefully rekindle some interest in this since I seem to be the only one posting these days (haha).
1) With regards to that troublesome Wallachia area, I've opted officially, finally, permanently, and completely to go with 2 regions: Oltenia, with settlement at Severin, and Muntenia, with settlement at Vicina. End of story.
2) I'm dropping all the Irish regions except one (which is really to say that I'm dropping Munster, since the other two were already deleted to make room for stuff elsewhere). Unfortunately, I feel that Ireland is sort of an all-or-nothing idea, either you have enough space to divide it properly into its regions or you don't. So Ireland will now be one province with settlement at Dublin and a few PSF's to replicate 1-2 of the other cities I originally had. It's nothing against Ireland, but that area was simply too sparsely populated to warrant all 4 regions, and so it ends up being nothing instead of all.
3) I'm currently fixing up an old map of the HRE to do a slight revision, especially in the southwest since my original draft was created using two separate maps pieced together but each was a different time period and I never felt like the meshed exactly how I wanted. I also changed a few of the settlements in various places to reflect further research and weighing of historical importance, so you guys will see those reflected in the released map (if I ever get there, haha)
4) Because I've decided to take that region out of Ireland, I now have one open slot for somewhere, and I haven't decided yet where I want the new region to be. I was thinking perhaps another French region, simply because that area was so much more populated than many other medieval countries, but I also don't want to crowd France and I don't want to ignore more important settlements elsewhere that I may have missed. I suppose North Africa might benefit from an additional coastal region, but that might contribute to a much too overpowered Almoravid Dynasty (which I'll be discussing in a second). Other possibilities include Derbend, which I've seen included in some other mods and might add some flavor to that basically empty Steppe area, although by the same token I could also split Volga Bulgaria into Bolgar and Bilyar.
5) Having looked around at some other mods and submods which also focus on historical accuracy, and keeping gameplay balance in mind, I've decided that it's likely and basically necessary to split up both the Almoravids and the Seljuks. The Seljuks are simply much too powerful and control way to many territories for the Byzantines or the Caliphate to stand up to, and so my plan is to have 1 faction for the Sultanate of Rum (the Anatolian Seljuks) and 1 for the Great Seljuk Empire (which controlled basically everything else). The Almoravids are in a similar boat, though not quite as bad, but I also feel that having a separate faction for Muslim Spain will allow the AI to better handle attacks from Leon (and the future Navarre), instead of being stretched across Spain and the entire coast of North Africa. So I'll have 1 faction for the Almoravid Dynasty proper and 1 faction for the most powerful taifa of the time (which was either Seville or Badajoz, I can't remember right this second) to control most of Muslim Spain (obviously those areas under the jurisdiction of other taifas will not be included, but I'm pretty sure whichever one was the most powerful (I really do think it was Seville) controlled most of the others at its apex). This means that for the very initial release of the mod, which will basically be map-only, there's going to be a large swath of rebel regions in Anatolia and Muslim Spain, or alternatively, I could leave both factions combined until the new ones are created.
6) I'm also working on the creation of distinct rebel 'factions' for each region or small group of regions. This is simply a flavor aspect and won't add much to the game, though in future releases as units are inevitably added to the mod, each region will have a more distinctive set of potential rebel units to appear.
7) I'm still working on the populations and settlement tiers also, and so what will probably end up happening is I'll release my preliminary numbers, see how they pan out in the span of a game, and adjust and tweak in future updates as needed. Finding population data is basically impossible, so I'm relying on the relative importance of a settlement in each area to determine both its size and then basically guessing (read: 'BS'ing) a number. Also its really strange to see things like, Badajoz had a population of 25,000 in this time (found that in some Wiki article) when the largest cities in vanilla started with less than 15,000, nevermind the fact that they completely underestimated Cordoba. (I divided by 10, by the way).
Wow, I really didn't mean for this to turn into an essay but I guess having a solid plan is always better than just trying to wing it. It's nice to get my ideas down into something concrete and tangible.
