I've been thinking about a few things off and on for a while that apply to win conditions, smaller factions, and the menus that show people things before the campaign starts. So I want to throw out a few ideas:
1. What would people think if, instead of a factional unit on the menu screen before you start the campaign, we provided a map that showed what the winning 'empire' should roughly look like for that faction? It would need a bit of work, but I think it might be nice to map out what is expected.
2. In line with the above, I would propose that some existing factions and ALL swap factions have very achievable and sensible win conditions that would make them fun to play, and certainly less tedious in a 0-turn campaign.
I draw this from Swhunter's comments about playing Sparta...which he has done faithfully for a long time....in which he submitted that playing Sparta became extremely difficult once you got around 50 regions.....spiraling into a standoff of battle after battle with nothing gained. So let's say that a reasonable win condition for Sparta would be to conquer all of Greece and Macedon (including Crete and Euboea), over to Byzantion..and then you win.
Pontus: conquer all of Anatolia and the regions along the coast of the Black Sea.
Pergamon: conquer all of Greece, Macedon and Anatolia.
Arverni (and all the Celts): conquer all Celtic areas into Spain and Northern Italy.
Bosporan: Pontus win conditions in reverse
Syracuse: Sicily and North Africa
Massalia: The coastal areas from Gibraltar to Liguria
Galatia: All of Anatolia
Capua: (If I can ever get it working again) Italy and Sicily
Etc, etc. This way these campaigns could be a bit harder, perhaps, in the initial stages...or just plain hard overall...but with smaller requirements to win.
Thoughts?






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