Code:
plan
{
target rectangle x -24 z 24 rot 0 width 32 height 32
floor battlefield_settlement_underlay.cas roman_town_overlay.CAS
ground_types roman_town_ground.tga -288 -288 288 288
street_plan pathfinding_roman_town.cas
borders
{
gateway, 224, 0, 90, 0.50
gateway, -224, 0, -90, 0.50
gateway, 0, -224, 0, 0.50
gateway, 0, 224, 180, 0.50
tower_external_corner_link, -224, -224, 0, 0.50
tower_external_corner_link, -224, 224, -90, 0.50
tower_external_corner_link, 224, 224, 180, 0.50
tower_external_corner_link, 224, -224, 90, 0.50
tower_straight, -128, -224, 0, 0.50
tower_straight, 128, -224, 0, 0.50
tower_straight, 224, 128, 90, 0.50
tower_straight, -128, 224, -180, 0.50
tower_straight, -224, -128, -90, 0.50
tower_straight, -224, 128, -90, 0.50
tower_straight, 128, 224, -180, 0.50
tower_straight, 224, -128, 90, 0.50
straight_link, -96, -224, 0, 0.50
straight_link, -160, -224, 0, 0.50
straight_link, 160, -224, 0, 0.50
straight_link, 96, -224, 0, 0.50
straight_link, 224, 160, 90, 0.50
straight_link, 224, 96, 90, 0.50
straight_link, -160, 224, -180, 0.50
straight_link, -96, 224, -180, 0.50
straight_link, -224, -160, -90, 0.50
straight_link, -224, -96, -90, 0.50
straight_link, -224, 96, -90, 0.50
straight_link, -224, 160, -90, 0.50
straight_link, 96, 224, -180, 0.50
straight_link, 160, 224, -180, 0.50
straight_link, 224, -96, 90, 0.50
straight_link, 224, -160, 90, 0.50
straight, -192, -224, 0, 0.50
straight, -64, -224, 0, 0.50
straight, 192, -224, 0, 0.50
straight, 64, -224, 0, 0.50
straight, 224, 192, 90, 0.50
straight, 224, 64, 90, 0.50
straight, -192, 224, -180, 0.50
straight, -64, 224, -180, 0.50
straight, -224, -192, -90, 0.50
straight, -224, -64, -90, 0.50
straight, -224, 64, -90, 0.50
straight, -224, 192, -90, 0.50
straight, 64, 224, -180, 0.50
straight, 192, 224, -180, 0.50
straight, 224, -64, 90, 0.50
straight, 224, -192, 90, 0.50
}
; road joiners
gateway_slot_into_roman_town, 256, 0, 0, 0
gateway_slot_into_roman_town, 0, 256, 90, 0
gateway_slot_into_roman_town, -256, 0, 180, 0
gateway_slot_into_roman_town, 0, -256, -90, 0
; COLLISION OBJECTS
roman_town_tenament_collision, 0, 0, 0, 0
; SLOTS
;slot_48x32_religious, -32.00, -24.00, 180.00, 0.50
;slot_48x32_market, 56.00, -24.00, 180, 0.50
;slot_48x32_barracks, -72.00, 32.00, -90.00, 0.50
;slot_48x32_core_building, 114.00, 52.00, -90.00, 0.50
;slot_plaza_roman_32x32m, -24.00, 24.00, 0.00, 0.50
; AMBIENT
roman_awesome_temple, -108.23, -126.35, 0.00, 0.50
curia_new, 42.27, 141.44, 0.00, 0.500
}
10) Delete descr_items.db