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  1. #1
    Paladin247's Avatar Biarchus
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    Default Re: RS2.2 Previews

    Paedric,

    Thanks a bunch for taking the time to help. Last night, I went thru all the settlements in Greece and Egypt and many had the precious metal import fac which I destroyed.

    In Alexandria, I had to destroy a butt load of stuff to uncover the import fac and it was for weapons metals, so the right one after all. The problem is that citizenship is not being offered because it needs a market constructed the browser says, but there's already a curia there and it's a economic and fortified region. Annex/client is listed as not available at this time.

    In Thebas, again after destroying a bunch of structures, it turned out to have weapons metal import already, economic & fortified, and a Roman Fortress, but the Curia Hostilia to recruit the legions has never been offered altho all other supporting structures have been built. Normally, that's a lock step; once the fortress is completed you are offered the curia hotilia next.

    Elephantine also already had weapons metal import and an oppidium, is an economic & fortified region. Says citizenship is being held up because a market needs to be built, but there's already a curia.

    Memphis also has the weapons metal import and citizenship, but oppidium not offered because it requires regional focus, but it's already an E&C fortified region.

    These messages in the bldg browser are really screwed up.

    I've attached the latest save.
    Last edited by Paladin247; November 12, 2011 at 03:11 PM.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  2. #2

    Default Re: RS2.2 Previews

    If you want, I can build for you the buildings using cheats, since I don't seem to have any problem building them, but I don't understand why you're not able to build them though.

    It's strange because it was pretty straightforward in Alexandria, I just built everything I could, and I had the legions.
    Have you tried to build everything using cheats in the city?
    Under the patronage of apple.
    Patron of ybbon66.

  3. #3
    Paladin247's Avatar Biarchus
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    Default Re: RS2.2 Previews

    Don't know from cheats. The only cheat I'm using is shutting off the money scripts; I'm rich as Midas, but I can't use any of my ill gotten gains to buy legions because I can't recruit any more than I already have.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  4. #4

    Default Re: RS2.2 Previews

    process_cq Alexandria

    It will build all the buildings in the queue.

    Do it for Alexandria, and you'll see that you'll eventually be able to build legions.
    Just remember which buildings you need.
    Under the patronage of apple.
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  5. #5
    Paladin247's Avatar Biarchus
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    Default Re: RS2.2 Previews

    Is that after I hit ~ ?
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  6. #6

    Default Re: RS2.2 Previews

    Yeah, that should be that, though it depends on your keyboard.

    It should bring a black box at the top.
    Under the patronage of apple.
    Patron of ybbon66.

  7. #7
    Paladin247's Avatar Biarchus
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    Default Re: RS2.2 Previews

    OK, I tried it in 18 provinces that I've held since the earth cooled and it worked in three, Athens, Pharsalus and Memphis. In all the rest it would build as far as the oppidium then not offer client/annex and citizenship because it thinks no market has been built whereas one always has been. All other reqd support facs built.

    Thanks tho, this will get me some new legions even tho at a snail's pace.

    Altho I hate using cheats, is there a cheat for quick recruiting to make up for the game screwing that over for so long?

    Thanks again.
    Last edited by Paladin247; November 14, 2011 at 12:40 AM.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  8. #8
    leoni's Avatar Campidoctor
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    Default Re: RS2.2 Previews

    ...i want to ask if the personality traits also were reworked-from the core or just in detail for the next

    patch?

  9. #9

    Default Re: RS2.2 Previews

    There has been a significant reworking of these.

    Also I have recently discovered something which will have had a major impact on characters getting the "Conqueror" traits. Many of the settlements have an original name, the coded or "internal" name which is different from the name that is seen in the game. Unfortunately, parts of the text files, or at least the coded condition "SettlementName xxxxxxx" works with the "external" or visible name and not with the "internal" name and so any traits or parts of script that require this won't have worked. This is being fixed for RS2.2.

    What is happening at the moment? To be honest, it's not going as fast as we might have hoped. DVK and I are giving what time we can to coding work, but we both have way less time than we had before. Paedric is bravely helping with the start of some work on Seleucid ancillaries. We have a very small number of active beta testers who are testing barbarian campaigns, while I'm working on changes to the Roman campaign that will see the civil war happen as a battle between the Populares and Optimates, coding in of loyalty and how to make sure that we still see whole provinces rebel. We are also working on some late game challenges around the whole area of imperial jealousy and what effect this might have on a character.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  10. #10
    Senator
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    Default Re: RS2.2 Previews

    No need to rush.



  11. #11

    Default Re: RS2.2 Previews

    Quote Originally Posted by naq View Post
    No need to rush.
    ..As long as we can unpack it at christmas [J/K]

  12. #12

    Default Re: RS2.2 Previews

    That would be nice.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #13
    Paladin247's Avatar Biarchus
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    Default Re: RS2.2 Previews

    Paedric,

    Nevermind the recruiting cheat; I got it. The rq one doesn't work, but the create unit one does. Thanks again for the help. Would be nice if this got fixed in 2.2.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  14. #14
    leoni's Avatar Campidoctor
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    Default Re: RS2.2 Previews

    ..a big thanks tone for this quick-detailed answer, wishing the team the best

  15. #15

    Default Re: RS2.2 Previews

    For my personal experience, the casualties healed after a battle have always been very high. I think all my generals have either the surgeon or herbalist? trait, which is very easy to get. Do you guys feel like the casualties healed % is too high and if so, will it be harder to acquire such traits / will the trait effect be diminished? Also, keep up the good work on 2.2 guys! I'm looking forward to it even if it will take some time to finish!

  16. #16

    Default Re: RS2.2 Previews

    I disagree with you back then war casualities most times were fatal or not not like nowadays where you can t dodge a head shot a bomb in your head, most times the soldiers were harmed in their arms legs or other parts they didn t die when they suffer an injury.
    For me at least i don t have high casualities recovery, it depends

  17. #17

    Default Re: RS2.2 Previews

    Just found this thread. I'm so impressed with the work you guys have done.

    I love the new settlement plans and buildings. Your work on environments has become the new paradigm, and I'm sure that once you release these updates they too will be the target to aim at. I especially love the hillfort, barbarian factions are so often overlooked

    Spoiler Alert, click show to read: 


    @ Tone is there anything you can't do?
    Last edited by apple; November 15, 2011 at 06:36 PM.


  18. #18

    Default Re: RS2.2 Previews

    Yeah its awesome the changes they have done, but 2.2 can be much more awesome if they remove 200k cap.......
    Last edited by tone; November 16, 2011 at 01:27 AM. Reason: removed swearing

  19. #19
    Domesticus
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    Default Re: RS2.2 Previews

    Too bad it takes loads of work for you guys to design regionalisms.

  20. #20

    Default Re: RS2.2 Previews

    Quote Originally Posted by Pink Elephants View Post
    Yeah its awesome the changes they have done, but 2.2 can be much more awesome if they remove 200k cap.......
    it actually wouldn't be, because you would get so much money that you can steamroll the campaignmap like in vanilla. It would take the strategic and fun part out of this mod. And anyways, where do you need more than 200k a turn for?

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