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  1. #1

    Default Frequent CTD on battlemap

    For the mot part the mod seems perfectly stable, but every now and then, during the larger battles, it'll freeze. Turning down the graphic settings doesn't to effect the frequency at which this occurs. Any help would be appreciated.

    System log as follows:

    Spoiler Alert, click show to read: 
    16:48:50.494 [system.rpt] [always] CPU: SSE2

    16:48:50.494 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===

    16:48:50.509 [system.io] [always] mounted pack packs/data_0.pack

    16:48:50.509 [system.io] [always] mounted pack packs/data_1.pack

    16:48:50.509 [system.io] [always] mounted pack packs/data_2.pack

    16:48:50.509 [system.io] [always] mounted pack packs/data_3.pack

    16:48:50.509 [system.io] [always] mounted pack packs/data_4.pack

    16:48:50.509 [system.io] [always] mounted pack packs/localized.pack

    17:18:19.379 [game.script] [error] Script execution error for <label_unit>, at line 12614, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:18:19.380 [game.script] [error] Script execution error for <label_unit>, at line 12615, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:18:19.380 [game.script] [error] Script execution error for <label_unit>, at line 12616, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:18:19.381 [game.script] [error] Script execution error for <define_unit_group>, at line 12619, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit36'.

    17:18:19.382 [game.script] [error] Script execution error for <define_unit_group>, at line 12619, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit37'.

    17:18:19.382 [game.script] [error] Script execution error for <define_unit_group>, at line 12619, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit38'.

    17:23:23.648 [game.script] [error] Script execution error for <label_unit>, at line 12754, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.648 [game.script] [error] Script execution error for <label_unit>, at line 12755, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.649 [game.script] [error] Script execution error for <label_unit>, at line 12756, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.649 [game.script] [error] Script execution error for <label_unit>, at line 12757, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.649 [game.script] [error] Script execution error for <label_unit>, at line 12758, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.649 [game.script] [error] Script execution error for <label_unit>, at line 12759, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.650 [game.script] [error] Script execution error for <label_unit>, at line 12760, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.650 [game.script] [error] Script execution error for <label_unit>, at line 12761, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit

    17:23:23.650 [game.script] [error] Script execution error for <label_unit>, at line 12764, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.650 [game.script] [error] Script execution error for <label_unit>, at line 12765, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.651 [game.script] [error] Script execution error for <label_unit>, at line 12766, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.651 [game.script] [error] Script execution error for <label_unit>, at line 12767, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.651 [game.script] [error] Script execution error for <label_unit>, at line 12768, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.652 [game.script] [error] Script execution error for <label_unit>, at line 12769, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.652 [game.script] [error] Script execution error for <label_unit>, at line 12770, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.652 [game.script] [error] Script execution error for <label_unit>, at line 12771, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.653 [game.script] [error] Script execution error for <label_unit>, at line 12772, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.653 [game.script] [error] Script execution error for <label_unit>, at line 12773, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.653 [game.script] [error] Script execution error for <label_unit>, at line 12774, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.653 [game.script] [error] Script execution error for <label_unit>, at line 12775, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.654 [game.script] [error] Script execution error for <label_unit>, at line 12776, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.654 [game.script] [error] Script execution error for <label_unit>, at line 12777, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.654 [game.script] [error] Script execution error for <label_unit>, at line 12778, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.654 [game.script] [error] Script execution error for <label_unit>, at line 12779, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.655 [game.script] [error] Script execution error for <label_unit>, at line 12780, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.655 [game.script] [error] Script execution error for <label_unit>, at line 12781, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.655 [game.script] [error] Script execution error for <label_unit>, at line 12782, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.655 [game.script] [error] Script execution error for <label_unit>, at line 12783, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army

    17:23:23.656 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit50'.

    17:23:23.656 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit51'.

    17:23:23.657 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit52'.

    17:23:23.657 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit53'.

    17:23:23.657 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit54'.

    17:23:23.657 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit55'.

    17:23:23.658 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit56'.

    17:23:23.658 [game.script] [error] Script execution error for <define_unit_group>, at line 12785, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit57'.

  2. #2

    Default Re: Frequent CTD on battlemap

    Fixed using the reenforcement CTD fix included in Germanicu5's ReallyBadAI.

    JSYK

  3. #3
    Tiro
    Join Date
    May 2011
    Location
    Novgorod
    Posts
    238

    Default Re: Frequent CTD on battlemap

    I do also have the exact problem. Can't play large battles.

    Spoiler Alert, click show to read: 
    10:13:28.426 [game.script] [error] Script execution error for <label_unit>, at line 11443, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    10:13:28.426 [game.script] [error] Script execution error for <define_unit_group>, at line 11444, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'General3'
    10:13:28.427 [game.script] [error] Script execution error for <define_unit_group>, at line 11445, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit76'.
    10:13:48.602 [game.script] [error] Script execution error for <label_unit>, at line 13844, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    10:13:48.638 [game.script] [error] Script execution error for <label_unit>, at line 13844, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    10:14:02.136 [game.script] [error] Script execution error for <label_unit>, at line 13844, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    10:14:04.786 [game.script] [error] Script execution error for <label_unit>, at line 13844, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    10:14:09.834 [game.script] [error] Script execution error for <label_unit>, at line 13844, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    10:16:39.516 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.



    I'll try the fix.

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