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Thread: Does this mod have AOR?

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  1. #1

    Default Does this mod have AOR?

    As the title,
    Can someone tell me if this mod has implemented the Area Of Recruitment System?
    For ex: if I play as France and I capture Cairo do I still recuit there all France's troops or can I recuit some of Egypt's troops?

    Thank you

  2. #2
    Magefsx's Avatar Campidoctor
    Join Date
    Dec 2009
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    England
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    Default Re: Does this mod have AOR?

    No, it does not.

  3. #3
    Decanus
    Join Date
    Mar 2011
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    Pico Rivera, Califorina
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    Default Re: Does this mod have AOR?

    Sadly but it will make this already good and stable mod to a God!! if it had an AOR system

  4. #4
    Stylix's Avatar MOS Team Member
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    Alabama, U.S.A.
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    2,263

    Default Re: Does this mod have AOR?

    Quote Originally Posted by Gato The Great View Post
    Sadly but it will make this already good and stable mod to a God!! if it had an AOR system
    Some of the units are available as mercenaries.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  5. #5

    Default Re: Does this mod have AOR?

    Yes I know.
    The idea is that the AOR give a more realistic feeling to the game, as how could have been like in those times.
    It also adds flexibility. A catholic faction no matter how much land it conquers, has access to the same units.

    Anyway it is a great mod and I support the implementation of an AOR system in the mod.

    Thank you for your replies.

  6. #6

    Default Re: Does this mod have AOR?

    How is that realistic? Crusaders occupy a settlement in Egypt and suddenly a bunch of saracen say "Screw Saladin, we're with you guys!"
    If anything would be realistic, it would be longer recruitment time in newly conquered settlements to simulate travel time for reinforcements

    Please don't implement that
    Ever

  7. #7

    Default Re: Does this mod have AOR?

    I'm more than happy it has no AoR.

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