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Thread: What constitutes a "unit"?

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  1. #1

    Default What constitutes a "unit"?

    I am a newb to the TWC community, but have been modding now with moderate success for about 6 months. The other day I ran into what I assumed to be the hardcoded limit for the # of skins you can have in game. My question: Which file (Export_Descr_Units, Descr_Model_Battle, or something completely different) makes something considered a "unit" by the RTW engine? Any help appreciated.

  2. #2
    Lusted's Avatar Look to the stars
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    Default

    Export_descr_unit.txt defines the number of units, the hardcoded limit is 500 i believe. In descr_model_battle.txt each seperate entry like this:

    type segmented_centurion
    skeleton fs_dagger
    indiv_range 40
    texture romans_julii, data/models_unit/textures/lusteds_roman_segmented_centurion_julii.tga
    texture romans_brutii, data/models_unit/textures/lusteds_roman_segmented_centurion_brutii.tga
    texture romans_scipii, data/models_unit/textures/lusteds_roman_segmented_centurion_scipii.tga
    texture romans_senate, data/models_unit/textures/lusteds_roman_segmented_centurion_senate.tga
    model_flexi_m data/models_unit/seg_centurion.cas, 15
    model_flexi_m data/models_unit/seg_centurion.cas, 30
    model_flexi_m data/models_unit/seg_centurion.cas, 40
    model_flexi data/models_unit/seg_centurion.cas, max
    model_tri 400, 0.5f, 0.5f, 0.5

    counts towards the model limit which is 255 i believe.
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  3. #3

    Default

    Thanks a bunch Lusted. Dang - now I have to go through and start making room for other skins ...

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