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Thread: Settlement Coordinates

  1. #1
    Withwnar's Avatar Script To The Waist
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    Default Settlement Coordinates

    These files contain the coordinates of all settlements in the M2TW (Kingdoms) Grand Campaign. Useful as a quick lookup when scripting spawn locations etc.

    It also contains the internal and in-game names of the settlements and their regions, although in M2TW these are self-evident anyway.

    The "(tabs)" file is tab-separated for use in spreadsheets.

    I have no idea if the Kingdoms coordinates differ from vanilla M2TW ones.

    This tool can be used to generate the lists for any M2TW/Kingdoms/RTW game or mod: TWMapReader

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    Last edited by Withwnar; July 11, 2012 at 11:17 AM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default Re: Settlement Coordinates

    Reminds me of an old trick: flipping the map_regions graphic top to bottom (vertically). The graphic editor's co-ordinates agree then with the game's co-ordinates. you have to deduct one number from each co-ordinate as there is no "zero, zero position" in the graphic.

    Check out London:

    Attachment 214338
    Last edited by Gigantus; April 05, 2012 at 04:33 AM.










  3. #3
    Şeyhülislam's Avatar Libertus
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    Default Re: Settlement Coordinates

    thanx bro.

  4. #4
    Withwnar's Avatar Script To The Waist
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    Default Re: Settlement Coordinates

    There is a now a tool to generate these lists. See the OP.

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