
Originally Posted by
tanit
Idea 3: Factions. It is always a tough call between 'more is merrier' and fewer is simpler. However, in the case of Randland I don't think having a large number of factions would hurt, because even with the minimal number they will border and there will be immediate tension. Borderlands: Saldaea, Kandor, Arafel, Shienar (Optional: Malkier, hording faction with scripts and triggers for possibly returning to life). Main Kingdoms: Andor, Cairhien, Illian, Tear, Murandy, Altara, Ghealdan, Amadicia, Tarabon, Arad Doman. Independant Cities: Tar Valon, Mayene, Far Madding, Falme. Aiel: Preferably two factions here to represent the later split, but not absolutely necessary. Other: Seanchan, Atha'an Miere, Shayol Ghul, The Two Rivers (To represpent Rand and the others), Ogier (No need to be rebel, and would present a faction everyone can trade with)