Results 1 to 8 of 8

Thread: Game crashing at load screen

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Game crashing at load screen

    Hello,

    I'm an absolute beginner to the modding scene. Yesterday I found Dee Jay's Beginner tutorial to modding(very well written tutorial, thanks for the efforts ) and followed the steps to change Uesugi Warrior monk unit stats in Shogun 2 using the pack file manager.

    What I did was to create a Mod.Pack (set the pack type to mod as well) using data exported from Patch6.pack. The only change I made to the db was to set Uesugi warrior monks' armor value to 10 under unit_stats_land tab. I also made sure to make a userscript file with mod “Mod.pack”; and place it under the right directory. Then I loaded the game, and started a new campaign where it got to the loading screen then crashed saying "Shogun 2 has stopped working".

    Please let me know if anyone has any idea on the cause of this error and whether I'm doing something wrong

    Thanks

  2. #2

    Default Re: Game crashing at load screen

    It's hard to guess, you know.
    Maybe try posting your mod.pack ?

    Under the Patronage of: Ishan

  3. #3

    Default Re: Game crashing at load screen

    Hello,
    Thanks for the reply, here is the mod.pack file that I created along with presumably a crash report file. Please take a look for me. Thanks

  4. #4

    Default Re: Game crashing at load screen

    memory dump file tells me absolutely nothing , and I can't find anything obviously wrong with your pack file except...
    There is no unit with armour value higher than 9, so i'm not sure what changes you've made.
    There might be something you've deleted, or changed by accident... too many things to check.

    Try my mod.pack
    it's in movie format, so you don't have to activate it in user.script file (remember to delete any entries there before starting the game with my version of your mod)

    in my file, i've removed all non-uesugi unit entries from the db file, and changed the name of the table to uesugimod_unit_stats_land (this way you don't need to keep all unit stats in your mod, but only those you wish to change). Also, I've changed armour value of naginata warrior monks from 2 to 10, as you wanted (I think). Remaining 3 are unchanged (matchlock, bow and hero), so if you don't want to tweak them, you can delete those rows.

    I hope this will be helpfull and good luck in modding
    Last edited by BullGod; May 25, 2012 at 04:11 AM.

    Under the Patronage of: Ishan

  5. #5

    Default Re: Game crashing at load screen

    I'll tell you what caused crashing issues for me so far:

    -Corrupted saves, especially if I accidentally "did something" during saving.

    -Putting the pack to the wrong file type(I stick to movie for now).

    -Not correctly filling in some tables, I once had some empty cells in a projectile table, that was enough to crash it.

  6. #6

    Default Re: Game crashing at load screen

    Quote Originally Posted by BullGod View Post
    memory dump file tells me absolutely nothing , and I can't find anything obviously wrong with your pack file except...
    There is no unit with armour value higher than 9, so i'm not sure what changes you've made.
    There might be something you've deleted, or changed by accident... too many things to check.

    Try my mod.pack
    it's in movie format, so you don't have to activate it in user.script file (remember to delete any entries there before starting the game with my version of your mod)

    in my file, i've removed all non-uesugi unit entries from the db file, and changed the name of the table to uesugimod_unit_stats_land (this way you don't need to keep all unit stats in your mod, but only those you wish to change). Also, I've changed armour value of naginata warrior monks from 2 to 10, as you wanted (I think). Remaining 3 are unchanged (matchlock, bow and hero), so if you don't want to tweak them, you can delete those rows.

    I hope this will be helpfull and good luck in modding
    I'll dissect and have a peak in your mod to see what I did wrong if you don't mind. Thanks In the end I just made a backup of patch6.pack and straight up edited it to get the changes I want. Managed to beat hard campaign with 45 melee attack kisho ninjas - talk about cheating


    Quote Originally Posted by Unahim View Post
    I'll tell you what caused crashing issues for me so far:

    -Corrupted saves, especially if I accidentally "did something" during saving.

    -Putting the pack to the wrong file type(I stick to movie for now).

    -Not correctly filling in some tables, I once had some empty cells in a projectile table, that was enough to crash it.
    Thank you for your input but the problem for me was that, I tried making mod.pack from patch6.pack without any changes made to it which still crashed the game so I'm puzzled as to what the problem is really.

    I would like to know more about using the movie format. Do I follow the same procedure as in doing the .pack format except it doesn't need to be activated via userscript?

    Thanks again

  7. #7

    Default Re: Game crashing at load screen

    Quote Originally Posted by allblue123 View Post
    I'll dissect and have a peak in your mod to see what I did wrong if you don't mind. Thanks In the end I just made a backup of patch6.pack and straight up edited it to get the changes I want. Managed to beat hard campaign with 45 melee attack kisho ninjas - talk about cheating




    Thank you for your input but the problem for me was that, I tried making mod.pack from patch6.pack without any changes made to it which still crashed the game so I'm puzzled as to what the problem is really.

    I would like to know more about using the movie format. Do I follow the same procedure as in doing the .pack format except it doesn't need to be activated via userscript?

    Thanks again
    Yeah, you just need to drop it in the data folder then. Maybe you're just getting "compatibility issues" because the mod is exactly the same... Did you even not rename the tables? And did you just copy patch6.pack or did you extract all the tables and then insert them into a new pack?

  8. #8

    Default Re: Game crashing at load screen

    pack files in movie format are always loaded last by the game engine. You don't have to activate them in user.script file. I'm not 100% sure (98%), but if there are more than one pack file in movie format they are loaded in alphabetical order, so if you have A.pack, and z.pack the a.pack should be loaded first, and overwritten by z.pack. But that's important only if those pack files change the same things.
    Procedure for creating them in the PFM is the same, except that you should select Movie as pack file format, of course

    Under the Patronage of: Ishan

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •