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  1. #1
    Winter's Avatar Civitate
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    Default Rome RPG wip

    Posting this list like you thought of it.

    Quote Originally Posted by Rebel Jeb View Post
    Hah, you're always so helpful to threads Winter. No wonder you got citizen!


  2. #2

    Default Re: Rome RPG

    Well I couldn't count on you to do anything since you never do it, so it was either I post it or we waste time thinking it up again. And let's face it if this was the only productive thing that came out of our 45 minute chat yesterday we're in trouble.

  3. #3

    Default Re: Rome RPG

    I demand progress

  4. #4

    Default Re: Rome RPG

    Doomed to fail. I don't think either of us has the patience to come up with anything original

  5. #5

    Default Re: Rome RPG

    Actually, if I do it myself it will be much more productive.

  6. #6

    Default

    1. Timeframe

    Spoiler Alert, click show to read: 
    50 BCE -100CE



    2. Governmental structure
    Spoiler Alert, click show to read: 


    Dictator- Anyonel may be elected Dictator by a 3/5 majority vote of the Senate. Dictators have supreme power and virtually unlimited remit in terms of unilateral law creation, control of the military, and distribution of power in Rome and the Empire. This includes financial oversights, confiscations et cetera. Dictators may either be elected for a space of time or for life, or for life (Dictator Perpetua)

    Consul (2)- Two consuls are elected yearly (every two weeks). Consuls have the power to veto one another, lead armies into battle, propose laws, appoint consular staff, and lead rebellions against the Republic. Consuls may be deposed either by force or by a 4/5 vote of the senate in cases where the Consul has violated the laws of the Republic.

    Pro-Consul- The senate may empower any member of its body with the powers of a Consul. Pro-Consuls shall be subordinate to Consuls but shall, when abroad, have all the powers associated with the office of Consul. All governors shall assume Pro-Consular power while governing and residing in their province.

    Praetor (maximum of 1)- Praetors preside over the courts of the Republic. They shall serve as judges in all cases brought against any citizen. Praetors have the power to lead armies in battle at the discretion of the senate.

    Quaestor (maximum of 2)- Quaestors shall serve as treasurers of the Republic. They shall advise the senate over the state of the Public Treasury.

    Tribune (maximum of 2)- Tribunes shall have the power to veto the senate. Any senator who is elected as a tribune may not run for a consular seat within one year of holding the office of tribune.

    Senate- The senate shall have the authority to appoint and advise officers, pass laws, and govern the areas of Italy and Gallia Cisalpina. The senate shall be the sole custodian of the Public Treasury, besides dictators.


    2.5 Titles
    Spoiler Alert, click show to read: 


    Titles shall be granted to those who distinguish themselves and are as follows but not limited to:

    Ex-Consul- Anyone who has served as Consul

    Magnus- "The Great" Awarded to individuals who distinguish themselves in any but especially military functions

    Pontifex Maximus- A title granted to a reasonably influential man who shall be charged with performing all the necessary rites in accordance to Roman religious law

    Imperator- A title granted by a legion that achieves a 5 star veteran status

    Pater Patria- A title granted by the Senate to a citizen who takes extraordinary measures to defend the republic

    Gallicus- A title granted by the Senate to a citizen who has subjugated the tribes of Gaul

    Germanicus-A title granted by the Senate to a citizen who has subjugated the tribes of Germany

    Armenicus- A title granted by the Senate to a citizen who has subjugated the tribes of Armenia and Asia Minor

    Africanus- A title granted by the Senate to a citizen who has subjugated the tribes of Africa

    Aegyptus- A title granted by the Senate to a citizen who has subjugated the lands of Egypt

    Parthicus- A title granted by the Senate to a citizen who has subjugated the tribes of Parthia

    Dacicus- A title granted by the Senate to a citizen who has subjugated the tribes of Dacia

    Brittanicus- A title granted by the Senate to a citizen who has subjugated the tribes of Britain


    3. Economy
    Spoiler Alert, click show to read: 

    How do I make money?

    Dictators shall have an added annual income of 10,000 denarii

    Consuls shall have an added annual income of 10,000 denarii

    Pro-Consuls (governors) shall have an added annual income of 10,000 denarii

    Praetors shall have an added annual income of 5,000 denarii

    Quaestors shall have an added annual income of 2,500 denarii

    Tribunes shall have an added annual income of 1,500 denarii

    All senators, regardless of rank or magistracies held, shall be granted a basic annual income of 5,000 denarii.

    What can I buy?

    Legions: All legions shall consist of 5,000 fighting men and shall cost 20,000 Denarii to levy regardless of who levies the legion. Upkeep shall be 500 denarii per year. Each star (which denotes a veteran unit, see below) shall incur an upkeep cost of 1,000 denarii per year, per star. Legions may be disbanded and reformed as raw recruits for no extra cost. See battle rules below

    Cavalry: Latian or foreign cavalry may be levied at a cost of 1,000 denarii per 100 horsemen. The upkeep cost of cavalry shall be 1 denarius per year for every horseman. Again, creativity is encouraged. Although cavalry may be formed from Latin allied tribes, players are encouraged to provincially make their armies more realistic. For example, the governor of Gaul might employ Gallic cavalry as opposed to the traditional Latin allied centuries assigned to each legion.

    Missile units: Missile units such as archers may be recruited at a cost of 500 denarii per 100 men. There shall be no upkeep on missile units. In battle all missile units will be considered to be poorly equipped and unable to withstand the onslaught of melee or mounted units. The damage inflicted by each unit shall vary on their positioning on the map as well as the concentration of their arrows.

    Siege equipment: Only necessary when assaulting cities or forts. Any siege engine shall cost 50 denarii.

    Income Estates/Ventures:

    Latifundium: Latifundium shall cost a minimum of 5,000 denarii. This estate represents a massive agrarian center owned by only the richest of Rome's elite. If a senator's personal fortune exceeds 10,000 denarii, an investment estate shall cost the investor 5,000 denarii plus 10% of the total sum of the investor's fortune. Each income estate shall add a total of 12% to the total income of the investor every year after purchase. At least one slave is required to act as your personal representative on this estate. The investor must have three large farms for every Latifundium purchased.

    Large income farms: These farms offer a substantial payout due to the larger scale of operations. These farms shall cost 2,500 denarii. If the senator's personal fortune exceeds 5,000 denarii, the large farm shall cost 2,500 denarii plus 5% of the remaining fortune of the senator. The investor must own at least one small income farm to purchase a large farm.

    Small income farm: These farms are a low to medium scale in terms of production. They provide moderate income opportunities. Small farms shall cost 500 Denarii as well as 1% of the Senator's personal fortune if it exceeds 1,000 denarii.

    Mining Venture: At any point a senator may invest in a mining endeavor. Given the risky nature of mining, success is very limited (1/6), but the payout great (two dice rolled, the number multiplied by 200). Only one mining adventure may be attempted every year. The cost of investing in the mines shall be 5,000 Denarii.

    Slaves: Slaves may be used in several ways; personal protection or labor. Each slave shall cost 100 denarii. When applied to an income estate, slaves an additional .5% income to the overall productivity of the estate. When applied to personal protection, assassination attempts shall be mitigated by a value of 1 number on the dice.

    Assassin: Professional assassins shall cost 10% of the fortune of the senator attempting to hire and assassinate another senator or Republican officer.


    4. Game Rules:
    Spoiler Alert, click show to read: 

    Battle Rules: All battles will be executed in the form of battle strategies and micro maneuvers performed by each general based on a picture of the battlefield and troop disposition. Each general will be obliged to reveal the battle array of their army. All covert tactics shall be allowed or disallowed at the discretion of the moderators.

    Legions: Legions are the basic unit of combat. Any legion that has survived a campaign shall be granted Veteran status and assigned one star for each battle it has survived. This allows veteran legions to have an advantage over raw recruited legions in battle. In the spirit of creativity players will be allowed to name their own legion accordingly, or levy a unit of regional mercenaries at the same cost as a legion.

    Veteran Units: The experience level of each unit shall be denoted by stars *, **, ***, ****, *****. Each star shall add a minimum yearly upkeep of 1,000 Denarii per star. Veteran units may be disbanded after 10 years of service. In the event that more than 3/5 of a veteran legion are destroyed in combat, The general may either choose to reform the legion with raw recruits (losing half or one star), combine it with a different legion (for a loss of no stars, but causing the disappearance of one legion the general owns) or disband the legion.

    What happens if I do not pay my yearly upkeep?

    Desertions at a rate of 35% per year will occur for every year the legion goes unpaid.

    Battle Rolls: Battle roll modifiers shall be added depending upon the quality of troops utilized. For example, two raw legions going face to face shall have a 1:1 (roll 10-20) chance of success on any given role, and when two legions attack one of an equal status a 2:1 (roll 5-20) chance of success.

    Battles between two cavalry units shall be decided in the same way.

    When cavalry confronts infantry, in a direct charge, infantry are given a 3:1 chance of routing the cavalry. When cavalry attacks infantry from the rear, mounted units will gain a 3:1 odds of routing the infantry.

    Missile units shall behave as support troops. When firing upon other missile troops, a 1:1 modifier will take effect for the likelihood of casualties on flat ground. For infantry, 3:1, for cavalry 3:1. If missile units hold high ground their chances shall be improved by half for all targets.



    For each battle star, the legion shall be given a +1 modifier. Therefore, a legion with one star veteran status rolls any number 9-20 for victory, as opposed to 10-20.

    PvP: When a player attacks either another player or the senate, the number and quality of troops shall be taken into consideration. Each general will submit a plan of attack/defence.

    Attacks against foreign nations: Any player may opt to RP the battle strategy for a foreign army. The levies of the army shall be decided by a roll of 1-20 x 5,000. Any roll of over 15 shall be granted a veteran unit. The contents of any foreign army will adhere to historical precedents. When fighting Gauls, for example, one would confront masses of infantry or perhaps a strong cavalry wing depending on the location of the battle. When fighting Britons, one would be more likely to face cavalry and missile units.

    Assassinations: A senator shall have a 15% chance of being assassinated, and any Magistrate shall have a 7% chance of assassination when a player engages the talents of a professional assassin.

    Players may combine their resources to attempt to remove a common foe. If three players hire professional assassins, the chance of a successful assassination of a Magistrate increases to 21% and so on.

    Players may also opt to perform a open assassination. Open assassinations have a higher chance of success but at greater personal risk. Charges may be brought against the characters of players who attempt open assassinations. The chances of success shall be 30% for senators and 14% for Magistrates. Again, players may opt to perform an open assassination with a colleague. Players MAY NOT perform an open assassination and hire a professional assassin for the same assassination.

    All assassination requests must be sent to a game moderator.


    Random event roll: Every year a random event roll shall occur (three dice)

    15. If a citizen controls more than two legions, there is a chance he or she may win the loyalty of a legion allocated to the senate. This gives the general the opportunity to either prove his loyalty to the republic by returning the legion to the senate, or an open doorway to take power, perhaps before the senate can act...

    20. Gladiator revolt. Two dice shall be rolled, the number shall be multiplied by 1,000 to give the total number of the slave army.

    5. Long growing season. Each farm creates 5% more income.

    3. Unseasonably cool weather. Each farm creates 5% less income.

    7. Fires in Rome. The Senate must allot 10% of the public treasury to make repairs.

    12. Revolt in Gaul. The Gallic tribes are in full revolt. Two dice shall be rolled, the number shall be multiplied by 1,000 to give the total number of the Gallic army.

    18. Revolt in Greece. The Greek cities are in full revolt. Two dice shall be rolled, the number shall be multiplied by 1,000 to give the total number of the Greek army.

    24. Mining Boom. Mining success chances are increased to 2/6

    Rules for Rebellion, coups, and the Senate:

    The Senate:

    The Senate will have three legions, one with veteran status (one star) that shall be upkeep free. The senate may levy more legions by a simple majority vote.

    All proposed laws shall be voted on for a period of 48 hours.

    The senate may outlaw any character if he begins acting contrary to the decrees of the senate and breaks a law of the republic.

    The senate may declare A State of Emergency when any enemy or hostile force has entered Italy by a 3/5 majority. During a state of emergency all levy costs in Italy and allied provinces drop by half. Only Legions loyal to the Republic are eligible for this discount.

    Private Legions: Any character with ex-consular status may levy a legion. Legions levied by the senate will remain loyal to the senate. Legions that receive five battle stars for surviving battles will proclaim their general "Imperator" and will remain loyal to their general, requiring no yearly upkeep. All private legions shall cost 20,000 Denarii and cost 500 denarii for yearly upkeep.

    Any character may use private legions to intimidate, attack, or depose another character or the senate. Similarly any character may use his private legions to serve, protect, or preserve the senate and the republic.


    4.5 The Player Constitution:

    Spoiler Alert, click show to read: 
    The Constitution of the Republic

    Dictator- Anyone may be elected Dictator by a 3/5 majority vote of the Senate. Dictators have supreme power and virtually unlimited remit in terms of unilateral law creation, control of the military, and distribution of power in Rome and the Empire. This includes financial oversights, confiscations et cetera. Dictators may either be elected for a space of time or for life, or for life (Dictator Perpetua)

    Consul (2)- Two consuls are elected yearly (every two weeks). Consuls have the power to veto one another, lead armies into battle, propose laws, appoint consular staff, levy legions and lead rebellions against the Republic. Consuls may be deposed either by force or by a 4/5 vote of the senate in cases where the Consul has violated the laws of the Republic.

    Pro-Consul- The senate may empower any member of its body with the powers of a Consul. Pro-Consuls shall be subordinate to Consuls but shall, when abroad, have all the powers associated with the office of Consul. All governors shall assume Pro-Consular power while governing and residing in their province. Proconsuls shall serve a minimum term of one year and may retain their position if unopposed every election year.

    Praetor (maximum of 1)- Praetors preside over the courts of the Republic. They shall serve as judges in all cases brought against any citizen. Praetors have the power to lead armies in battle at the discretion of the senate. Praetors are elected yearly (every two weeks)

    Quaestor (maximum of 2)- Quaestors shall serve as treasurers of the Republic. They shall advise the senate over the state of the Public Treasury. Quaestors are elected yearly (every two weeks)

    Tribune (maximum of 2)- Tribunes shall have the power to veto the senate. Any senator who is elected as a tribune may not run for a consular seat within one year of holding the office of tribune. Tribunes are elected yearly (every two weeks)

    Senate- The senate shall have the authority to appoint and advise Magistrates, pass laws, and govern the areas of Italy and Gallia Cisalpina. The senate shall be the sole custodian of the Public Treasury, besides dictators.

    All Magistrates are elected by a simple majority vote.

    Public Treasury: The Treasury of the Republic shall increase by 30,000 denarii every year. Only the senate or a dictator may control the expenditures of the Republic. The senate may levy legions by a simple majority vote. The senate may not invest money or purchase state slaves. The senate may allocate funds as it sees fit.

    Laws of the Republic

    I. No Citizen shall take up arms against the Republic

    II. No Citizen shall take another citizen's life

    III. No General may lead an army within the sacred boundaries of Rome

    IV. All foreign treaties must be ratified by the Senate

    V. Legions of the Senate shall remain wholly loyal to the Senate alone


    5. Forum Layout

    Spoiler Alert, click show to read: 


    -The Roman Struggle

    --Rome (All matters foreign and domestic discussed)
    ----The Senate (The Roman Curia)
    ----The City (The personal residences and points of interest of Rome)
    ----The Battlefield (The Killing fields of the Empire and beyond)
    --Registration (All new members look here!)
    --Archives (A storing place for things no longer relevant)


    6. Players/Moderators
    Spoiler Alert, click show to read: 


    Moderators:

    Pontifex Maximus

    Players:
    Last edited by Pontifex Maximus; July 17, 2011 at 11:04 AM.

  7. #7
    Boustrophedon's Avatar Grote Smurf
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    Default Re: Rome RPG

    Wow that's really detailed Ponti great job!

  8. #8

    Default Re: Rome RPG

    Thanks, stay tuned

  9. #9

    Default Re: Rome RPG

    I'm in
    Alistair Yronwood - Lord of Yronwood, Warden of the Stone Way, Blood Royal

    "Darkness? I was born in it...molded by it. I didn't see the light until I was already a man. By then it was nothing to me but blinding! The shadows betray you because they belong to me!
    "But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."

    "You clearly don't know who you're talking to, so let me clue you in. I am not in danger, I AM the danger! A guy opens his door and gets shot and you think that of me? No. I am the one who knocks! "


  10. #10

    Default Re: Rome RPG

    I need someone who can make maps. I want to show the regions owned by the empire, how many legions can be levied per province, and enemy territories.

  11. #11

    Default Re: Rome RPG

    This is Rome at exactly 100BC.
    Spoiler Alert, click show to read: 




    Though the Empire isn't this small at this time, it does show the provinces of the extent of the Empire.
    http://www.roman-empire.net/maps/emp...l-italiae.html

  12. #12

    Default Re: Rome RPG

    The second map is the best. If we could shade and name the regions in red that I want we would be good to go.

  13. #13

    Default Re: Rome RPG

    Roman regions are not my forte. So that's where I stop.

  14. #14

    Default Re: Rome RPG

    Conceivably it could be as simple as this in terms of region names. I just don't want all that land for the start of the RPG. I only want Africa, Sicily, Eastern Spain, Gallia Cisalpina, Sardinia/Corsica and Greece/Macedon


  15. #15

    Default Re: Rome RPG

    and thats where Im lost. Was Italia one unified province?

    Ah,. doesnt matter. There wont be THAT many governors

  16. #16

    Default Re: Rome RPG

    I'll join this

  17. #17

    Default Re: Rome RPG

    Well yes, but it had different regions.

  18. #18

    Default Re: Rome RPG

    alright, I see.

    Im in btw.

  19. #19
    Protector Domesticus
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    Default Re: Rome RPG

    I'm in.

  20. #20

    Default Re: Rome RPG

    Somehow you've managed to take the worst of GSTK and implant it into YATS, crapping on both RPGs at the same time, Bravo.You've pissed off alot of People.

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