Battle Rules: All battles will be executed in the form of battle strategies and micro maneuvers performed by each general based on a picture of the battlefield and troop disposition. Each general will be obliged to reveal the battle array of their army. All covert tactics shall be allowed or disallowed at the discretion of the moderators.
Legions: Legions are the basic unit of combat. Any legion that has survived a campaign shall be granted Veteran status and assigned one star for each battle it has survived. This allows veteran legions to have an advantage over raw recruited legions in battle. In the spirit of creativity players will be allowed to name their own legion accordingly, or levy a unit of regional mercenaries at the same cost as a legion.
Veteran Units: The experience level of each unit shall be denoted by stars *, **, ***, ****, *****. Each star shall add a minimum yearly upkeep of 1,000 Denarii per star. Veteran units may be disbanded after 10 years of service. In the event that more than 3/5 of a veteran legion are destroyed in combat, The general may either choose to reform the legion with raw recruits (losing half or one star), combine it with a different legion (for a loss of no stars, but causing the disappearance of one legion the general owns) or disband the legion.
What happens if I do not pay my yearly upkeep?
Desertions at a rate of 35% per year will occur for every year the legion goes unpaid.
Battle Rolls: Battle roll modifiers shall be added depending upon the quality of troops utilized. For example, two raw legions going face to face shall have a 1:1 (roll 10-20) chance of success on any given role, and when two legions attack one of an equal status a 2:1 (roll 5-20) chance of success.
Battles between two cavalry units shall be decided in the same way.
When cavalry confronts infantry, in a direct charge, infantry are given a 3:1 chance of routing the cavalry. When cavalry attacks infantry from the rear, mounted units will gain a 3:1 odds of routing the infantry.
Missile units shall behave as support troops. When firing upon other missile troops, a 1:1 modifier will take effect for the likelihood of casualties on flat ground. For infantry, 3:1, for cavalry 3:1. If missile units hold high ground their chances shall be improved by half for all targets.
For each battle star, the legion shall be given a +1 modifier. Therefore, a legion with one star veteran status rolls any number 9-20 for victory, as opposed to 10-20.
PvP: When a player attacks either another player or the senate, the number and quality of troops shall be taken into consideration. Each general will submit a plan of attack/defence.
Attacks against foreign nations: Any player may opt to RP the battle strategy for a foreign army. The levies of the army shall be decided by a roll of 1-20 x 5,000. Any roll of over 15 shall be granted a veteran unit. The contents of any foreign army will adhere to historical precedents. When fighting Gauls, for example, one would confront masses of infantry or perhaps a strong cavalry wing depending on the location of the battle. When fighting Britons, one would be more likely to face cavalry and missile units.
Assassinations: A senator shall have a 15% chance of being assassinated, and any Magistrate shall have a 7% chance of assassination when a player engages the talents of a professional assassin.
Players may combine their resources to attempt to remove a common foe. If three players hire professional assassins, the chance of a successful assassination of a Magistrate increases to 21% and so on.
Players may also opt to perform a open assassination. Open assassinations have a higher chance of success but at greater personal risk. Charges may be brought against the characters of players who attempt open assassinations. The chances of success shall be 30% for senators and 14% for Magistrates. Again, players may opt to perform an open assassination with a colleague. Players MAY NOT perform an open assassination and hire a professional assassin for the same assassination.
All assassination requests must be sent to a game moderator.
Random event roll: Every year a random event roll shall occur (three dice)
15. If a citizen controls more than two legions, there is a chance he or she may win the loyalty of a legion allocated to the senate. This gives the general the opportunity to either prove his loyalty to the republic by returning the legion to the senate, or an open doorway to take power, perhaps before the senate can act...
20. Gladiator revolt. Two dice shall be rolled, the number shall be multiplied by 1,000 to give the total number of the slave army.
5. Long growing season. Each farm creates 5% more income.
3. Unseasonably cool weather. Each farm creates 5% less income.
7. Fires in Rome. The Senate must allot 10% of the public treasury to make repairs.
12. Revolt in Gaul. The Gallic tribes are in full revolt. Two dice shall be rolled, the number shall be multiplied by 1,000 to give the total number of the Gallic army.
18. Revolt in Greece. The Greek cities are in full revolt. Two dice shall be rolled, the number shall be multiplied by 1,000 to give the total number of the Greek army.
24. Mining Boom. Mining success chances are increased to 2/6
Rules for Rebellion, coups, and the Senate:
The Senate:
The Senate will have three legions, one with veteran status (one star) that shall be upkeep free. The senate may levy more legions by a simple majority vote.
All proposed laws shall be voted on for a period of 48 hours.
The senate may outlaw any character if he begins acting contrary to the decrees of the senate and breaks a law of the republic.
The senate may declare A State of Emergency when any enemy or hostile force has entered Italy by a 3/5 majority. During a state of emergency all levy costs in Italy and allied provinces drop by half. Only Legions loyal to the Republic are eligible for this discount.
Private Legions: Any character with ex-consular status may levy a legion. Legions levied by the senate will remain loyal to the senate. Legions that receive five battle stars for surviving battles will proclaim their general "Imperator" and will remain loyal to their general, requiring no yearly upkeep. All private legions shall cost 20,000 Denarii and cost 500 denarii for yearly upkeep.
Any character may use private legions to intimidate, attack, or depose another character or the senate. Similarly any character may use his private legions to serve, protect, or preserve the senate and the republic.