Hi,
well, I got some answers:
I got everything working fine with what I have, however I'm not quite sure about your workflow... let me recap:
- czapka_original_ms3d_file.ms3d looks correct
- czapka_exported_from_ultimate_unwrap.ms3d looks correct as well
- I'm unsure about the *.fbx files; I find more than one .fbx plugin for milkshape, online, at least that's what it looks like - which one did you use?
- czapka_exported_from_ms3d.variant_part_mesh looks like if it has been exported out of ms3d without being attached correctly to any bones - when exporting this out of ms3d, you need the skeleton in the scene; it is needed (along with the comments) to precalculate the vertex positions, correctly (as the file format stores it in a precalculated way - see last bigger post about the file format for details))
So, basically, my main questions for debugging (please answer every single one, as I don't have the game):
- does loading czapka_original_ms3d_file.ms3d into MS3D, then exporting to .variant_part_mesh result in a correct mesh in the game?
- does loading czapka_exported_from_ultimate_unwrap.ms3d into MS3D, then exporting to .variant_part_mesh result in a correct mesh in the game?
- which FBX plugin(s) did you use?
- please send me a .ms3d file of the scene right before exporting to .variant_part_mesh (should be your prior to last step in your workflow)
Thanks!