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Thread: Oikoumene 1.0

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  1. #1

    Default Oikoumene 1.0

    Greetengs!

    I'm pleased to present you the first version of my mod named Oikomunene.

    Oikoumene is the Greek equivalent of the Latin word Ecumenio, which means something like "membership in the community".
    So - it is my first try to reconstruct the conditions of existence of the Byzantine Empire.

    You can find 23 playable factons including Sweden, Serbia, Georgia, Armenia, Kiev, Hedjaz.
    You also can meet Kingdom of Jerusalem, Bulgaria and rebellious provinces of Byzantine Empire during the game.

    Mod is made on the base of RegionMod_Kings (the map, some of banners, textures and models of units).
    Mod also containes any banners, textures and models from BellumCrucis mod and Broken Crescent mod.
    I also used some of textures and models from Byzantine Armor Progression and Burrek's Knights and Knaves.
    It's likely i've used any other skins and models i cannot remember this time. In case of finding something belonged to someone who is not mentioned (it is possible because i male this mod since 4 years) i would like to ask for informations - i'll complement deficiencies as quick as possible.

    Mod belonges
    1. completly new system of reqruting units and limited opportunities to technical developing (based on historical events);
    2. complex system of investment requirements;
    3. Regional recruitment system.

    I put great emphasis on making it more difficult game and preventing rapid conquest.

    You can find belowe link to first version of my mod:


    Unfortunately, i cannot test mod very accurately so i will be grateful for information about finded problems or mistakes.
    Last edited by Trajan; June 15, 2011 at 02:38 AM. Reason: Link Removed

  2. #2

    Default Re: Oikoumene 1.0

    attyla the modderor modder friend is tessting...

  3. #3

    Default Re: Oikoumene 1.0

    I installed it. When I click executable,it is saying windows cannot find kingdoms.exe,Make sure you typed the name correctly.Please find a solution for this.

  4. #4

    Default Re: Oikoumene 1.0

    Did you copy it into /mods/ folder?
    Last edited by attyla; June 13, 2011 at 11:46 PM.

  5. #5

    Default Re: Oikoumene 1.0

    NO,I copied in to main mII folder.Shall i copy every thing in to mods/folder including preferences

  6. #6

    Default Re: Oikoumene 1.0

    You need to copy oikoumene folder into mods folder.
    Last edited by attyla; June 14, 2011 at 05:12 AM.

  7. #7

    Default Re: Oikoumene 1.0

    do you have the permission to use bellum crucis units and models?

    i think no, but i wait your public reply, then i will ask the moderators to close this thread.
    BELLUM CRUCIS project director, mapper, campaign designer, AI scripter.

    DE BELLO MUNDI CAI scripter

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