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  1. #1

    Default Modding submod

    Hello all, i'm trying to mod a submod. To do so i have copied the entire directory and changed the directory name (let's call it A) to keep the original. I also made a new shortcut that has the folder And the bat file of directory A as target. I also changed the target in TATW file in directory A.

    The problem is that despite these changes, any changes to export_descr_unit.exe do not show up in the campaign.

    Any help would be appreciated as i don't want to re-download all the files.

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: Modding submod

    @Rupsie

    Did you change the contents of the TATW.cfg file in your new folder?
    Code:
    [features]
    editor = true
    mod = mods/Third_Age
     
    [io]
    file_first = true
    disable_file_cache = true
    You will have to change the red portion of the code to your new folder name.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3

    Default Re: Modding submod

    I think this is more clear
    Shortcut changed: Target
    ....\Medieval II Total War\mods\Third_Age\Third Age.bat"
    To
    ....\Medieval II Total War\mods\Third_Age_mod_mod\Third Age.bat"

    Shortcut:Start in
    ....\Medieval II Total War\mods\Third_Age"
    To
    ....\Medieval II Total War\mods\Third_Age_mod_mod"

    Also changed in the mod folder in the file TATW:
    [features]
    editor = true
    mod = mods/Third_Age
    To
    [features]
    editor = true
    mod = mods/Third_Age_mod_mod

    Yet the changes i make in export_descr_unit.exe do not show up in the grand campaign (changed upkeep/recruit time/recruit cost) why?

    EDIT: I found out that if i swap the file TATW in the UNMODDED (original) folder with the changes discribed above and klick the startup file in the MODDED (new) folder the changes do apply.....

    So the problem is somewhere with the Batch file and i have no clue how to fix it...... (help?)
    Last edited by Rupsie; June 13, 2011 at 05:49 AM.

  4. #4
    Stylix's Avatar MOS Team Member
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    Default Re: Modding submod

    @Rupsie

    Did you modify the bat file in your new folder?
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  5. #5

    Default Re: Modding submod

    Did you modify the bat file in your new folder?
    No and i have no clue how to

  6. #6
    Stylix's Avatar MOS Team Member
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    Default Re: Modding submod

    Quote Originally Posted by Rupsie View Post
    No and i have no clue how to
    Go to your new folder. It should contain a file named 'Third Age.bat'. Right-click on the file and select 'Edit' from the pop-up menu. This should take you to your default text editor and allow you to make changes. The file should contain these lines:
    Code:
    cd ..\..
    start kingdoms.exe @mods\Third_Age\TATW.cfg
    Change the code in red to reflect your new folder name, save the changes and then try to launch the mod.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  7. #7

    Default Re: Modding submod

    Thank you Stylix, you saved my day... uhh no my mod

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