Yeah, I sadly found that, I hoped it worked more like `tag = X` for EUIV, so an istant tag/nation switch.
thanks for the further clarification![]()
Yeah, I sadly found that, I hoped it worked more like `tag = X` for EUIV, so an istant tag/nation switch.
thanks for the further clarification![]()
Your friendly neighbourhood modder
Simply set up your mod for hot seat playing. Here are the CFG settings:
You might also need a graphic and supporting LNT file - you can get that by copying the data\menu folder from my Bare Geomod set up.Code:[multiplayer] playable = 1 # multi player enabled factions = 1 # first faction selected as default [hotseat] passwords = 0 # use individual passwords for players turns = 0 # force separate human faction turns (including diplomacy) in hotseat campaign autoresolve_battles = 1 # force autoresolve for all battles in hotseat campaign disable_console = 0 # disable console in hotseat campaign. disable_papal_elections = 1 # disable voting in papal elections in hotseat campaign (only first valid human faction votes) save_prefs = 1 # force relevant hotseat options to be saved with game. save_config = 1 # save config file in save dir containing information about next players turn update_ai_camera = 1 # enable camera updates during ai turn in hotseat campaign validate_diplomacy = 1 # enable diplomacy validation for incoming propositions scroll = 0 # show start turn scroll in hotseat campaign admin_password = password # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password autosave = 1 # autosave hotseat game at start of players turn close_after_save = 0 # close medieval II directly after a hotseat autosave gamename = hotseat_gamename # sub directory name for hotseat save games validate_data = 1 # ensure game data files used in previous save match current campaign data files allow_validation_failures = 0 # prevent game to load if savegame or data validations fail
Not console_command_ai_turn_speed 10 but console_command ai_turn_speed 10 notice the _ I removed. The first command would have done nothing in a script, you can check this by open the console and scrolling up through all previous console commands run, either types directly or run through a script.
Under the patronage of Roman_Man#3, Patron of Ishan
Click for my tools and tutorials
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein
Last edited by Taiji; June 15, 2011 at 05:23 AM.