Page 4 of 4 FirstFirst 1234
Results 61 to 64 of 64

Thread: Console command list

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Melvasul's Avatar Biarchus
    Join Date
    May 2012
    Location
    Italy
    Posts
    632

    Default Re: Console command list

    Yeah, I sadly found that, I hoped it worked more like `tag = X` for EUIV, so an istant tag/nation switch.
    thanks for the further clarification

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,681
    Blog Entries
    35

    Default Re: Console command list

    Simply set up your mod for hot seat playing. Here are the CFG settings:
    Code:
    [multiplayer]
    playable = 1                        # multi player enabled
    factions = 1                        # first faction selected as default
    
    [hotseat]
    passwords = 0                        # use individual passwords for players
    turns = 0                            # force separate human faction turns (including diplomacy) in hotseat campaign
    autoresolve_battles = 1                # force autoresolve for all battles in hotseat campaign
    disable_console = 0                    # disable console in hotseat campaign.
    disable_papal_elections = 1            # disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    save_prefs = 1                        # force relevant hotseat options to be saved with game.
    save_config = 1                        # save config file in save dir containing information about next players turn
    update_ai_camera = 1                # enable camera updates during ai turn in hotseat campaign
    validate_diplomacy = 1                # enable diplomacy validation for incoming propositions
    scroll = 0                            # show start turn scroll in hotseat campaign
    admin_password = password             # specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    autosave = 1                        # autosave hotseat game at start of players turn
    close_after_save = 0                # close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename            # sub directory name for hotseat save games
    validate_data = 1                    # ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0        # prevent game to load if savegame or data validations fail
    You might also need a graphic and supporting LNT file - you can get that by copying the data\menu folder from my Bare Geomod set up.










  3. #3
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Console command list

    Quote Originally Posted by RubiconDecision View Post
    A hex editor search for ai_turn_speed:

    ai_turn_speed <multiplier> : sets the maximum speed of turn processing during the ai round..ai_turn_speed...illegal turn speed; maximum supported speed is 255x.
    Tried console_command_ai_turn_speed 10 and saw a negligible effect. Experimenting to see how far I can push it with my processor to reduce the wait time between turns.
    Not console_command_ai_turn_speed 10 but console_command ai_turn_speed 10 notice the _ I removed. The first command would have done nothing in a script, you can check this by open the console and scrolling up through all previous console commands run, either types directly or run through a script.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  4. #4
    /|\/|\/|\/|\/|\/|\/
    Join Date
    Jun 2005
    Posts
    10,770

    Default Re: Console command list

    Quote Originally Posted by RubiconDecision View Post
    I tried up to console_command ai_turn_speed 100. Going higher on my laptop causes a freeze up in hourglass mode. The only good way now is to test it several times using a mod that is AI intensive. When I made it 150 or higher, when my agents start to move, I hit the space bar so they move at maximum speed. Anyway, the hourglass comes up and never goes away. The max according to their docs is 255. Someone with a really fast processor might be able to use that.
    You don't state whether it has any effect on AI turn times. If it does have an effect then what is it in seconds on your system and mod?

    The point you doubleposted to add is not about a console command. It is a keyboard command and it works like you think.
    Last edited by Taiji; June 15, 2011 at 05:23 AM.

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •