can be surrender_regions ?
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Glad to help.
That's right. This thread is about console commands - to be used with console_command in script - some of which can also be used directly in the console.
Guys where is the folder or file where all this console command stuff is. Please someone reply I need help.
The Ultimate Docudemons has just about every command and code. Here is a (LINK) to where you can get it!![]()
Do you have Microsoft Office or Open Office installed? this is what you read it with.
I have some queries that I cannot seem to google: (I'm realyl lazy)
- When starting a hotseat, how do I create an admin console password/user?
- When starting a hotseat, how do I manipulate the faction turn order?
- Why do some commands not work for me? Many of them it seems. (process_rq, kill_character, etc.)
I had many more but this thread has answered all but those two.
Many were disabled in RTW. (process_rq for example).
Many are for scripts only. (kill_character for example)
Hotseat questions for another member to answer.
Why don't you read the stickied Admin Guide in hotseat section?
http://www.twcenter.net/forums/showt...f-Guide-Admins
Short answer 1. admin_password = password line in cfg
2. move whole entry of a faction in descr_strat in the order you want
I want to move a character (it's not mine) where can I see what the coordinates are on the map?
http://www.twcenter.net/wiki/Medieval_II_cheats
show_cursorstat - wherever your mouse is pointing, it will display.
auto_win <attacker/defender>: the attacker or defender wins the next autoresolved battle
how do i disable this?
You mean you typed it into the command console then changed your mind and don't want it to affect the next autoresolved battle outcome?
Is there an easy way to find out which of these commands 'CAN' be used via the in-game console (as opposed to using a script?)
Yes, try them. If it says "command not recognised" then it doesn't.
> control <faction_type> : switches player control to specified faction; old faction may not act correctly as ai faction
why does this do not work? damn, I need a lot to test stuff...
Is there a way to switch nation, in-game?
Your friendly neighbourhood modder
The control command only works in hotseat mode. The description there is a bit confusing so I'll clarify. It doesn't "switch" control in the sense of giving up control of your current local faction and taking control of another. It merely toggles human/AI control for the specified faction in hotseat. For example, if you're playing only as england in a hotseat campaign, and you say 'control france' (this works in campaign_script or the in-game console) then france will be switched to human control. When you end the turn as england, it will cycle through factions until it reaches france and then you will be able to control france. If you issue another 'control france' command, it will return control of the faction to the AI. You can in fact give up control of all factions to the AI and just watch the AI play the campaign turn after turn (quite useful for "hands off" testing).
As far as I can tell, factions which were previously human and have been given to the AI will 'act correct as ai faction'. They still capture regions, conduct diplomacy, etc. etc. so long as there are no scripts pertaining to the faction which have been broken by the control swap.