Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 64

Thread: Console command list

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Console command list

    can be surrender_regions ?

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Console command list

    Quote Originally Posted by stevietheconquer View Post
    can be surrender_regions ?
    That did it; thanks both

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  3. #3
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: Console command list

    Glad to help.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,681
    Blog Entries
    35

    Default Re: Console command list

    I reckon it's 'console command' as in 'console_command only for script'










  5. #5
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Console command list

    That's right. This thread is about console commands - to be used with console_command in script - some of which can also be used directly in the console.

  6. #6

    Default Re: Console command list

    Guys where is the folder or file where all this console command stuff is. Please someone reply I need help.

  7. #7
    Mank's Avatar Dormouse of Hader
    Join Date
    Mar 2013
    Location
    The Mankery
    Posts
    777

    Default Re: Console command list

    The Ultimate Docudemons has just about every command and code. Here is a (LINK) to where you can get it!

  8. #8

    Default What do i do when i have it?

    Quote Originally Posted by Mank View Post
    The Ultimate Docudemons has just about every command and code. Here is a (LINK) to where you can get it!
    Yep ive downloaded but i havent a clue what you do after that please help ime a noob.

  9. #9
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: Console command list

    Do you have Microsoft Office or Open Office installed? this is what you read it with.

  10. #10
    Legourou's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Tennessee
    Posts
    455
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: Console command list

    I have some queries that I cannot seem to google: (I'm realyl lazy)

    - When starting a hotseat, how do I create an admin console password/user?
    - When starting a hotseat, how do I manipulate the faction turn order?
    - Why do some commands not work for me? Many of them it seems. (process_rq, kill_character, etc.)

    I had many more but this thread has answered all but those two.

  11. #11
    irishron's Avatar Cura Palatii
    Moderator Emeritus

    Join Date
    Feb 2005
    Location
    Cirith Ungol
    Posts
    47,023

    Default Re: Console command list

    Many were disabled in RTW. (process_rq for example).
    Many are for scripts only. (kill_character for example)
    Hotseat questions for another member to answer.

  12. #12
    Vipman's Avatar Protector Domesticus
    Join Date
    Jul 2010
    Location
    Romania
    Posts
    4,405

    Default Re: Console command list

    Why don't you read the stickied Admin Guide in hotseat section?
    http://www.twcenter.net/forums/showt...f-Guide-Admins
    Short answer 1. admin_password = password line in cfg
    2. move whole entry of a faction in descr_strat in the order you want

  13. #13

    Default Re: Console command list

    I want to move a character (it's not mine) where can I see what the coordinates are on the map?

  14. #14

    Default Re: Console command list

    http://www.twcenter.net/wiki/Medieval_II_cheats

    show_cursorstat - wherever your mouse is pointing, it will display.

  15. #15

    Icon1 Re: Console command list

    auto_win <attacker/defender>: the attacker or defender wins the next autoresolved battle

    how do i disable this?

  16. #16

    Default Re: Console command list

    You mean you typed it into the command console then changed your mind and don't want it to affect the next autoresolved battle outcome?

  17. #17

    Default Re: Console command list

    Is there an easy way to find out which of these commands 'CAN' be used via the in-game console (as opposed to using a script?)

  18. #18
    Withwnar's Avatar Script To The Waist
    Join Date
    Oct 2008
    Location
    Earth
    Posts
    6,329

    Default Re: Console command list

    Yes, try them. If it says "command not recognised" then it doesn't.

  19. #19
    Melvasul's Avatar Biarchus
    Join Date
    May 2012
    Location
    Italy
    Posts
    632

    Default Re: Console command list

    > control <faction_type> : switches player control to specified faction; old faction may not act correctly as ai faction

    why does this do not work? damn, I need a lot to test stuff...
    Is there a way to switch nation, in-game?

  20. #20

    Default Re: Console command list

    The control command only works in hotseat mode. The description there is a bit confusing so I'll clarify. It doesn't "switch" control in the sense of giving up control of your current local faction and taking control of another. It merely toggles human/AI control for the specified faction in hotseat. For example, if you're playing only as england in a hotseat campaign, and you say 'control france' (this works in campaign_script or the in-game console) then france will be switched to human control. When you end the turn as england, it will cycle through factions until it reaches france and then you will be able to control france. If you issue another 'control france' command, it will return control of the faction to the AI. You can in fact give up control of all factions to the AI and just watch the AI play the campaign turn after turn (quite useful for "hands off" testing).

    As far as I can tell, factions which were previously human and have been given to the AI will 'act correct as ai faction'. They still capture regions, conduct diplomacy, etc. etc. so long as there are no scripts pertaining to the faction which have been broken by the control swap.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •