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  1. #1

    Default editing invasions

    I want the AI to choose edoras every time, I changed the capital into a large town (so that the invasion does not lag the hell out of me in a large stone city) and now the dark lord keeps choosing west osgilliath. There has to be a file somewhere that I can alter?

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: editing invasions

    Quote Originally Posted by trollface View Post
    I want the AI to choose edoras every time, I changed the capital into a large town (so that the invasion does not lag the hell out of me in a large stone city) and now the dark lord keeps choosing west osgilliath. There has to be a file somewhere that I can alter?
    Look in the C:\Program Files (x86)\SEGA\Medieval II Total War\mods\Third_Age\data\world\maps\base\descr_regions.txt file.
    Every region that can be the target of an invasion has the 'crusade' attribue listed. I believe that you would have to edit the descr_campaign_ai_db.xml file, located in the ...\data folder, to change the chances of the invasion occurring at a specific settlement; if that is even possible.
    Code:
     Kings-Land_Province
     Kings-Land
     milan
     English_Rebels
     255 180 100
     crusade, riddermark, edoras
     5
     4
     religions { catholic 7 orthodox 0 islam 0 northmen 85 heretic 0 numenorian 8 }
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3

    Default Re: editing invasions

    I tried removing 'crusade' from all factions except edoras. I started up an evil campaign and the same regions can still be chosen for an invasion

    what do the numbers beneath english_rebel mean?

    Does one of them apply to invasion chance?

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