1) is it possible to make a building producing for exemple +1000 florins per turn? how?
put this script on campaign_scripts.txt (replace "market" by the building you want)
Code:
monitor_event SettlementTurnStart FactionIsLocal
SettlementBuildingExists > market
console_command add_money 1000
end_monitor
2) i ve seen trade bonus from buildings, but is it possible to make a building making for exemple +10% tax? how?
just add trade bonus to "law" buildings and you're good.
3) one last question, i know how to give exp bonus to units recruited with a specific building, but what is the coding sentence i should write in order to make a bonus being "global"?
you can increase morale but not experience. results are quite similar though (will only work for AI)
put this on export_descr_buildings
Code:
recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1
something like:
and this on campaign_script
Code:
declare_counter bonus
monitor_event PreFactionTurnStart not FactionType slave
and FactionBuildingExists > BUILDING NAME HERE
set_event_counter bonus 0
end_monitor