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Thread: Dude, where's my guard?

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  1. #1

    Default Dude, where's my guard?

    My Varangian Guard to be precise
    I just started a Byzantium campaign and, while I appreciate the highways and the flamethrowers, the lack of the Varangian Guard is intolerable
    Why is it not in the roster? Is there a submod that adds it back?

  2. #2
    Stylix's Avatar MOS Team Member
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    Default Re: Dude, where's my guard?

    Quote Originally Posted by Cheator View Post
    My Varangian Guard to be precise
    I just started a Byzantium campaign and, while I appreciate the highways and the flamethrowers, the lack of the Varangian Guard is intolerable
    Why is it not in the roster? Is there a submod that adds it back?
    The Varangian Guard can be recruited if a Byzantine city has built a Mayor's Palace or can be recruited with a stone wall or large stone wall in Constantinople. They are not buildable in barracks.
    Last edited by Stylix; June 08, 2011 at 08:49 PM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  3. #3

    Default Re: Dude, where's my guard?

    In vanilla

    Not with KGCM 4.2

    edit:

    I found them
    They are recruitable from the armoury upgrade of the barracks in castles
    Except I don't get to upgrade my barracks to an armoury (found it accidentally in the building browser)
    So how can the unit be put back where it was?
    Last edited by Cheator; June 08, 2011 at 11:40 PM.

  4. #4
    magraev's Avatar Biarchus
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    Default Re: Dude, where's my guard?

    oops - looks like a slight mistake has been made ;-)

    I'll just go edit my edb now as I'm playing as the byz atm. Maybe recruitable at town_hall and beyond?... :p

  5. #5

    Default Re: Dude, where's my guard?

    I figured out how to put it back
    Last edited by Cheator; June 09, 2011 at 08:49 AM.

  6. #6
    Stylix's Avatar MOS Team Member
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    Default Re: Dude, where's my guard?

    Here is the code from KGCM v4.2 w/HS patch (latest version)

    Spoiler for Varangian Guard in stone wall

    Code:
     
    stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, } 
            {
                capability
                {
                    recruit_pool "Constable of Jerusalem"  1   0.1   1  0  requires factions { jerusalem, }  and hidden_resource jerusalem 
                    recruit_pool "Canons of the Holy Sepulcher"  1   0.1   1  0  requires factions { antioch, }  and hidden_resource antioch 
                    recruit_pool "Scots Guard"  1   0.1   1  0  requires factions { france, }  and hidden_resource paris 
                    recruit_pool "Forlorn Hope"  1   0.1   1  0  requires factions { hre, }  and hidden_resource frankfurt 
                    recruit_pool "Venetian Heavy Infantry"  1   0.1   1  0  requires factions { venice, }  and hidden_resource venice 
                    recruit_pool "Famiglia Ducale"  1   0.1   1  0  requires factions { milan, }  and hidden_resource milan 
                    recruit_pool "Muire"  1   0.1   1  0  requires factions { ireland, }  and hidden_resource cork 
                    recruit_pool "Noble Swordsmen"  1   0.1   1  0  requires factions { scotland, }  and hidden_resource edinburgh  
                    recruit_pool "Varangian Guard"  1   0.1   1  0  requires factions { byzantium, }  and hidden_resource constantinople 
                    recruit_pool "Norse Axemen"  1   0.1   1  0  requires factions { denmark, }  and hidden_resource arhus 
                    recruit_pool "Conquistadores"  1   0.1   1  0  requires factions { portugal, }  and hidden_resource lisbon 
                    recruit_pool "Hussars"  1   0.1   1  0  requires factions { poland, }  and hidden_resource krakow 
                    recruit_pool "Tabardariyya"  1   0.1   1  0  requires factions { egypt, }  and hidden_resource cairo 
                    recruit_pool "Janissary Heavy Inf"  1   0.1   1  0  requires factions { turks, }  and hidden_resource iconium 
                    recruit_pool "Giltines Chosen"  1   0.1   1  0  requires factions { lithuania, }  and hidden_resource vilnius 
                    recruit_pool "Tsars Guard"  1   0.1   1  0  requires factions { russia, }  and hidden_resource kiev  
                    recruit_pool "Swiss Guard"  1   0.1   1  0  requires factions { papal_states, }  and hidden_resource rome 
                    wall_level 2
                    tower_level 1
                    gate_strength 6
                    gate_defences 2
                    free_upkeep bonus 4
                    happiness_bonus bonus 1
                    recruitment_slots 3
                    recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1
      recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1

    Spoiler for Varangian Guard from mayor's palace

    Code:
     
    mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }  and event_counter not_pagan_lithuania 1 
            {
                capability
                {
                    agent diplomat  0  requires factions { northern_european, } 
                    agent diplomat  0  requires factions { middle_eastern, } 
                    agent diplomat  0  requires factions { eastern_european, } 
                    agent diplomat  0  requires factions { greek, } 
                    agent diplomat  0  requires factions { southern_european, }
                    recruit_pool "Varangian Guard"  1   0.4   2  0  requires factions { byzantium, } 
                    recruit_pool "Forlorn Hope"  1   0.4   2  0  requires factions { hre, } 
                    recruit_pool "Carroccio Standard M"  1   0.3   1  0  requires factions { milan, } 
                    recruit_pool "Carroccio Standard V"  1   0.3   1  0  requires factions { venice, }
                    recruit_pool "Great Cross"  1   0.3   1  0  requires factions { papal_states, jerusalem, antioch, } 
                    recruit_pool "Janissary Heavy Inf"  1   0.4   2  0  requires factions { turks, } 
                    law_bonus bonus 6
                    population_health_bonus bonus 4
                }
                material wooden
                construction  9 
                cost  6000 
                settlement_min huge_city
                upgrades

    In the old version of KGCM as well as in HHB they cannot be recruited until after the gundpowder event.
    Last edited by Stylix; June 09, 2011 at 08:42 AM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  7. #7

    Default Re: Dude, where's my guard?

    Well, dunno what to tell you - that's not how mine looks
    Furthermore, the stone wall barely has any units attached to it

    Spoiler Alert, click show to read: 
    stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
    {
    capability
    {
    recruit_pool "Papal Guard" 1 0.4 2 0 requires factions { papal_states, }
    recruit_pool "Mongol Heavy Archers" 1 0.4 3 0 requires factions { mongols, }
    wall_level 2
    tower_level 1
    gate_strength 6
    gate_defences 2
    free_upkeep bonus 4
    happiness_bonus bonus 1
    recruitment_slots 3
    recruits_exp_bonus bonus 2 requires event_counter is_the_ai 1
    recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1


    How that happened is beyond me - I haven't touched it and I haven't installed any other mods

    Can you just attach your file? Apparently mine is pretty messed up for some reason
    Last edited by Cheator; June 09, 2011 at 08:50 AM.

  8. #8
    Stylix's Avatar MOS Team Member
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    Default Re: Dude, where's my guard?

    @Cheator

    You you installed the Hot Seat patch? I do not have a copy of KGCM v4.2 without the HS patch installed on my computer, so you may have the correct EDB for the unpatched version. However I do have HHB installed and it is based on the old v4.2 EDB and it will allow the recruitment of the Guard, but not until after the gunpowder event has occured which will allow the barracks in the castles and cities to be upgrade. I will attach my EDB for v4.2 HS if you would like to use it, but you could also read the info about the HS patch and if you wish install it.

    Hot Seat patch for v4.2
    Last edited by Stylix; June 09, 2011 at 09:07 AM.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  9. #9
    magraev's Avatar Biarchus
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    Default Re: Dude, where's my guard?

    My edb looks just like cheator's and I haven't installed the hot seat patch either.

    Can I use the file without problems (without other files)?

  10. #10
    Stylix's Avatar MOS Team Member
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    Default Re: Dude, where's my guard?

    Quote Originally Posted by magraev View Post
    Can I use the file without problems (without other files)?
    Yes, you should be able to use the file without any errors, however you may experience some unexpected changes to unit recruitment. As alway make a backup copy of your original first and try it. This is save game compatible so you will not have to start a new campaign.
    MOS v1.6.2+ Bug fixer 30 Dec 2013

  11. #11
    magraev's Avatar Biarchus
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    Default Re: Dude, where's my guard?

    I checked, and the varangians are buildable in the highest tier barracks, that will be available when gunpowder is discovered. So no problem with the edb I think.

  12. #12

    Default Re: Dude, where's my guard?

    Thanks Stylix

    I still don't quite understand why an axe-wielding unit has to wait for gunpowder to be discovered before it can get some action but never mind

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