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  1. #1

    Default rebellion

    how to call riots/rebellion forth in specify town by script?
    Last edited by attyla; June 08, 2011 at 03:35 PM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: rebellion

    You will have to script sufficient unrest, I don't think you can script rebellion directly.










  3. #3

    Default Re: rebellion

    OK. So how about unrest? I've sarched ultimete documentos but id couldn't find anything usefull in this matter.
    I only found provoke_rebellion command.
    Last edited by attyla; June 09, 2011 at 01:58 AM.

  4. #4

    Default Re: rebellion

    i've made it:
    Code:
    monitor_event FactionTurnStart FactionIsLocal 
    and I_TurnNumber = 2
    and I_NumberOfSettlements byzantium > 0
    provoke_rebellion Gallipoli
    end_monitor
    but it doesn't work. Why?

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: rebellion

    To have a rebellion you need a certain unrest level. Unfortunately I am not at my machine but I vaguely remember to have seen something in the console command section of the docudemons.










  6. #6

    Icon1 Re: rebellion

    Try this:
    Code:
    	monitor_event FactionTurnStart FactionIsLocal
    		add_settlement_turmoil Gallipoli 20
    		provoke_rebellion Gallipoli
    	terminate_monitor
    	end_monitor

  7. #7

    Default Re: rebellion

    It works. Thank you!

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: rebellion

    Thanks TNZ










  9. #9

    Default Re: rebellion

    Two more questions:
    1. How to localise rebelled settlement by script? I want to add some units for rebelled settlements, but i cannot localise them by script. Is there any command i can use to make it or i have to make minitors for every town on the map?
    2. how to illuminate rebelled town? I Would like to make something like i can see after calling crusade or jihaad. I used settlement_flash_start/settlement_flash_stop, but it's completly different effect.
    Last edited by attyla; June 09, 2011 at 05:13 AM.

  10. #10
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: rebellion

    you can go as far as 25 if im not wrong

    add_settlement_turmoil Gallipoli 2t
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  11. #11

    Default Re: rebellion

    i don't need more then value 20.

    No idea how to make those two things? Espetially i need a method to localisation rebelled towns. Second one is firework only Nice but not necessary

  12. #12
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: rebellion

    You should be able to use the " SettlementLoyaltyLevel " condition to localize the rioting\rebelling settlement together with a "snap_strat_camera". Unfortunately I wouldn't know how to do it without making one monitor for each settlement and knowing the co-ordinates of each settlement.

    The "CityRiots" event should work just as well










  13. #13

    Default Re: rebellion

    i'll try to do it. Never used something like that but i'll try and give you my report

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