My prefered division is 2x infantry brigades (mech if possible), 1 engineer brigade, 1 artillery brigade (SP if possible) and one armour brigade (heavy-superheavy with slow units).
My prefered division is 2x infantry brigades (mech if possible), 1 engineer brigade, 1 artillery brigade (SP if possible) and one armour brigade (heavy-superheavy with slow units).
There's no ideal division. A combined army is the best army. Some light tank divisions, medium and heavy ones, special forces, also infantry divisions (depending on the country, I use either infantry, mechs or motorized) are all needed in balanced numbers to secure victory and total submission of the Bolsheviks.
[Col] RO Citizen
Defensively, I like to have my Corps set up in 3 divisions and an HQ arrayed like this:
3 Infantry
1 Artillery
3 Infantry
1 Artillery
3 Infantry
1 Anti-Tank
1 HQ
1 Infantry
1 AA Gun
1 Anti-Tank
Offensively, I'm huge fan of light tanks, especially when heavily upgraded.
3 Light Tanks
1 Armored Car
3 Light Tanks
1 Armored Car
3 Mechanized/Motorized Infantry
1 SP Infantry
I like using 1 Armor, 2 Mechanized, and 1 AT for my divisions that will punch through the enemy line (add a SP-R artillery once you can have 5 brigades in a division, though), with marines or paratroopers ready to follow them. I was looking at the stats today, and decided to start using a lot of cavalry (with 1 Armor) as very quick divisions to react to the Germans in France (I'm the British). I haven't combat tested them yet, but they achieve what I want by being able to move very fast and dig in behind my spearhead divisions (providing a nice supply line guard for my marines to follow through the hole). I'll post back about how that goes, but you should definitely note that I NEVER build these cavalry divisions without a TD or Armor unit to counter enemy light armor.
"Hullabaloo, caneck! Caneck!"
I am eager to hear from your experiment. I'd usually never use cavalry, especially in vanilla where you have to upgrade their weapons separately.
Yeah, same. I decided to give it a try since I'm now on the HPP mod. The two divisions saw a bit of combat in France when the Germans outflanked the Maginot Line, and they did seem to do well against infantry and light armor. They were able to move quickly enough to outrun the German advance and be evacuated across the Channel, but before I sent them across, I had them engage Germans near Rouen. They were able to effectively hold the city with one division and the port to the north with two. Successful defense and then a counterattack that also worked and temporarily pushed the Germans back.
I also currently have a few divisions of only cavalry being prepped for an attack on Iraq (they broke free and are causing issues for me over there) and then Italian Africa. I don't think the Italians have any armor in Africa, so it should be an interesting test to see how they stack up against regular infantry.
Edit: I got the cavalry divisions down to Africa and they kicked ass. It was a great success as long as they were supplied, but I'm starting to have issues keeping them that way. Probably due to a lack of convoys or something. They can hold their own, and are generally able to just sprint around North Africa doing what you need them to do. I had mine quickly switch from Iraq to Italian Libya over maybe two weeks of land travel. I'll be testing these divisions out more when I invade Sicily.
Last edited by HissingNewt; June 09, 2011 at 09:48 PM.
"Hullabaloo, caneck! Caneck!"
2 Motorized Infantry / or Mechanized
1 TD / or AA
1 Medium tank
2 Medium tank
1 SP Artillery
1 Motorized or Mechanized Infantry
However, if I have rather inadequate IC then I do this setup
2 Infantry
1 AA or AT
I always try to have "standard" armies consisting of 4 corps of infantry divisions (3x inf, 1x at) and 1 corps of armour (2x med tank, 1xmot/mech, 1x spart); decent infantry for general grinding duty with their own armoured support to make full offensives, or counter localised armour attacks. Then on top of that I throw in a couple of tank armies - 3 corps of armour, 2 corps of exploitation (1x larm, 2x mech/mot, 1xspart) and localised cases of mountaineers or marines when anticipating long campaigns in such conditions![]()
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Usually my armies are 4 Corps of 3 Divisions:
I.-III. Corps:
1 LArm
2 Mot/Mech Inf
1 SP-Art
IV. Corps:
2 Arm
1 Mot/Mech Inf
1 TD
Thus, per army, I have 3 corps of frontline combat troops and 1 corps of armour to reinforce the first 3 when they run into serious enemy armour.
This is, of course, a template.
I usually have a corps of Marines (1 Corps of 4 Divisions) and they're attached to an Army for amphibious operations. For fighting in Burma/Asia I tend to avoid a lot of armour because of the terrain, and I usually have a Corps of Paratroopers also (1 Corps of 4 Divisions, 2 Corps asap) kicking about.