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June 07, 2011, 03:29 PM
#1
unit recruitment costs
has anyone worked out their own system for recruitment costs?
or does anyone know how ca worked their system for recruitment costs out?
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June 07, 2011, 03:47 PM
#2
Re: unit recruitment costs
it stands in the export_descr_unit.txt in the /data folder...
there is a line which is named something with cost... more i can not tell you but you can look it up
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June 07, 2011, 03:51 PM
#3
Re: unit recruitment costs
yes true, im trying to work out a method to make unit recruitment costs and upkeep costs with some sort of reason behind them, something that makes sense
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June 07, 2011, 09:49 PM
#4
Semisalis
Re: unit recruitment costs
I think the costs are pretty much divided up according to unit type, militia and untrained peasant-type units (including highlanders and units with name "Peasant X") typically have upkeep of 100-125 florins, semi-professional units typically have ~150-200 florin upkeep, and feudal/knightly units have 250+ florin upkeep. In terms of training, most untrained and unarmored units with shields cost ~300 (spear militia), untrained, unarmored, shieldless ~150 (pike militia), and so forth. I don't think CA considered unit rarity, it seems that unit costs reflect the aforementioned basics, and figured out the cost for swapping and replacing weapons, armor, shields, training, and so forth. I'm sure someone with the time could plot out the recruitment costs and compare them based upon armor, weapons, shields, training and other factors and look for patterns, but that sounds time consuming and only for someone serious about cracking CA's system and using it to create new, balanced units.
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June 08, 2011, 06:53 AM
#5
Re: unit recruitment costs
Generally unit upkeep costs are implied by the economy and the amount of armies you want to see.
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