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  1. #1
    Wígár's Avatar Tiro
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    Default Fable: Total War



    The Team
    Spoiler Alert, click show to read: 
    Wígár - Team Leader, Mapper
    Gfowle - Concept Artist, Researcher
    ♔keneticpest♔ - Researcher, Audio


    The Factions (WIP)
    Spoiler Alert, click show to read: 
    Albion
    Faction Colour: Blue
    Faction Leader: Victor Grey
    Faction Capital: Bowerstone Castle

    Heroes' Guild
    Faction Colour: Yellow
    Faction Leader: Weaver
    Faction Capital: Heroes' Guild

    Knothole
    Faction Colour: Green
    Faction Leader: Forwost
    Faction Capital: Knothole Glade

    House of Blades
    Faction Colour: Red
    Faction Leader: Jack of Blades
    Faction Capital: Bargate Prison

    Twinblade's Clan
    Faction Colour: Orange
    Faction Leader: Twinblade
    Faction Capital: Twinblade's Tent

    Lynchfield
    Faction Colour: Dark Blue
    Faction Leader: Nostro
    Faction Capital: Circle of the Dead

    Mistpeak
    Faction Colour: Cyan
    Faction Leader: Sabine
    Faction Capital: Dweller's Camp

    Greatwood
    Faction Colour: Bright Green
    Faction Leader: The Wasp Queen
    Faction Capital: Greatwood Lake

    Darkwood
    Faction Colour: Purple
    Faction Leader: The Necromancer
    Faction Capital: The Chapel of Skorm

    Witchwood
    Faction Colour: Dark Green
    Faction Leader: The White Balverine
    Faction Capital: Witchwood Stones

    And in future releases:

    Aurora
    Faction Colour: Turquoise
    Faction Leader: Crepusculum
    Faction Capital: The City of Aurora

    Fury Tribe
    Faction Colour: Brown
    Faction Leader: The Red Fury
    Faction Capital: The Veiled Path


    Samarkand
    Faction Colour: Dark Red
    Faction Leader: Onish
    Faction Capital: Onish's Palace

    Southern Islands
    Faction Colour: Light Brown
    Faction Leader: Thunder
    Faction Capital: Bolesand

    Notes on Faction Leaders: Victor is the possible husband of Elvira Grey in Fable II so it was the most appropriate choice. Forwost is a Old English word for "Cheif". Sabine was the leader of the Dwellers in Fable III so he was an appropriate choice. Crepusculum is Dusk in Latin obviously the opposite of Dawn (Aurora). The Red Fury was featured as the Queen of Clubs on the Fable III playing cards. Onish as mentioned in Fable II was the lord of all Samarkand in the description of the Master Axe. Thunder was known to have come from the Southern Islands with his sister, Whisper.
    Notes on Faction Capitals: Bolewood is said to be a far away volcanic land, many fans believe this is in the Southern Islands, and from the capital of Albion, Bowerstone, Stone is the opposite of Sand so both ideas put together make Bolesand as the Southern Islands are generally said to be sandy.



    The Map (WIP)
    Spoiler Alert, click show to read: 

    I'm in need of Team Members. I don't care what you can or can't do, I just need you.

    This mod will be based on the award winning series, Fable. It will start at Fable I and in the future hopefully it will expand to its sequels. I have very limited information at this time because it has recently started development.

    You may say that the battles are too small scale for Total War, but that is because there are no full out wars seen in the game. I will add more info later on.

    I'm currently working on the map, well at least learning how to.
    Last edited by Wígár; June 28, 2011 at 11:00 AM.

  2. #2

    Default Re: Fable: Total War

    Best of look to you, fable would be very interesting.

  3. #3
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    Do you mean luck?

  4. #4

    Default Re: Fable: Total War

    Just a thought, but perhaps you should add some settlements of later games to add to the total (five isnt Great for a total war game). My suggestion would be to add westcliff, southcliff and brightwall to the list.
    When in deadly danger,
    When beset by doubt,
    Run in little circles,
    Wave your arms and shout.

  5. #5
    Morrowind3's Avatar Campidoctor
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    Default Re: Fable: Total War

    What about those new tattood desert people in fable 3?
    (aerual or something)

  6. #6

    Default Re: Fable: Total War

    Quote Originally Posted by Morrowind3 View Post
    What about those new tattood desert people in fable 3?
    (aerual or something)
    Aurorans you mean, I thought about that too, but I wasn't sure, as Fable 1 is only set in Albion.
    Maybe it should be included in a later version.
    When in deadly danger,
    When beset by doubt,
    Run in little circles,
    Wave your arms and shout.

  7. #7
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    I will get back to this mod shortly. And yes there will be an Aurora faction in the future. And maybe a Samarkand faction.

  8. #8

    Default Re: Fable: Total War

    Quote Originally Posted by Wígár View Post
    I will get back to this mod shortly. And yes there will be an Aurora faction in the future. And maybe a Samarkand faction.
    Exellent, any word on westcliff,southcliff and brightwall. also if you need any help on lore/concept art I might be able to assist.
    When in deadly danger,
    When beset by doubt,
    Run in little circles,
    Wave your arms and shout.

  9. #9
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    Yes those towns will be added too. And yes I'd be glad if I had some help.

  10. #10
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    This mod will start to get some serious work done by the 20th of July.

  11. #11

    Default Re: Fable: Total War

    This is a double post, but in the interests of people who may be following and for this thread not to dissapear into the abyss I would like to say that there has been some progress on this mod, so dont give up hope.
    When in deadly danger,
    When beset by doubt,
    Run in little circles,
    Wave your arms and shout.

  12. #12
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    The map is about half done but do not expect to see some previews soon. After that I will work on the faction symbols.

  13. #13
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    I made a quick simple sig:



    What I need is a experienced sig maker.

  14. #14
    Morrowind3's Avatar Campidoctor
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    Default Re: Fable: Total War

    Hmm, Nice, Just 1 flaw:
    Maybe Improve the scaling, It looks a bit cramped.

  15. #15
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    I know.

  16. #16
    Tia's Avatar Primicerius
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    Default Re: Fable: Total War

    I wish too join the team as the lore researcher. I have beaten the first Fable so many times, I lost count (I'm quite serious on that note.)
    But yeah, I'm willing too do lore research or get some original music if you need any.

  17. #17
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    Quote Originally Posted by ♔keneticpest♔ View Post
    I wish too join the team as the lore researcher. I have beaten the first Fable so many times, I lost count (I'm quite serious on that note.)
    But yeah, I'm willing too do lore research or get some original music if you need any.
    Welcome to the team Keneticpest. Glad to have you.

  18. #18
    2Shy's Avatar Campidoctor
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    Default Re: Fable: Total War

    This mode looks promising! Good luck !

  19. #19
    Wígár's Avatar Tiro
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    Default Re: Fable: Total War

    Thanks for the support.

  20. #20
    Tia's Avatar Primicerius
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    Default Re: Fable: Total War

    How will "Will" be represented? Will we just have units like the greek fire throwers that represent the Fireball spell?
    But I suppose augments could be shown through ancillaries; and strength and skill I think should be shown with traits.
    Last edited by Tia; June 28, 2011 at 05:55 PM.

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