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  1. #1

    Default Trait...

    How i must make traits and such things.
    The AncillaryEditor create errrs.

  2. #2
    Lusted's Avatar Look to the stars
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  3. #3

    Default

    Code:
    export_VnVs.txt
    
    {beast}	Beast
    
    {beast_desc}
    A beast
    
    {beast_effects_desc}
    More childeren.
    
    ¬--------------------
    
    export_descr_VnVs_enums.txt
    
    beast
    beast_desc
    beast_effects_desc
    
    export_descr_character_traits.txt
    
    Trait Beast
        Characters family 
    
        Level beast
    	Description beast_desc
    	EffectsDescription beast_effects_desc
    	Threshold 1	
    
        Effect Fertility 6
    
    
    export_descr_character_traits.txt
    
    ;GAFHMod22- 3/31 : new trait
    ;------------------------------------------
    Trigger Beast
      WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
    
        Affects beast 1 Chance  100
    
    ;------------------------------------------
    After 1 turn I get a get a damm ctd with no errr message.

  4. #4

    Default

    i think it should affect 'Beast' with a capital B and not 'beast'

    [LEFT]Blue Lotus
    zulu tw trait/ancilliary progress-bar: (*******___________)
    Zulu Total War

  5. #5
    =E.T='s Avatar Civis
    Join Date
    Sep 2005
    Location
    La plata/Buenos Aires/Argentina
    Posts
    150

    Default

    Quote Originally Posted by GiantMonkeyMan
    i think it should affect 'Beast' with a capital B and not 'beast'

    Yep!

    AVE!
    ................................................................. =E.T=

  6. #6

    Default

    Trigger Beast
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement

    Affects Beast 1 Chance 100

    ;------------------------------------------
    Stil getting errr.

  7. #7
    Civis
    Join Date
    Aug 2004
    Location
    Minneapolis MN
    Posts
    115

    Default

    If you havent tried this, or already fixed it on your own, I think incorrect spacing may be your problem;

    {these are YOUR files}

    export_descr_VnVs_enums.txt

    beast
    beast_desc
    beast_effects_desc

    export_descr_character_traits.txt

    Trait Beast
    Characters family

    Level beast
    Description beast_desc
    EffectsDescription beast_effects_desc
    Threshold 1

    Effect Fertility 6


    export_descr_character_traits.txt

    ;GAFHMod22- 3/31 : new trait
    ;------------------------------------------
    Trigger Beast
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement

    Affects beast 1 Chance 100

    ;------------------------------------------




    You need 2 spaces between fertility and 6; beast and 1; and 1 and chance.

  8. #8

    Default

    it should be:

    Trait Beast
    Characters family

    Level beast
    Description beast_desc
    EffectsDescription beast_effects_desc
    Threshold 1

    Effect Fertility 6 (as Abraxus said)


    ;GAFHMod22- 3/31 : new trait
    ;------------------------------------------
    Trigger Beast
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement

    Affects Beast 1 Chance 100


    i have colour coded which parts affect which parts...
    the 'Affects X' part must be the name of the trigger not the level
    the '1' affects the amount it adds onto the 'Threshold' each time the trigger is activated

    GMM
    [LEFT]Blue Lotus
    zulu tw trait/ancilliary progress-bar: (*******___________)
    Zulu Total War

  9. #9

    Default

    If i copy th text it will work?

  10. #10

    Default

    it should do...
    [LEFT]Blue Lotus
    zulu tw trait/ancilliary progress-bar: (*******___________)
    Zulu Total War

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