How i must make traits and such things.
The AncillaryEditor create errrs.![]()
How i must make traits and such things.
The AncillaryEditor create errrs.![]()
Links to tutorials on how to edit traits and ancilliaries:
http://www.twcenter.net/forums/showthread.php?t=27110
http://www.twcenter.net/forums/showthread.php?t=17206
http://www.twcenter.net/forums/showthread.php?t=9091
http://forums.totalwar.org/vb/showthread.php?t=38481
http://forums.totalwar.org/vb/showthread.php?t=55732
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
After 1 turn I get a get a damm ctd with no errr message.Code:export_VnVs.txt {beast} Beast {beast_desc} A beast {beast_effects_desc} More childeren. ¬-------------------- export_descr_VnVs_enums.txt beast beast_desc beast_effects_desc export_descr_character_traits.txt Trait Beast Characters family Level beast Description beast_desc EffectsDescription beast_effects_desc Threshold 1 Effect Fertility 6 export_descr_character_traits.txt ;GAFHMod22- 3/31 : new trait ;------------------------------------------ Trigger Beast WhenToTest CharacterTurnEnd Condition EndedInSettlement Affects beast 1 Chance 100 ;------------------------------------------
i think it should affect 'Beast' with a capital B and not 'beast'
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Trigger Beast
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
Affects Beast 1 Chance 100
;------------------------------------------
Stil getting errr.
If you havent tried this, or already fixed it on your own, I think incorrect spacing may be your problem;
{these are YOUR files}
export_descr_VnVs_enums.txt
beast
beast_desc
beast_effects_desc
export_descr_character_traits.txt
Trait Beast
Characters family
Level beast
Description beast_desc
EffectsDescription beast_effects_desc
Threshold 1
Effect Fertility 6
export_descr_character_traits.txt
;GAFHMod22- 3/31 : new trait
;------------------------------------------
Trigger Beast
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
Affects beast 1 Chance 100
;------------------------------------------
You need 2 spaces between fertility and 6; beast and 1; and 1 and chance.
it should be:
Trait Beast
Characters family
Level beast
Description beast_desc
EffectsDescription beast_effects_desc
Threshold 1
Effect Fertility 6 (as Abraxus said)
;GAFHMod22- 3/31 : new trait
;------------------------------------------
Trigger Beast
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
Affects Beast 1 Chance 100
i have colour coded which parts affect which parts...
the 'Affects X' part must be the name of the trigger not the level
the '1' affects the amount it adds onto the 'Threshold' each time the trigger is activated
GMM
it should do...