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Thread: city/castle problem with guilds

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  1. #1

    Icon5 city/castle problem with guilds

    hi i am trying to make the woodssmens guild convertable to cities so i made this
    Code:
    building guild_woodsmens_guild
    {
        convert_to guild_woodsmens_guild
        levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild 
        {
            woodsmens_guild castle requires factions { england, } 
            {
                convert_to 0
                capability
                {
                    recruit_pool "Sherwood Archers"  1   0.2   2  0  requires factions { england, } 
                    archer_bonus 3
                }
                material wooden
                construction  1 
                cost  1000 
                settlement_min village
                upgrades
                {
                    m_woodsmens_guild
                }
            }
            m_woodsmens_guild castle requires factions { england, } 
            {
                convert_to 1
                capability
                {
                    recruit_pool "Sherwood Archers"  1   0.4   3  3  requires factions { england, } 
                    archer_bonus 6
                }
                faction_capability
                {
                    archer_bonus 3
                }
                material wooden
                construction  1 
                cost  2000 
                settlement_min town
                upgrades
                {
                    gm_woodsmens_guild
                }
            }
            gm_woodsmens_guild castle requires factions { england, } 
            {
                convert_to 2
                capability
                {
                    recruit_pool "Sherwood Archers"  1   0.6   4  6  requires factions { england, } 
                    archer_bonus 9
                }
                faction_capability
                {
                    archer_bonus 6
                }
                material wooden
                construction  1 
                cost  3000 
                settlement_min large_town
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    but i got this when converting
    Spoiler Alert, click show to read: 
    Building level 2 is not allowed when converting <guild_woodsmens_guild> to <guild_woodsmens_guild> in <Nottingham>


    please help me.
    Last edited by General WVPM; June 07, 2011 at 12:38 AM.

  2. #2

    Default Re: city/castle problem with guilds

    it should be ok if you put it in descr_strat before you start a new game, as a starting building

  3. #3

    Icon5 Re: city/castle problem with guilds

    thanks for the reply
    i tried but it doesn't work there are some guilds that can be converted like the swordsmith guild
    Code:
    building guild_swordsmiths_guild
    {
        convert_to guild_swordsmiths_guild
        levels swordsmiths_guild m_swordsmiths_guild gm_swordsmiths_guild 
        {
            swordsmiths_guild  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                    weapon_melee_blade 1
                }
                material wooden
                construction  1 
                cost  1000 
                settlement_min village
                upgrades
                {
                    m_swordsmiths_guild
                }
            }
            m_swordsmiths_guild  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                    weapon_melee_blade 2
                }
                faction_capability
                {
                    heavy_cavalry_bonus bonus 1
                }
                material wooden
                construction  1 
                cost  2000 
                settlement_min town
                upgrades
                {
                    gm_swordsmiths_guild
                }
            }
            gm_swordsmiths_guild  requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                    weapon_melee_blade 3
                }
                faction_capability
                {
                    heavy_cavalry_bonus bonus 2
                }
                material wooden
                construction  1 
                cost  3000 
                settlement_min large_town
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    so i think woodsmens guild isnt allowed to be build in a city but how do i change that??

  4. #4

    Default Re: city/castle problem with guilds

    have you tried deleting "castle" , before the "requires factions" text, that's the only difference i can see between the two

    Spoiler Alert, click show to read: 

    settlement
    {
    level large_town
    region Welsh_March
    year_founded 0
    population 3100
    plan_set default_set
    faction_creator england
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type barracks town_guard
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type city_hall town_hall
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type guild_woodsmens_guild woodsmens_guild
    }
    }
    here you can see that i have added a woodsmens guild to hereford, which is a large town (wooden wall) in descr_strat and all was well!
    Last edited by danny X; June 07, 2011 at 07:36 AM.

  5. #5

    Default Re: city/castle problem with guilds

    i didn't make any changes to export_descr_buildings

  6. #6

    Icon7 Re: city/castle problem with guilds

    thanks i removed the castle thing and it works
    how stupid i didn't see it.

  7. #7

    Default Re: city/castle problem with guilds

    Quote Originally Posted by General WVPM View Post
    thanks i removed the castle thing and it works
    how stupid i didn't see it.
    cool, glad you got it sorted!!

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