Fails to find this textures file:
unit_visigoth_cavalry_german.tga
as i try to load a battle. Where would
i find this item?
Fails to find this textures file:
unit_visigoth_cavalry_german.tga
as i try to load a battle. Where would
i find this item?
Something seems odd though.
The error msg was that it couldn't find this in xgm/data/models_unit/textures.
A vanilla tga shouldn't be in that folder.
(Btw I searched in vanilla folders -not there either)
Considering the texture name I assume this affects a cavalry unit.
But I only got this attacking an iberian stack that spawned with
the Numantia script (I play as germans). I get it even attacking this stack without my cavalry.
The AI stack includes roundshield, longshield and lancer cavalry. But when
I load into battle using any such type units in an iberian campaign myself
there are no problems.
A general unit perhaps?
Have you tried re-installing it?
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Thought of the general (Megavickos or something)too, but likewise when I play Iberian the generals are no an issue either.
It wouldn't pay to reinstall because I play with modifications on some skins (greek and roman) which are tedious to redo, while the
problem has not reappeared.
I've found the problem. When the script fires for Iberia the generals of the stacks outside the settlement are spawned with the wrong type of bodyguard. The script is using the Gallic unit instead of the Iberian unit. Because there is no skin specified for Spain the game tries to load the default skin for the model and fails to find it.
Thanks for providing all the details Tartaros. I will upload a fix for this later today.
If you want to fix this yourself without having to reinstall xgm, you only need to add a couple of lines in descr_model_battle.txt.
Code:type barb_heavy_cavalry ; used for barb heavy cav and early gen skeleton fs_hc_spearman indiv_range 40 texture gauls, data/models_unit/textures/unit_visigoth_cavalry_gaul.tga texture slavs, data/models_unit/textures/unit_visigoth_cavalry_gaul.tga texture germans, data/models_unit/textures/unit_visigoth_cavalry_german.tga texture spain, data/models_unit/textures/unit_visigoth_cavalry_gaul.tga ;TEMP_FIX texture thrace, xgm/data/models_unit/textures/unit_visigoth_cavalry_thrace.tga texture merc, xgm/data/models_unit/textures/unit_visigoth_cavalry_slave.tga texture slave, xgm/data/models_unit/textures/unit_visigoth_cavalry_slave.tga model_flexi xgm/data/models_unit/unit_barb_heavy_cavalry_high.cas, 15 model_flexi xgm/data/models_unit/unit_barb_heavy_cavalry_medium.cas, 30 model_flexi xgm/data/models_unit/unit_barb_heavy_cavalry_low.cas, 40 model_flexi xgm/data/models_unit/unit_barb_heavy_cavalry_lowest.cas, max model_sprite slave, 60.0, data/sprites/slave_barb_noble_cavalry_sprite.spr model_sprite merc, 60.0, data/sprites/slave_barb_noble_cavalry_sprite.spr model_sprite thrace, 60.0, data/sprites/thrace_barb_noble_cavalry_sprite.spr model_sprite spain, 60.0, data/sprites/gauls_barb_noble_cavalry_sprite.spr ;TEMP_FIX model_sprite germans, 60.0, data/sprites/germans_barb_noble_cavalry_sprite.spr model_sprite slavs, 60.0, data/sprites/gauls_barb_noble_cavalry_sprite.spr model_sprite gauls, 60.0, data/sprites/gauls_barb_noble_cavalry_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f
Thanks DBH, I will.
Another little thing I noticed: a martial law still pops up in Carrodunum,
(in case you want to change that too in this or next version).
Thanks for continuously improving this great mod!
Last edited by Tartaros; June 07, 2011 at 06:03 PM.