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Thread: Missing file

  1. #1

    Default Missing file

    Fails to find this textures file:

    unit_visigoth_cavalry_german.tga

    as i try to load a battle. Where would
    i find this item?

  2. #2
    DimeBagHo's Avatar Praeses
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    Default Re: Missing file

    That's a vanilla texture. If it's missing then most likely your original files are messed up, or you installed xgm to the wrong place.

  3. #3

    Default Re: Missing file

    Something seems odd though.

    The error msg was that it couldn't find this in xgm/data/models_unit/textures.
    A vanilla tga shouldn't be in that folder.
    (Btw I searched in vanilla folders -not there either)

    Considering the texture name I assume this affects a cavalry unit.
    But I only got this attacking an iberian stack that spawned with
    the Numantia script (I play as germans). I get it even attacking this stack without my cavalry.
    The AI stack includes roundshield, longshield and lancer cavalry. But when
    I load into battle using any such type units in an iberian campaign myself
    there are no problems.

  4. #4
    Pinkie Pie's Avatar Comes Limitis
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    Default Re: Missing file

    A general unit perhaps?
    Have you tried re-installing it?
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    "Me? Ruin? I'm not the ruiner, I'm the ruinee! Or is it ruinness? Ruinette?"
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  5. #5

    Default Re: Missing file

    Thought of the general (Megavickos or something)too, but likewise when I play Iberian the generals are no an issue either.

    It wouldn't pay to reinstall because I play with modifications on some skins (greek and roman) which are tedious to redo, while the
    problem has not reappeared.

  6. #6
    DimeBagHo's Avatar Praeses
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    Default Re: Missing file

    I've found the problem. When the script fires for Iberia the generals of the stacks outside the settlement are spawned with the wrong type of bodyguard. The script is using the Gallic unit instead of the Iberian unit. Because there is no skin specified for Spain the game tries to load the default skin for the model and fails to find it.

    Thanks for providing all the details Tartaros. I will upload a fix for this later today.

  7. #7
    DimeBagHo's Avatar Praeses
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    Default Re: Missing file

    If you want to fix this yourself without having to reinstall xgm, you only need to add a couple of lines in descr_model_battle.txt.

    Code:
    type			barb_heavy_cavalry		; used for barb heavy cav and early gen
    skeleton		fs_hc_spearman
    indiv_range		40
    texture			gauls, data/models_unit/textures/unit_visigoth_cavalry_gaul.tga
    texture			slavs, data/models_unit/textures/unit_visigoth_cavalry_gaul.tga
    texture			germans, data/models_unit/textures/unit_visigoth_cavalry_german.tga
    texture			spain, data/models_unit/textures/unit_visigoth_cavalry_gaul.tga ;TEMP_FIX
    texture			thrace, xgm/data/models_unit/textures/unit_visigoth_cavalry_thrace.tga
    texture			merc, xgm/data/models_unit/textures/unit_visigoth_cavalry_slave.tga
    texture			slave, xgm/data/models_unit/textures/unit_visigoth_cavalry_slave.tga
    model_flexi		xgm/data/models_unit/unit_barb_heavy_cavalry_high.cas, 15
    model_flexi		xgm/data/models_unit/unit_barb_heavy_cavalry_medium.cas, 30
    model_flexi		xgm/data/models_unit/unit_barb_heavy_cavalry_low.cas, 40
    model_flexi		xgm/data/models_unit/unit_barb_heavy_cavalry_lowest.cas, max
    model_sprite		slave, 60.0, data/sprites/slave_barb_noble_cavalry_sprite.spr
    model_sprite		merc, 60.0, data/sprites/slave_barb_noble_cavalry_sprite.spr
    model_sprite		thrace, 60.0, data/sprites/thrace_barb_noble_cavalry_sprite.spr
    model_sprite		spain, 60.0, data/sprites/gauls_barb_noble_cavalry_sprite.spr ;TEMP_FIX
    model_sprite		germans, 60.0, data/sprites/germans_barb_noble_cavalry_sprite.spr
    model_sprite		slavs, 60.0, data/sprites/gauls_barb_noble_cavalry_sprite.spr
    model_sprite		gauls, 60.0, data/sprites/gauls_barb_noble_cavalry_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f

  8. #8

    Default Re: Missing file

    Thanks DBH, I will.

    Another little thing I noticed: a martial law still pops up in Carrodunum,
    (in case you want to change that too in this or next version).

    Thanks for continuously improving this great mod!
    Last edited by Tartaros; June 07, 2011 at 06:03 PM.

  9. #9
    DimeBagHo's Avatar Praeses
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    Default Re: Missing file

    Thanks for spotting that. I still want to make sure that all AI settlements start out with a regular temple.

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