I'm not sure if this is doable, but I figure I'd ask. I know where to find the upkeep cost for recruitable units. However, to reflect the fact that some of these troops are necessary to maintain the agricultural economy back at home, I am interested in writing a function that will triple the upkeep of these units past an X number of turns.
So. How would I go about doing it? I've checked the script-o-rama and I'm not sure if such modifications are possible, but if they are, how would I (in theory) go about doing it? ):




Reply With Quote





