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  1. #1

    Default A little change

    Hello! I would like to know how i could make with a easy modification that the swordmasters with the third armor upgrade look like the swordmasters with the second armor upgrade. I love the look of the second one but i dont like very much the third one...

    Thank you and sorry for my english

  2. #2
    T&D's Avatar Vicarius
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    Default Re: A little change

    Do you want to change their visual look???

  3. #3

    Default Re: A little change

    i think he does

  4. #4

    Default Re: A little change

    Yes the visual look. I think that the third upgrade armor is a little strange.

  5. #5
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A little change

    Quote Originally Posted by Cochus1 View Post
    Hello! I would like to know how i could make with a easy modification that the swordmasters with the third armor upgrade look like the swordmasters with the second armor upgrade. I love the look of the second one but i dont like very much the third one...

    Thank you and sorry for my english
    Oh, that's simple. That can easily be done in the EDU, no model/skin editing required.

    Could you please post the unit's "export_descr_unit.txt" entry here?

  6. #6

    Default Re: A little change

    Here it is

  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A little change

    That's not exactly what I meant, but what I was trying to get from you is which unit (their full name) are you trying to modify?

    Is it the Talabecland Swordsmaters that you're talking about (by the name you gave me, I'd assume so, but I just want to be sure)?
    Last edited by The Holy Pilgrim; June 06, 2011 at 09:25 AM.

  8. #8

    Default Re: A little change

    Oh sorry

    do u mean it??

    type High Elf Swordmaster
    dictionary HE_Swordmaster

  9. #9
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: A little change

    Ah, ok

    Here's what you do:

    In the EDU, find the " High Elf Swordmaster" entry (which I guess you can do )

    Now change the red

    Code:
    type             High Elf Swordmaster
    dictionary       HE_Swordmaster
    category         infantry
    class            heavy
    voice_type       Heavy
    ;accent          High_elfs
    banner faction   main_infantry
    banner holy      crusade
    soldier          HE_Swordmaster, 50, 0, 1.25
    ;officer          Bladelord
    ;officer          HE_Standard-bearer
    ;officer          HE_Horndard-bearer
    attributes       sea_faring, can_withdraw
    move_speed_mod   1.1
    formation        1.25, 1.25, 2.5, 2.5, 6, square, schiltrom
    stat_health      1, 0
    stat_pri         12, 6, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_blade, blunt, axe, 0, 1
    stat_sec_attr    no
    stat_pri_armour  7, 11, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        0
    stat_ground      0, -1, 0, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 26
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        3, 2250, 450, 100, 100, 2250, 2, 295
    armour_ug_levels 3, 4, 5, 6
    armour_ug_models HE_Swordmaster, HE_Swordmaster_ug1, HE_Swordmaster_ug2, HE_Swordmaster_ug3
    ownership        england
    recruit_priority_offset    30
    to blue

    Code:
    type             High Elf Swordmaster
    dictionary       HE_Swordmaster
    category         infantry
    class            heavy
    voice_type       Heavy
    ;accent          High_elfs
    banner faction   main_infantry
    banner holy      crusade
    soldier          HE_Swordmaster, 50, 0, 1.25
    ;officer          Bladelord
    ;officer          HE_Standard-bearer
    ;officer          HE_Horndard-bearer
    attributes       sea_faring, can_withdraw
    move_speed_mod   1.1
    formation        1.25, 1.25, 2.5, 2.5, 6, square, schiltrom
    stat_health      1, 0
    stat_pri         12, 6, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, melee_blade, blunt, axe, 0, 1
    stat_sec_attr    no
    stat_pri_armour  7, 11, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        0
    stat_ground      0, -1, 0, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 26
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        3, 2250, 450, 100, 100, 2250, 2, 295
    armour_ug_levels 3, 4, 5, 5
    armour_ug_models HE_Swordmaster, HE_Swordmaster_ug1, HE_Swordmaster_ug2, HE_Swordmaster_ug2
    ownership        england
    recruit_priority_offset    30
    and you're done!

  10. #10

    Default Re: A little change

    Thank you pilgrim

    I will make the same with the lothern seaguard
    Last edited by Cochus1; June 06, 2011 at 10:14 AM.

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