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Thread: proposal for developpers: naval battles certainly possible

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  1. #1

    Default proposal for developpers: naval battles certainly possible

    My idea is quite simple:
    first you take a perfect flat map and put water everywhere ( not deep), those who are used to make custom maps knows that it's simple (I was doing maps in NTW).
    second step : using the technic of the chariots, or the siege towers, you create a model of a boat, that don't float but can use wheels (it's under the water, player don't see them).
    third step: the crew has to be inside the boats before the deployment (otherwise they will be drawn at the deployment), perhaps some siege weapons can be added like balistas or catapults, in the boats.
    four step: how you move them? like siege tower or chariots... I don't know if boarding would be possible...In combat we can imagine that you can use missiles troops, and be abble to destroy the ennemies' boats with your own boat, hitting it on the side (like with romans galeas).

    i speak of custom battle. For campaign if you have ideas...

    what do you think?





    Last edited by panzerschreck; June 04, 2011 at 09:15 AM.

  2. #2

    Default Re: proposal for developpers: naval battles certainly possible

    is this possible,devs? if so naval battles would bring a whole new dimention to the game.brilliant idea panzerschreck!

  3. #3

    Default Re: proposal for developpers: naval battles certainly possible

    are you actually going to this or is it some wishful thinking that mods would actually make this? in either case i put my money on this never happening.

  4. #4
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by Toho View Post
    are you actually going to this or is it some wishful thinking that mods would actually make this? in either case i put my money on this never happening.
    You can get anywere with wish thinking, just look at Duke nukem, after 12 years................/sarcasm

    Ot: waste of time, go play Shogun 2 or empire, honstly I do, and its fun.

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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  5. #5
    Ozzmosis's Avatar Domesticus
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    Default Re: proposal for developpers: naval battles certainly possible

    How would it work in campaign?

  6. #6
    mw2xboxplayer's Avatar Senator
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    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by Ozzmosis View Post
    How would it work in campaign?
    Instead of only being able to auto-resolve naval battles, you could fight them out manually on the high seas.

    So we could potentially see Chaos fleets vs Elven fleets in the sea near the chaos wastes. Wouldn't that be fantastic?
    Last edited by mw2xboxplayer; June 04, 2011 at 08:57 AM.

  7. #7
    Ozzmosis's Avatar Domesticus
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    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by mw2xboxplayer View Post
    Instead of only being able to auto-resolve naval battles, you could fight them out manually on the high seas.

    So we could potentially see Chaos fleets vs Elven fleets in the sea near the chaos wastes. Wouldn't that be fantastic?
    No I mean, think about it. How would the engine be able to tell apart sea from land? The sea wouldn't be able to serve its real purpose on the campaign map and you'd get ships going on land and land units going on the sea etc, I think it's a very poorly thought out idea tbh and way too much an effort to attempt for what, essentially is going to be buggy to the max, and 95% likely to just fail totally.

  8. #8
    paradamed's Avatar Praepositus
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    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by Ozzmosis View Post
    No I mean, think about it. How would the engine be able to tell apart sea from land? The sea wouldn't be able to serve its real purpose on the campaign map and you'd get ships going on land and land units going on the sea etc, I think it's a very poorly thought out idea tbh and way too much an effort to attempt for what, essentially is going to be buggy to the max, and 95% likely to just fail totally.
    I agree.

  9. #9
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
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    Default Re: proposal for developpers: naval battles certainly possible

    mmmmh....now i have an idea...maybe in future
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    Quote Originally Posted by Cyprian2 View Post
    As far as I'm concerned, you've done something that CA should have thought of a long time ago. You should be on their pay-roll!

  10. #10
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    Default Re: proposal for developpers: naval battles certainly possible

    Why other mods have not included this yet?

    BTW, if it is possible to create flying units, it's also possible to create floating ships.
    Last edited by naq; June 04, 2011 at 09:17 AM.



  11. #11
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: proposal for developpers: naval battles certainly possible

    There's an issue with this idea, although it is very good:

    A completely filled water map kills everybody and everything before you even start the battle. That includes siege equipment AND chariots.

  12. #12

    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by The Holy Pilgrim View Post
    There's an issue with this idea, although it is very good:

    A completely filled water map kills everybody and everything before you even start the battle. That includes siege equipment AND chariots.
    Yes I am aware of that, but trolls and giants survive if you try, (Like everybody I had the famous bug with everybody dead at the beginning of the battle), so if troops are enough high, in a boat for example they will survive, I think. An other possibility it's to make a small part of the map with land and the other filled with water (but deep like in our map, the points where you can cross the river (the word is" ford" in english i think).

    they are all dead because the high of water is too big , it's why trools and giants are not dead, if water is lower, it could be possible to have water everywhere. Otherwise a bit of land could be fun and we could perhaps do landings!
    Last edited by panzerschreck; June 04, 2011 at 10:00 AM.

  13. #13
    +Mr.Crow+'s Avatar VIVERE MILITARE EST
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    Default Re: proposal for developpers: naval battles certainly possible

    i was joking...it can be done in the same way that i've done my wagons (look in my signature)....so it will be possible to put a crew on it...but I think that for a ship there will be some problems:

    1) boarding will be impossible
    2) maybe, it will be impossible to do naval battle during campain
    3) there will be some problem in melee fight between ships (have you ever see two sige towers duel?)
    4) to realise this (with all the imperfection that i've said) , it is needed a good and fast animator with a lot of free time

    Believe me, i know what i've said...i think that this will remains just an idea
    BELLUM CRUCIS 7.0 Co-Director
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    Quote Originally Posted by Cyprian2 View Post
    As far as I'm concerned, you've done something that CA should have thought of a long time ago. You should be on their pay-roll!

  14. #14

    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by +Mr.Crow+ View Post
    i was joking...it can be done in the same way that i've done my wagons (look in my signature)....so it will be possible to put a crew on it...but I think that for a ship there will be some problems:

    1) boarding will be impossible
    2) maybe, it will be impossible to do naval battle during campain
    3) there will be some problem in melee fight between ships (have you ever see two sige towers duel?)
    4) to realise this (with all the imperfection that i've said) , it is needed a good and fast animator with a lot of free time

    Believe me, i know what i've said...i think that this will remains just an idea

    I think, indeed that boarding needs to have a complete new idea, for the moment I don't see how it would be possible. But afterall, in Empire total war boarding was include in the game and not possible... I think the model, more than the siege tower, would be the chariot : it is possible to make two chariots fight each other and to put missile troops in it... The animation of the siege tower could be interesting : I think about the door opening: like on the roman galeas to board, but...
    Fight between galeas in custom battle could be very epic with flame arrows, eventually siege weapons, and most of it possibility to damage and to destroy the other galea by charging into it with your boat.
    the steam tank of the empire, for example, give us the proof that canons could be installed on the side of a boat.
    I know that's it is only the beginning of an idea but perhaps some people will be one day abble to complete it, to bring others ideas and to release it.
    What I remember of my experience of the zulu mod in NTW, it's that everything is possible but you have just to find the way, the trick to make your idea come true.
    Last edited by panzerschreck; June 04, 2011 at 12:15 PM.

  15. #15

    Default Re: proposal for developpers: naval battles certainly possible

    i agree with Varr this idea is already being implemented in other TW games and the true Warhammer experience is on land on not on the sea. what this mod needs is a more extended map, more 'diverse' factions, more scripts and more interactive events.
    and a more friendly and bug free manner of setup so half the people that try this mod don't get stuck at the installation or the download process.

    Panzer if you are really interested in doing something awesome i suggest you learn how to make custom settlements, and no i dont mean make an elf city or Minas Tirith like King Kong did but a simple fort that is compromised of a 5 or 6 walls with only an empty court yard in the middle where cannons or catapults can freely shoot their load.
    making these simple settlements would be an extremely huge asset to the the M2TW and redefines the siege experience that everyone here would surely appreciate.

    personally fighting in settlements bigger than a "city" or "castle" just turns me off.

  16. #16
    Ozzmosis's Avatar Domesticus
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    Default Re: proposal for developpers: naval battles certainly possible

    Quote Originally Posted by Toho View Post
    personally fighting in settlements bigger than a "city" or "castle" just turns me off.
    I think that's meant to be the point

  17. #17

    Default Re: proposal for developpers: naval battles certainly possible

    its just uselessly big, fighting in a fort and open plain is much more interesting.

  18. #18

    Default Re: proposal for developpers: naval battles certainly possible

    dont agree sir! mounting an effective defence of a large city can be challenging if your enemy is strong.
    and taking a huge city with fire and sword whilst smashing and burning everything you can lay a torch to is most satisfying.

  19. #19
    Grymloq's Avatar Domesticus
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    Default Re: proposal for developpers: naval battles certainly possible

    I agree with leonn

  20. #20
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    Default Re: proposal for developpers: naval battles certainly possible

    Just auto resolve the battle.



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