Re: Feature requests - what's missing from Total War?
Total War needs a battlefield chain-of-command system.
Instead of direct god-like control of your generic 20-unit army, you should instead be interacting with your senior commanders who in turn fight the battle for you.
This system can be as easy or complex as the player wants. Subordinate commanders can have traits which affect their interpretation of your orders, ranging from rash hot-heads to cautious safety-first types. They can also have different abilities, some able to coordinate large groups of units while others put themselves at the head of their favoured formation and use their charisma to inspire it to do great deeds.
The player would create a battle plan during the deployment phase, then watch it executed during the battle, giving new orders and setting senior commander objectives and stances as the situation unfolds.
Chain of command permits larger battles with more interesting events. Having played a decisive battle, the player should be able to go back and review the replay to find out exactly why things didn't go as planned.
imb39
...is my daddy!