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Thread: The EBII Recruitment thread

  1. #261

    Default Re: The EBII Recruitment thread

    Need more playtesters? I volunteer

  2. #262

    Default Re: The EBII Recruitment thread

    If you guys are still in need of trait scripters, I'd like to volunteer. I've already had some experience working with the EDCT and text scripting stuff on my own. Let me know if y'all want me on board.

  3. #263
    Domaje's Avatar Libertus
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    Default Re: The EBII Recruitment thread

    Hello EB Team, I would like to volunteer as playtester.

  4. #264

    Default Re: The EBII Recruitment thread

    The new version will come with new texts and descriptions! Unfortunately, several of them have been written by myself, so we need a proofreader to do the dirty work and fix my limited writing. So, do we have any brave volunteers?

  5. #265
    Lusitanio's Avatar Content Staff
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    Default Re: The EBII Recruitment thread

    And we still need volunteers who know how to do traits, textures, units models, settlements and strat models

  6. #266

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Trarco View Post
    The new version will come with new texts and descriptions! Unfortunately, several of them have been written by myself, so we need a proofreader to do the dirty work and fix my limited writing. So, do we have any brave volunteers?
    I would love to help!

  7. #267

    Default Re: The EBII Recruitment thread

    Hello all,

    I'm currently a MA student focusing on medieval Welsh literature. However, I have been taking classes on philology and have access to my university library with extensive texts on the "Celts" - my inner academic would say all of this mod with regard to them other than the panoply of the units is fantasy but even if it is it's fun nonetheless! I've noticed that the voice-lines and seemingly the language the units are localized in for Britons and Gauls are the same, and this is not what I understand to be the understanding of the division and development of the Celtic languages today. The "P-" and "Q-" distinction is not really the most relevant difference anymore even if it's the most famous (even the Gauls were not even uniformly "P-Celtic," cf. the Sequani.) I have a rudimentary understanding of the sound-changes in Insular Celtic from Proto-Celtic, and I could help with re-localizing these, unless they're already done this way and I'm mistaken.

  8. #268

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by benfras View Post
    Hello all,

    I'm currently a MA student focusing on medieval Welsh literature. However, I have been taking classes on philology and have access to my university library with extensive texts on the "Celts" - my inner academic would say all of this mod with regard to them other than the panoply of the units is fantasy but even if it is it's fun nonetheless! I've noticed that the voice-lines and seemingly the language the units are localized in for Britons and Gauls are the same, and this is not what I understand to be the understanding of the division and development of the Celtic languages today. The "P-" and "Q-" distinction is not really the most relevant difference anymore even if it's the most famous (even the Gauls were not even uniformly "P-Celtic," cf. the Sequani.) I have a rudimentary understanding of the sound-changes in Insular Celtic from Proto-Celtic, and I could help with re-localizing these, unless they're already done this way and I'm mistaken.
    It wasn't really worth recording a whole separate voicemod for the Britons just to stick a couple of reconstructed enclitic particles in there. It's not thought that the people the Romans called Sequani were therefore Q-Celts.
    Resident Language Geek
    Baseless Assertions on the Celts Since 1996

  9. #269

    Default Re: The EBII Recruitment thread

    It wasn't really worth recording a whole separate voicemod for the Britons just to stick a couple of reconstructed enclitic particles in there. It's not thought that the people the Romans called Sequani were therefore Q-Celts.
    Hmm... Fair enough. If the team ever changes its mind I'd be happy to help. As for the Sequani that's just one example - I didn't mean they were speakers of "proper" Q-Celtic with all the other sound changes that entails, just that there are some fundamental differences within surviving Gaulish inscriptions as a way of stressing the independence of Brythonic. So for the survival of /kw/ e.g. EQUOS on the Coligny calendar (from the supposedly illiterate druids!), Sequani/a and Quariates. I suppose in this context some of the sound changes with case markers wouldn't matter anyways i.e. Brittonic andagin (Bath pendant): acc. sg. of andaga ‘no-good woman’ but possible Gaulish catacim acc. sg. < *Catācā (fem. Of Catācos > Cadog) on the Celtic Bath curse-tablet.

  10. #270

    Default Re: The EBII Recruitment thread

    We do plan to eventually finish voicemods for the Celtiberian speaking Arevaci and the something-like-Lepontic speaking Boii including those -m accusatives.
    Resident Language Geek
    Baseless Assertions on the Celts Since 1996

  11. #271

    Default Re: The EBII Recruitment thread

    What level of expertise are you looking for in terms of traits scripting? I'd be more than happy to go through tutorials and mess around a bit beforehand, or are you looking for people who are already part of another mod team?

  12. #272
    Lusitanio's Avatar Content Staff
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    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Lofty_29 View Post
    What level of expertise are you looking for in terms of traits scripting? I'd be more than happy to go through tutorials and mess around a bit beforehand, or are you looking for people who are already part of another mod team?
    Well, I didn't knew anything about traits, scripts and anything else, but now here I am working on traits and events for EBII. So as long as you're willing to learn and to improve, you're welcome.

  13. #273

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Lusitanio View Post
    Well, I didn't knew anything about traits, scripts and anything else, but now here I am working on traits and events for EBII. So as long as you're willing to learn and to improve, you're welcome.
    Well thats pretty awesome . Well I'm going to start going through tutorials, and if you guys have some extra scripting work would love to help!

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