CoW has a number of traits that give a large number of HitPoints to characters. For example, feytor or meleh traits give 10 extra HitPoints and the terribly_scarred and brutally_scarred give 6 and 8, respectively.
Now, according to the M2TW Ultimate Docudemons 4.0 file (which purports to give a lot of accurate information about the game mechanics and limits), the maximum number of HitPoints that a single trait can give to a character is 5. Obviously, many of the traits go over this limit.
Now, if this limit in fact exists, and going above it causes the game to crash, this would make the game crash all the time, which doesn't happen. But, what if the limit exists, and if you go above it, the trait simply has no effect?
I got started thinking about this when I realized that both the Archaon and his herolds were in fact *very* easy to kill. I expected them to be the last men standing in their armies and was surprised at how quickly they died. Now, if the trait that is supposed to give them 10 HitPoints in fact does nothing, this would explain what I saw.




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