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Thread: Modding descr_config.xml

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  1. #1

    Icon1 Modding descr_config.xml

    Hi.

    I've done some thinking ... (dosn't happen too often )

    The descr_config.xml - file has some very interesting effects on the game,
    but unfortunately I can't seem to find anyone "decrypting" it...
    so I hope as many as possible will contribute on this topic here...

  2. #2

    Default Re: Modding descr_config.xml

    The file starts with "combat-balancing", with sub-elements "missile-target-accuracy" and "melee-hit-rate"...
    I've done some testing with changing these variables and they seem to work "outside" the unit-stats.
    My conclusion (if not being too far from everyone else) is that these "factors" are taken into account AFTER the first unit-stats calculations.

    But, trying to "decrypt" these factors further I've tried adding unit-categories within both the missile and melee -elements to see how the game interprets different values to different units... but my results are not entirely conclusive, but believe I'm on to something...

    <combat-balancing>
    <missile-target-accuracy>
    <light-infantry>0.9</light-infantry>
    <heavy-infantry>0.7</heavy-infantry>
    <spearmen>0.8</spearmen>
    <missile-infantry>0.9</missile-infantry>
    <light-cavalry>0.85</light-cavalry>
    <heavy-cavalry>0.7</heavy-cavalry>
    <missile-cavalry>0.85</missile-cavalry>
    </missile-target-accuracy>
    <melee-hit-rate>
    <light-infantry>1.0</light-infantry>
    <heavy-infantry>1.2</heavy-infantry>
    <spearmen>1.0</spearmen>
    <missile-infantry>1.0</missile-infantry>
    <light-cavalry>1.5</light-cavalry>
    <heavy-cavalry>2.0</heavy-cavalry>
    <missile-cavalry>1.5</missile-cavalry>
    </melee-hit-rate>
    </combat-balancing>

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