Perhaps keep the bigger unit sizes and old stats for naginata, nodachi and monk units in the stand alone battle version of TROM3, currently using only the battle mod and they seem overpowered.
Perhaps keep the bigger unit sizes and old stats for naginata, nodachi and monk units in the stand alone battle version of TROM3, currently using only the battle mod and they seem overpowered.
To be honest, I really like the game's original unit cards. I've avoided any mods that change that because it doesn't seem to fit with the visual style, in my opinion. The only ones that I find tolerable would be the ones that add a subtle background color to help differentiate unit types, but I don't even really like that.
The aim of the mod is to randomize the survival rate and which factions dominate the game as much as possible. That's easier said then done because single observations are not enough and I can't run 100 games to see how each faction performes. Therefore I need feedback from as many people as possible to get a valid picture. There seems to be some consense about the new Ikko Ikki being too dominant. Indeed they have a good starting position with 2 provinces both with specialities. I won't change this but I will reduce their aggressiveness a bit by one notch. I wil also test what happens when I set every faction to a ower aggressiveness level to slow down the reckless AI expansion. However, keep in mind that slowing the AI may get the player a strong advantage in the middle and late game. We have to see how this works out.
I won't add new building lines because then I have the too-many-buildings-with-not-enough-slots problem again. But I can add a extra garrison building with 2 garrison units and +1 repression to the encampment building line. Thanks for the idea.
Trade: Land trade isn't limited, only sea trade is. I see no logical reason for that. Chosokabe has a serious disadvantage because of that since they can only have land trade with factions on their island (all trade has to go to the capital). So I am inclined to keep the changes to sea trade for the core mod. But I can release a submod where I revert these changes for people who like it different. Look into the soon to come official submod thread for it.
If somebody has an idea about an AOR units please post. The unit should be somewhat historical and you have to specify the province where the unit should be available. Typical AOR units would be from minor samurai clans or temples that are not in the game.
Hello guys
I have tested 2 modifications:
First to limit the expansion of the ikko ikki clan I put to zero the "conversion_ikko_osmosis" of the temples and I put to zero the "agent_availability_quality_ikko_monk" with this modifications there no more diffusion of the ikko ikki faith and no more big expansion.
But the problem still on because the ikko ikki succes in a big military expansion: so I am testing to increase the cost of its troops...
Second point I use the Universal Ai mod in witch I have deleted all the files wich are in the TROM mod and it work very well: shimasu mori and all other big clan expand very well (as ikko ikki because its a great clan with the last patch)
I put here the download link for these modified version of UAI
enjoy
Hello ive read somewhere that there is TROM3 battle AI just for the battles the custom ones and the campaing ones can somone pls post me a link on where to dl that?
Is it possible to add a new agent? If so I have an idea
Sweat Saves Blood
-Erwin Rommel
I find the the new "household" naginata and nodachi samurai quite overpowered. I just routed 400 enemy spear ashigaru with a single unit of nodachi samurai and lost only 17 men. Samurais of course should be elite and powerful warriors, but still not godlike terminators.
Yarkis de Bodemloze can i get just the Battle AI part , cuz i am using some other mods that can conflict with your full so any way i can get a link from just the Battle AI .
Last edited by Armageddonn; June 04, 2011 at 04:31 AM.
Oh i duuno if this is just for the AI i dl the Battle Mod ONLY, and does that mod add some stats do the units or its just makes the ai smarter cuz i alredy have mods about stats morale of the units and it may conflict, so ill w8 for your answer before i use it.
Oh so there isn't any battle ai mod you can give me a link like without stats?
I am having a problem recruiting the Ashigaru Pike unit, the recruitment tab tells me I still don't have Ashigaru sergeants tech when i actually do. Am I missing something? Any help greatly appreciated.
Since both the Mori and Ikko Ikki have received a special monk bonus, would it be possible to change the recruitment of monks for Uesugi? Atm their little niche has been carved away, so what if they could recruit monks from an earlier point and without a secondary building? Since the samurai building lines are about the same level and turn req as monasteries, I don't see how lowering warrior monk requirements would hurt army compositions.
Last edited by Ma'ahes; June 05, 2011 at 06:59 PM.
"...most cases of death were mild to moderate..."
I have a suggestion.
Would it be possible to have the fire at rank mode for the matchlocks exceed more than just 3 rows of men?
To: Yarkis
Thank you for making TROM such a great game, such a enjoyment everyday, since Napolean...
Regarding TROM, is it possible to add in some historical strings?
That's the only thing I found disappointed even with the Shogun 2 OEM version.
I believe a lot of things happened this 100 years(recorded events..),
other than just war between states, pay tribute, and harvest.
Any thoughts?