Spotted this bug just now on Etchu province. I'm not sure if it's tied to vanilla or not, but the flag in the shot is actually the flag to win the map. There is no flag in the center of the castle.
They can literally just walk right in (looks steep, but apparently is not) and take the flag!
Spoiler Alert, click show to read:
Edit: just realized I'm playing a save game that went from the BETA 3 to the Full 7.0. Could that be it?
Edit2: just did another siege in another province and it may be linked to the 'stronghold' map
Unit recruitment and upkeep costs are too high it's unplayable how can i fix this?.
Hi,
first of all: i seemed to be a nice mod, but one thing doesnt run correct: For example when i go into the tech-tree, and want the discription of one tech. So i put the mouse over it and the black (dunkel getönte) box arrives. But this box often is too large, or has no content.
Does anyone know ho to solve it?
All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and ScotchbarrelPrefer to stay at home? Try Asterix's Megamamoth FM2010 UpdateProgeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them
Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member
TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!
that was the problem, thank you man. Now I´ll do something for my english skills while gaming
I am in a war with Shimazu and have all of their ports in a naval blockade yet they are able to build ships in these blockaded ports. Is that working correctly and if so should they be able to do that?
Can you increase the religious conversion rate for the next update? It takes too long to convert any province with Ikko Ikki or Christian clans but more so with Christian clans. By the time you have converted your first 2-3 provinces (depending on which clan you play) and suppressing/preventing rebellions you have already finished researching teppo ashigarus making early Christianity conversion moot.
All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and ScotchbarrelPrefer to stay at home? Try Asterix's Megamamoth FM2010 UpdateProgeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them
Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member
TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!
So i have version 1.7 and in a hojo campaign ive found i can not make the following ships even with the proper tech tree requirements: Fire Bomb Koboyas, Teppo Koboyas, matchlock siege tower bunes and Heavy Bunes. The city i'm trying to build them out of is Sagami, and i have a powder maker, and dockyard, which should enable all of these ships to be created. Ive noticed in my campaign, which has been heavily focused on navies, a feature i find awesome and haven't encountered before, that while the enemy navies are large they only consist of bow koboyas and medium bunes. Kinda frustrating to have gotten past turn 100 only to find i can't build half of the naval units i've been doing research to get.....
Excellent mod otherwise, makes this game so much more playable
Will the mod/save games work with the big FotS patch that is coming out? I'm guessing not...?
As of the FotS patch, battles no longer work in TROM3. Trying to start a battle from either the custom battle menu or campaign causes a crash at the loading screen no matter what unit combinations I try. My guess is that this probably has something to do with all the changes made to units by the patch.
As far as I know the campaign map still works fine, although I only played for a few turns in order to test a battle.
Is anyone else experiencing these issues with battles as well?