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Thread: TROM3 - Bug Reports & Technical Issues

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  1. #1

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Sol Invictus View Post
    I am in a war with Shimazu and have all of their ports in a naval blockade yet they are able to build ships in these blockaded ports. Is that working correctly and if so should they be able to do that?
    Unlike other TW games, blockaded ports can still produce ships - this is TW Shogun "vanilla" feature...

  2. #2
    Sol Invictus's Avatar Domesticus
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by StukaJr View Post
    Unlike other TW games, blockaded ports can still produce ships - this is TW Shogun "vanilla" feature...

    I guess I had forgotten that since I haven't played S2 for awhile. Thanks for the info.

  3. #3

    Default Re: TROM3 - Bug Reports & Technical Issues

    Can you increase the religious conversion rate for the next update? It takes too long to convert any province with Ikko Ikki or Christian clans but more so with Christian clans. By the time you have converted your first 2-3 provinces (depending on which clan you play) and suppressing/preventing rebellions you have already finished researching teppo ashigarus making early Christianity conversion moot.

  4. #4
    Obi Wan Asterix's Avatar IN MEDIO STAT VIRTUS
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by CelestialGuy View Post
    Can you increase the religious conversion rate for the next update? It takes too long to convert any province with Ikko Ikki or Christian clans but more so with Christian clans. By the time you have converted your first 2-3 provinces (depending on which clan you play) and suppressing/preventing rebellions you have already finished researching teppo ashigarus making early Christianity conversion moot.
    This is just a necessary, realistic dynamic. Even at its height Christianity never accounted for more than 10% of any locality... and although the game mechanics are different, the Pure Land Sect would become too powerful (they already are excessively so)
    All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and Scotchbarrel
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  5. #5

    Default Re: TROM3 - Bug Reports & Technical Issues

    So i have version 1.7 and in a hojo campaign ive found i can not make the following ships even with the proper tech tree requirements: Fire Bomb Koboyas, Teppo Koboyas, matchlock siege tower bunes and Heavy Bunes. The city i'm trying to build them out of is Sagami, and i have a powder maker, and dockyard, which should enable all of these ships to be created. Ive noticed in my campaign, which has been heavily focused on navies, a feature i find awesome and haven't encountered before, that while the enemy navies are large they only consist of bow koboyas and medium bunes. Kinda frustrating to have gotten past turn 100 only to find i can't build half of the naval units i've been doing research to get.....
    Excellent mod otherwise, makes this game so much more playable

  6. #6

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Hannibolico View Post
    So i have version 1.7 and in a hojo campaign ive found i can not make the following ships even with the proper tech tree requirements: Fire Bomb Koboyas, Teppo Koboyas, matchlock siege tower bunes and Heavy Bunes. The city i'm trying to build them out of is Sagami, and i have a powder maker, and dockyard, which should enable all of these ships to be created. Ive noticed in my campaign, which has been heavily focused on navies, a feature i find awesome and haven't encountered before, that while the enemy navies are large they only consist of bow koboyas and medium bunes. Kinda frustrating to have gotten past turn 100 only to find i can't build half of the naval units i've been doing research to get.....
    Excellent mod otherwise, makes this game so much more playable
    Can't find anything wrong. Sounds like a mod conflict.

  7. #7
    St. Cyr's Avatar Biarchus
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Will the mod/save games work with the big FotS patch that is coming out? I'm guessing not...?

  8. #8

    Default Re: TROM3 - Bug Reports & Technical Issues

    As of the FotS patch, battles no longer work in TROM3. Trying to start a battle from either the custom battle menu or campaign causes a crash at the loading screen no matter what unit combinations I try. My guess is that this probably has something to do with all the changes made to units by the patch.

    As far as I know the campaign map still works fine, although I only played for a few turns in order to test a battle.

    Is anyone else experiencing these issues with battles as well?

  9. #9

    Default Re: TROM3 - Bug Reports & Technical Issues

    Yes, I can't get battles to work either, after the patch. Only deleting the mod clears up the problem.

  10. #10
    Libertus
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    Default Re: TROM3 - Bug Reports & Technical Issues

    I had the same problem. Game crashed when i started a battle in shogun 2. I have erased trom folders, script preference and battle preference and after i couldn't play anymore whith shogun 2.

  11. #11

    Default Re: TROM3 - Bug Reports & Technical Issues

    Just DL'd the latest version and all is working well, except;

    in the diplomacy screen, the text that reveals how likely an offer is to being accepted, is nowhere to be seen. Diplomacy still works, just time consuming making so many offers.

  12. #12

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by donions View Post
    Just DL'd the latest version and all is working well, except;

    in the diplomacy screen, the text that reveals how likely an offer is to being accepted, is nowhere to be seen. Diplomacy still works, just time consuming making so many offers.
    I have no problems in S2. Make shure to disable/deinstall other mods.

  13. #13

    Default Re: TROM3 - Bug Reports & Technical Issues

    Radious notes in his forum:

    I was able finally to find crash issue related to battles. Seems latest patch altered table called unit_stats_land again. This is very important table for any unit rebalance. However we modder do not have access to this table yet, since our modding tool - PFM must be updated.

  14. #14

    Default Re: TROM3 - Bug Reports & Technical Issues

    Can't recruit British soldiers, Warrior and a lot of other ships in a British trading district.

  15. #15

    Default Re: TROM3 - Bug Reports & Technical Issues

    If someone has already posted this, I apologise.

    When I have TROM3 installed my archer's arrow sound is replaced with a sound of a firing gun. It's a little bit odd, to say the least lol.

  16. #16

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by saulot333 View Post
    Can't recruit British soldiers, Warrior and a lot of other ships in a British trading district.
    They may not show in the poping up building description but they are recruitable.

    Quote Originally Posted by Hewitt212 View Post
    If someone has already posted this, I apologise.

    When I have TROM3 installed my archer's arrow sound is replaced with a sound of a firing gun. It's a little bit odd, to say the least lol.
    This is fixed in 1.81.

  17. #17

    Default Re: TROM3 - Bug Reports & Technical Issues

    Built a British trading district in Satsuma. No option for recruiting British soldiers or ships. Am i doing something wrong?

  18. #18

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by saulot333 View Post
    Built a British trading district in Satsuma. No option for recruiting British soldiers or ships. Am i doing something wrong?
    Did you get the treaty event with the British? The units are only available after this event. I changed nothing related to this event, buildings or units involved in TROM3.

  19. #19
    Chopy's Avatar Decanus
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Daisho samurai still have cannon sounds , not sure if it is result of latest hotfix patch.
    Yarkis if process of fixing cannon sounds isn't too complex , maybe you could tell what to change in unit_tables or somewhere else to fix those issues?

    Thank you for your hard work.
    Last edited by Chopy; April 13, 2012 at 07:46 PM.

  20. #20

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Chopy View Post
    Daisho samurai still have cannon sounds , not sure if it is result of latest hotfix patch.
    Yarkis if process of fixing cannon sounds isn't too complex , maybe you could tell what to change in unit_tables or somewhere else to fix those issues?

    Thank you for your hard work.
    Yes, the latest hotfix patch destroyed all my effeorts again. And there is no easy fix. I circumvented that bug by replacing the affected units completely, which takes hours to do. My motivation to do that again is currently at zero.

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