Can you increase the religious conversion rate for the next update? It takes too long to convert any province with Ikko Ikki or Christian clans but more so with Christian clans. By the time you have converted your first 2-3 provinces (depending on which clan you play) and suppressing/preventing rebellions you have already finished researching teppo ashigarus making early Christianity conversion moot.
All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and ScotchbarrelPrefer to stay at home? Try Asterix's Megamamoth FM2010 UpdateProgeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them
Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member
TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!
So i have version 1.7 and in a hojo campaign ive found i can not make the following ships even with the proper tech tree requirements: Fire Bomb Koboyas, Teppo Koboyas, matchlock siege tower bunes and Heavy Bunes. The city i'm trying to build them out of is Sagami, and i have a powder maker, and dockyard, which should enable all of these ships to be created. Ive noticed in my campaign, which has been heavily focused on navies, a feature i find awesome and haven't encountered before, that while the enemy navies are large they only consist of bow koboyas and medium bunes. Kinda frustrating to have gotten past turn 100 only to find i can't build half of the naval units i've been doing research to get.....
Excellent mod otherwise, makes this game so much more playable![]()
Will the mod/save games work with the big FotS patch that is coming out? I'm guessing not...?
As of the FotS patch, battles no longer work in TROM3. Trying to start a battle from either the custom battle menu or campaign causes a crash at the loading screen no matter what unit combinations I try. My guess is that this probably has something to do with all the changes made to units by the patch.
As far as I know the campaign map still works fine, although I only played for a few turns in order to test a battle.
Is anyone else experiencing these issues with battles as well?
Yes, I can't get battles to work either, after the patch. Only deleting the mod clears up the problem.
I had the same problem. Game crashed when i started a battle in shogun 2. I have erased trom folders, script preference and battle preference and after i couldn't play anymore whith shogun 2.
Just DL'd the latest version and all is working well, except;
in the diplomacy screen, the text that reveals how likely an offer is to being accepted, is nowhere to be seen. Diplomacy still works, just time consuming making so many offers.
Radious notes in his forum:
I was able finally to find crash issue related to battles. Seems latest patch altered table called unit_stats_land again. This is very important table for any unit rebalance. However we modder do not have access to this table yet, since our modding tool - PFM must be updated.
Can't recruit British soldiers, Warrior and a lot of other ships in a British trading district.
If someone has already posted this, I apologise.
When I have TROM3 installed my archer's arrow sound is replaced with a sound of a firing gun. It's a little bit odd, to say the least lol.
Built a British trading district in Satsuma. No option for recruiting British soldiers or ships. Am i doing something wrong?
Daisho samurai still have cannon sounds , not sure if it is result of latest hotfix patch.
Yarkis if process of fixing cannon sounds isn't too complex , maybe you could tell what to change in unit_tables or somewhere else to fix those issues?
Thank you for your hard work.
Last edited by Chopy; April 13, 2012 at 07:46 PM.