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Thread: TROM3 - Bug Reports & Technical Issues

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  1. #1

    Default Re: TROM3 - Bug Reports & Technical Issues

    My game is experiencing CTD's quite often, then the computer says "this program has closed" or something like that. The CTD's seem random, although I never had them in battles, only on the campaign map when I click on something or during the turn movement. And last time when I played a battle (in campaign) the units loaded without banner symbols, just the banner colour without the actual clan symbol. The units, both mine and the opponent's were also invisible, until the armies started moving. Then units 'appeared' but they were like all grey and white, with no details at all. I think you can see what I mean. Maybe I need to add that I'm playing as the Tokugawa clan? I also want to mention that the game even crashed when I put it on pause on the campaign map and went to the shop. Came back after twenty minutes and the game had crashed.

    Maybe I have to add that I've had some Shogun II problems before I installed the mod. It crashed before the intro movie, or I didn't have any sound in the main menu nor in the game. There was only sound in the intro movie. Also, the starting screen with the game title and copy rights and all was just a black screen. It's still a black screen, but the rest of the problems have been solved a time ago, before I installed the mod.

    There's nothing wrong with my drivers, all are updated .

  2. #2

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Castiel View Post
    If it's C++, you can check the REDIST folder within S2 folder and install those again, should work
    Thanks Castel, that solved the C++ error

    Then i tried inserting a line in the script file and the game loaded: then launching a new campaign, S2 crashed during loading. Now i don't know except maybe it could be a Dx10 thing ?

    Stat rosa pristina nomine nomina nuda tenemus

  3. #3

    Default Re: TROM3 - Bug Reports & Technical Issues

    I dont think TROM 3 needs script file edited to work, if you crashed during loading screen, here's the solution:
    http://www.twcenter.net/forums/showthread.php?t=465099

  4. #4
    The_Nord's Avatar Biarchus
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Just wondering if general's unit is supposed to gallop slower than the speed at which yari ashigaru run?

  5. #5

    Default Re: TROM3 - Bug Reports & Technical Issues

    thats strange. doesn't happen in my games with trom.

  6. #6

    Default Re: TROM3 - Bug Reports & Technical Issues

    Hi,

    I found this (new?) bug: at the Mori home castle missing the wall at two place, and a "main" flag is at one of them (not at the main building)
    http://kepfeltoltes.hu/view/111218/1...toltes.hu_.jpg

    Last edited by erdoszb; December 18, 2011 at 05:07 PM.

  7. #7

    Default Re: TROM3 - Bug Reports & Technical Issues

    Hello, I am playing the Hattori and for some reason my Market slot option went missing and instead was replaced with a Ninja or Sake Den. My issue is I already have the ninja/sake den already built in my Capital province. I would now have two of them and no option to build a market. Is this a new feature? Just to clarify - I only have one province, the capital - IGA.

  8. #8

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by RexJayden View Post
    Hello, I am playing the Hattori and for some reason my Market slot option went missing and instead was replaced with a Ninja or Sake Den. My issue is I already have the ninja/sake den already built in my Capital province. I would now have two of them and no option to build a market. Is this a new feature? Just to clarify - I only have one province, the capital - IGA.
    You should not be able to build two of them in one province. Did you continue from an old savegame?

  9. #9

    Default Re: TROM3 - Bug Reports & Technical Issues

    No,it was a new game. I just downloaded your version2. I will start over and see if I get the same error.

  10. #10

    Default Re: TROM3 - Bug Reports & Technical Issues

    Do you have Sake Den at campaign start? Sake Den and market are merged into one building chain in TROM. First building is the merchant district. Then you can either build a Sake Den or a market. You should not be able to build both in the same province or two of them. Also you can only have one Sake Den and one market at the same time. Only after upgrading to the next higher building you can build another one. This pervents spamming of markets and also forces the AI to have more diverse province buildings.

  11. #11

    Default Re: TROM3 - Bug Reports & Technical Issues

    Ok so I do have the Merchant District building in my building options ALONG with a Sake Den option. Once I build the Merchant District I get the option for a Market or another Sake Den. So once again I have the potention to have two Sake Dens.

  12. #12

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by RexJayden View Post
    Ok so I do have the Merchant District building in my building options ALONG with a Sake Den option. Once I build the Merchant District I get the option for a Market or another Sake Den. So once again I have the potention to have two Sake Dens.
    Sounds like an interference from another mod. TROM3 disables the old build options with the campaign script when you start a new game. There should be no sake den option beside the merchant district.

  13. #13

    Default Re: TROM3 - Bug Reports & Technical Issues

    Hey Guys

    I've got a problem with the describtion of Streets. The enzyclipedia is just white and empty. I just deleted the whole folder and reinstalled the whole game and put on some new mods but still not working.

    Do you have some idea or tipps for me?

    thx
    Steve

  14. #14

    Default Re: TROM3 - Bug Reports & Technical Issues

    The enzyclopedia doesn't work with the new buildings and new units of TROM3. You have to get the information ingame.

  15. #15

    Default Re: TROM3 - Bug Reports & Technical Issues

    thats kind of the problem... the new buildings (Streets etc.) and the new tecs in the tree dont have a short describtion. Could see only white text during mouseover.4

  16. #16

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Stevenzoon View Post
    thats kind of the problem... the new buildings (Streets etc.) and the new tecs in the tree dont have a short describtion. Could see only white text during mouseover.4
    Hm, there is probably a text file from another mod installed. Make shure to get rid of these.

  17. #17

    Default Re: TROM3 - Bug Reports & Technical Issues

    Also habs jetzt mehrfach deinstalliert, komplett gelöscht etc. trotzdem kommen bei mir z.b. bei den Straßen immer noch keine Namen (außer halt Stadt).
    Falls jmd noch was einfällt wär ich dankbar

  18. #18

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Stevenzoon View Post
    Also habs jetzt mehrfach deinstalliert, komplett gelöscht etc. trotzdem kommen bei mir z.b. bei den Straßen immer noch keine Namen (außer halt Stadt).
    Falls jmd noch was einfällt wär ich dankbar
    Für TROM3 gibt es keine deutsche Übersetzung.

  19. #19

    Default Re: TROM3 - Bug Reports & Technical Issues

    Yarkis, Great Mod and I appreciate the new changes in Beta 3 - just wanted to tell you that I did notice that as ODA clan, my generals float in the air above their horses when the bodyguard archers are shooting their arrows. I have yet to try other clans to confirm if this is happening for all factions. I just thought I would mention it here in case anyone else is noticing this same jedi-like existential behavior. Thanks again though for your hard work!!

  20. #20

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by RexJayden View Post
    Yarkis, Great Mod and I appreciate the new changes in Beta 3 - just wanted to tell you that I did notice that as ODA clan, my generals float in the air above their horses when the bodyguard archers are shooting their arrows. I have yet to try other clans to confirm if this is happening for all factions. I just thought I would mention it here in case anyone else is noticing this same jedi-like existential behavior. Thanks again though for your hard work!!
    Fixed for the final version! Thanks for pointing that out.

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