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Thread: TROM3 - Bug Reports & Technical Issues

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  1. #1
    Ducenarius
    Join Date
    Apr 2009
    Location
    Detroit - Northern Suburbs.
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    914

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by crunchyfrog View Post
    Naginata warrior monk cavalry is not available to Ikko Ikki, they require the Buddhist religion.
    Ikko cannot recruit samurai or most cavalry units because of their nature, mostly a pious peasant movement, you have to research Form to be able to get Cav Scouts then Ashigaru Cav Scouts to. I believe it intentional to give more distinct identity to Ikko. They didnt reall have access to pools of samurai/mounted samurai to my knowledge
    The scribes on all the people shove
    And bawl allegiance to the state,
    But they who love the greater love
    Lay down their life; they do not hate

  2. #2
    crunchyfrog's Avatar Semisalis
    Join Date
    Jul 2006
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    Denmark
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by uos_spo6 View Post
    Ikko cannot recruit samurai or most cavalry units because of their nature, mostly a pious peasant movement, you have to research Form to be able to get Cav Scouts then Ashigaru Cav Scouts to. I believe it intentional to give more distinct identity to Ikko. They didnt reall have access to pools of samurai/mounted samurai to my knowledge
    Well, they aren't samurai, they are warrior monks. Hence the name, Naginata warrior monk cavalry.

  3. #3
    Ducenarius
    Join Date
    Apr 2009
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    Detroit - Northern Suburbs.
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    914

    Default Re: TROM3 - Bug Reports & Technical Issues

    true enough i spose for the Monk Horsies, i'm just wrapping up an Ikko campaign tonite, have bout 20 turns left in campaign til 1625. I relied upon Generals/Family for cavalry whole campaign really, only got Cav Scouts and Ashi Cav Scouts in last thirty turns or so but I only survived holding on to Sado most the time before being able to mount a large enough army to invade the Date in their home and neighboring province and force them to a peace, then forced an Oda Shogunate to peace surprisingly after capturing Shoguns flagship.

    some Monk Cavs would have been nice half way through or so

    I got lucky with capturing better ships than I could ever build so was able to defend Sado from sea alone and managed to build it up to a Citadel. Most income boost came from one loot job I pulled in Echigo but took little while to recover enough honor to get some friends.
    The scribes on all the people shove
    And bawl allegiance to the state,
    But they who love the greater love
    Lay down their life; they do not hate

  4. #4

    Default Re: TROM3 - Bug Reports & Technical Issues

    Playing for the Honma, already 70 turns passed, and i still can't build a nanban trade port or change religion.

  5. #5

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by bydlo View Post
    Playing for the Honma, already 70 turns passed, and i still can't build a nanban trade port or change religion.
    Minors can't change religion.

  6. #6

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Yarkis de Bodemloze View Post
    Minors can't change religion.
    OH NOES! It's time to restart campaign then.

  7. #7

    Default Re: TROM3 - Bug Reports & Technical Issues

    Hi! I've got a problem. I got trom3 1.5 installed with All in one mod and Trom 3 alternative clan colors: when my general rank the very first time and i select a retainer the game crashes. What's wrong?

  8. #8

    Default Re: TROM3 - Bug Reports & Technical Issues

    Remove the all in one mod a see if it still happens.

  9. #9
    Tiro
    Join Date
    Jun 2010
    Location
    Czech republic
    Posts
    263

    Default Re: TROM3 - Bug Reports & Technical Issues

    Hi, with a new 1.5 I'm unable to build market and monastery

  10. #10

    Default Re: TROM3 - Bug Reports & Technical Issues

    Remove the hotfix from the last version.

  11. #11

    Default Re: TROM3 - Bug Reports & Technical Issues

    For some reason, it appears that the AOR units are not working correctly for me. Playing as the Hattori, I have destroyed the initial province of the TsuTsui (their only province, the faction is now wiped out) -- the road indicates that I should be able to recruit a specialist Yabusame cavalry from this province, but I do not get the option to recruit them. I have even tried upgrading the roads and making sure to have an archery range. I don't have horses, but I should still have a greyed out icon for them, right? Just like the icon for the regular Yabusame cavalry?

    What am I missing in order to make these work?

  12. #12

    Default Re: TROM3 - Bug Reports & Technical Issues

    I will look into it. It may takea aturn after a faction is wiped out before the unit shows up because it is enabled through the campaign script.

  13. #13

    Default Re: TROM3 - Bug Reports & Technical Issues

    Thanks for looking into it!

    I've played that game further and also destroyed the Kitabatake (the blue faction that is directly southeast of Hattori starting position), and have also not been able to recruit their AOR unit. It's been more than one turn with each faction destroyed. Nothing I do seems to bring the units into my recruitment list. I've tried building what I would determine the necessary buildings to be, as well as upgrading the roads, but no luck so far. The only mods I've got installed is TROM, with the provided TROM ambush mod and faction colors mod. The only other mod I've got is one that removes the projectile trails.

  14. #14

    Default Re: TROM3 - Bug Reports & Technical Issues

    i am using the faction colors + no projectile trails too without problems...

    hm. once, there was the same issue with oda (it was fixed by yarkis very fast) - maybe there is the same issue with hattori?

  15. #15

    Default Re: TROM3 - Bug Reports & Technical Issues

    I uploaded a fixed version 1.51. You need to start a new campaign though to get the AOR units work properly.

  16. #16

    Default Re: TROM3 - Bug Reports & Technical Issues

    Thanks Yarkis, I'll check it out when I get home in an hour and report back tonight with my findings!

    Thanks for the help!

  17. #17

    Default Re: TROM3 - Bug Reports & Technical Issues

    I'm sorry, i keep having repeated CTDs when launching TROM. Game is updated except the Samurai campaign: i'm out of options.

    I get three gamecrash messages and a Visual C++ runtime error R6025 "Pure virtual function call". Googled that and reinstalled everything after cleaning nothing changed.

    Suggestions ?
    Last edited by caprera; October 24, 2011 at 02:13 PM.

    Stat rosa pristina nomine nomina nuda tenemus

  18. #18

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by caprera View Post
    I'm sorry, i keep having repeated CTDs when launching TROM. Game is updated except the Samurai campaign: i'm out of options.

    I get three gamecrash messages and a Visual C++ runtime error R6025 "Pure virtual function call". Googled that and reinstalled everything after cleaning nothing changed.

    Suggestions ?
    If it's C++, you can check the REDIST folder within S2 folder and install those again, should work

  19. #19

    Default Re: TROM3 - Bug Reports & Technical Issues

    after a lot of testing and browsing the files via pfm, i found 2 issues:

    - tae-yari ashigaru can be recruited from the castle building stages 2, 4 and 5 - but not from castle stage 3. but there is an entry for the yari dojo stage 2 (naginata dojo), but only for stage 2. all clan-specific tae-yari ashigaru are recruitable in castle buildings stage 2,3,4,5 with no entry on the naginata dojo.

    - the oda tae-yari ashigaru doesnt show up in the game.




    i have already fixed both issues (recruitable from castle 2,3,4,5 and oda tae-yari ashigaru are recruitable) and made a .7z file - but i am stuck in the upload-window. :/

  20. #20

    Default Re: TROM3 - Bug Reports & Technical Issues

    now it works!

    just drop this file into your data folder, it should overwrite the original file.


    edit: after extracting the .pack file, of course. and sry for double post.


    edit2: i am using this version of the .pack file - that means the great guard is using the "trident-pike" as shown on the unit icon...otherwise this file is like the original (exept for the two fixes).
    Last edited by Chrysantheme; October 25, 2011 at 07:04 AM.

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