i have stuck the metsuke of tokugawa in the first turns of campaign, maybe is a bug of the game ,or a feature as its inside a zone of control of an army
i have stuck the metsuke of tokugawa in the first turns of campaign, maybe is a bug of the game ,or a feature as its inside a zone of control of an army
All are welcome to relax at Asterix's Campagnian Villa with its Vineyard and ScotchbarrelPrefer to stay at home? Try Asterix's Megamamoth FM2010 UpdateProgeny of the retired Great Acutulus (If you know who he is you have been at TWC too long) and wooer of fine wombs to spawn 21 curial whining snotslingers and be an absentee daddy to them
Longest Serving Staff Member of TWC under 3 Imperators** 1st Speaker of the House ** Original RTR Team Member (until 3.2) ** Knight of Saint John ** RNJ, Successors, & Punic Total War Team Member
TROM 3 Team - Founder of Ken no Jikan **** Back with a modding vengeance! Yes I will again promise to take on the work of 5 mods and dissapear!
heh okey, eventually the army moved and unstuck metsuke :p
btw i'm getting my ass kicked, it has been fun , nice mod![]()
http://steamcommunity.com/profiles/7...620?tab=public
A visual issue on the tech tree page with the added tech "Encouraging investments", merely aesthetic.
There is a line acroos the actual tech and the (" ") are mispositioned.
not sure whats causing this- when i play a battle in single player campaign everything seems to lag a lot- scrolling and selecting units etc, very juddery- although when i play a custom battle everything is smooth and with no lag at all- have all the graphics settings on lowest-any idea on how to sort this?
Install a free utility called End it all 2.
It will help you clear as much ram as possible.
Ok cool, I saw your tech pages and didnt see it there, realizing now you might have print screened original ones. :|
Nevertheless its purely aesthetic as I said.
The basic problem of modding S2 is that unlike ETW/NTW you can not overwrite vanilla entries with your own. I don't know why CA/SEGA did it because in previous games with the same engine it wasn't the case. Sometimes I think they just want to stop people from moding their games. Anyway, this is why I can't get rid of it and why I can't make more substantial changes to the tech tree.
When I hover my mouse over a Buddist Temple in the beta, I get info, but when I hover my mouse over a Monastary, I get no info. (In the build menu)
Same with Castles. I can read the Fortress info, but when I hover my mouse to build a Castle, it's stats don't show up.
Last edited by Edax; July 25, 2011 at 04:40 AM.
Im seeing Castles on the campaign map appear as one level higher then they actually are...is this normal?
Hi, great looking mod, just downloaded the files, but I have a couple questions:
1. If I download this, can I still play other Shogun mods and the vanilla Shogun game as well; like in ETW?
2. Where do I put the full campaign file into, to install the mod?
Thank You!![]()
IT's generally like all other mods. The files you get inside the zip archive are to be placed in the /data folder.
By adding/removing ALL those files, you switch between modded and unmodded (vanilla) version.
Of course, the instructions are all in the mod download post.![]()
To answer your questions the best I can, with my limited technical know how. Yes you can still play other mods and vanilla, all you have to do is remove each mod and replace it with the mod you like. Its fairly easy if you can manuever around your files on your hard drive and cut n paste where needed. I myself switch between all three mods, mainly this one and Radious's mod. There are only two or three files that you even need to touch so I can do it in minutes.
Secondly there is no campaign files really, its a couple of pack files you cut n paste into the data folder. Unzip the download and there is a text document with step by step instructions. LoL I think there are 5 and two are to remind you to remove other mods and how to uninstall this one.
Hope this helps
Yarkis, thanks for the quick answer. Im using the following mods
I also doubled the length of research and construction for all non early techs and buildings ( i like slow campaigns) so I thought it could be a million things.
- Elvasat's Event Mod v.06
- uaisgII 2.2
- FurinkazanPortraitOnly
- MOD_ATM_sounds_v1.3
- TROM3_a_Mercenary_Mongonels_Submod
- MOD_monthly turn v1.0
If all I did was double the values for construction and research times will that mess up the AI at all?
Also, this is by far the best mod for Shogun. What you guys have done with resources is amazing.
Aloha, I just DLed the Beta 3 as well as having just DLed the Ikko Ikki and Jidai Unit pack DLC from Steam.
Went to go play a Ikko Ikki campaign annnnd, there is no Ikko Ikki marker present in my New Campaign screen to select them
There is however an option to select them to be played in Custom Battle.
Any ideas or suggestions what my issue may be?![]()
The scribes on all the people shove
And bawl allegiance to the state,
But they who love the greater love
Lay down their life; they do not hate