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Thread: TROM3 - Bug Reports & Technical Issues

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  1. #1

    Default Re: TROM3 - Bug Reports & Technical Issues

    i have stuck the metsuke of tokugawa in the first turns of campaign, maybe is a bug of the game ,or a feature as its inside a zone of control of an army

  2. #2

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by webtax View Post
    i have stuck the metsuke of tokugawa in the first turns of campaign, maybe is a bug of the game ,or a feature as its inside a zone of control of an army
    Not something that is created by TROM3. I don't know how to create such a bug...

  3. #3
    Obi Wan Asterix's Avatar IN MEDIO STAT VIRTUS
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by webtax View Post
    i have stuck the metsuke of tokugawa in the first turns of campaign, maybe is a bug of the game ,or a feature as its inside a zone of control of an army
    Its a bug... a good old CA bug... came with one of latest patches
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  4. #4

    Default Re: TROM3 - Bug Reports & Technical Issues

    heh okey, eventually the army moved and unstuck metsuke :p

    btw i'm getting my ass kicked, it has been fun , nice mod

  5. #5

    Default Re: TROM3 - Bug Reports & Technical Issues

    http://steamcommunity.com/profiles/7...620?tab=public


    A visual issue on the tech tree page with the added tech "Encouraging investments", merely aesthetic.
    There is a line acroos the actual tech and the (" ") are mispositioned.

  6. #6

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by d0nutz View Post
    http://steamcommunity.com/profiles/7...620?tab=public


    A visual issue on the tech tree page with the added tech "Encouraging investments", merely aesthetic.
    There is a line acroos the actual tech and the (" ") are mispositioned.
    I know, but I can't get rid of it.

  7. #7
    Libertus
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    Default Re: TROM3 - Bug Reports & Technical Issues

    not sure whats causing this- when i play a battle in single player campaign everything seems to lag a lot- scrolling and selecting units etc, very juddery- although when i play a custom battle everything is smooth and with no lag at all- have all the graphics settings on lowest-any idea on how to sort this?

  8. #8
    [G-Shock]'s Avatar Semisalis
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Install a free utility called End it all 2.
    It will help you clear as much ram as possible.

  9. #9

    Default Re: TROM3 - Bug Reports & Technical Issues

    Ok cool, I saw your tech pages and didnt see it there, realizing now you might have print screened original ones. :|
    Nevertheless its purely aesthetic as I said.

  10. #10

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by d0nutz View Post
    Ok cool, I saw your tech pages and didnt see it there, realizing now you might have print screened original ones. :|
    Nevertheless its purely aesthetic as I said.
    The basic problem of modding S2 is that unlike ETW/NTW you can not overwrite vanilla entries with your own. I don't know why CA/SEGA did it because in previous games with the same engine it wasn't the case. Sometimes I think they just want to stop people from moding their games. Anyway, this is why I can't get rid of it and why I can't make more substantial changes to the tech tree.

  11. #11

    Default Re: TROM3 - Bug Reports & Technical Issues

    When I hover my mouse over a Buddist Temple in the beta, I get info, but when I hover my mouse over a Monastary, I get no info. (In the build menu)
    Same with Castles. I can read the Fortress info, but when I hover my mouse to build a Castle, it's stats don't show up.
    Last edited by Edax; July 25, 2011 at 04:40 AM.

  12. #12

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Ltflak View Post
    When I hover my mouse over a Buddist Temple in the beta, I get info, but when I hover my mouse over a Monastary, I get no info. (In the build menu)
    Same with Castles. I can read the Fortress info, but when I hover my mouse to build a Castle, it's stats don't show up.
    That's because there is too much info in the window and the UI can'r display it. I plan to update the building enzyclopedia, so you can access the building stats there. Or if somebody volunteers to do that he is welcome.

  13. #13
    Seraph07's Avatar Semisalis
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Im seeing Castles on the campaign map appear as one level higher then they actually are...is this normal?

  14. #14

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Seraph07 View Post
    Im seeing Castles on the campaign map appear as one level higher then they actually are...is this normal?
    Yes. It helps to make early armies more varied by allowing mnore buildings.

  15. #15

    Default Re: TROM3 - Bug Reports & Technical Issues

    Hi, great looking mod, just downloaded the files, but I have a couple questions:
    1. If I download this, can I still play other Shogun mods and the vanilla Shogun game as well; like in ETW?
    2. Where do I put the full campaign file into, to install the mod?

    Thank You!

  16. #16
    [G-Shock]'s Avatar Semisalis
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    Default Re: TROM3 - Bug Reports & Technical Issues

    IT's generally like all other mods. The files you get inside the zip archive are to be placed in the /data folder.
    By adding/removing ALL those files, you switch between modded and unmodded (vanilla) version.

    Of course, the instructions are all in the mod download post.

  17. #17

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by The Turk View Post
    Hi, great looking mod, just downloaded the files, but I have a couple questions:
    1. If I download this, can I still play other Shogun mods and the vanilla Shogun game as well; like in ETW?
    2. Where do I put the full campaign file into, to install the mod?

    Thank You!
    To answer your questions the best I can, with my limited technical know how. Yes you can still play other mods and vanilla, all you have to do is remove each mod and replace it with the mod you like. Its fairly easy if you can manuever around your files on your hard drive and cut n paste where needed. I myself switch between all three mods, mainly this one and Radious's mod. There are only two or three files that you even need to touch so I can do it in minutes.

    Secondly there is no campaign files really, its a couple of pack files you cut n paste into the data folder. Unzip the download and there is a text document with step by step instructions. LoL I think there are 5 and two are to remind you to remove other mods and how to uninstall this one.

    Hope this helps

  18. #18
    Seraph07's Avatar Semisalis
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Yarkis, thanks for the quick answer. Im using the following mods
    • Elvasat's Event Mod v.06
    • uaisgII 2.2
    • FurinkazanPortraitOnly
    • MOD_ATM_sounds_v1.3
    • TROM3_a_Mercenary_Mongonels_Submod
    • MOD_monthly turn v1.0
    I also doubled the length of research and construction for all non early techs and buildings ( i like slow campaigns) so I thought it could be a million things.
    If all I did was double the values for construction and research times will that mess up the AI at all?

    Also, this is by far the best mod for Shogun. What you guys have done with resources is amazing.

  19. #19

    Default Re: TROM3 - Bug Reports & Technical Issues

    Quote Originally Posted by Seraph07 View Post
    Yarkis, thanks for the quick answer. Im using the following mods
    • Elvasat's Event Mod v.06
    • uaisgII 2.2
    • FurinkazanPortraitOnly
    • MOD_ATM_sounds_v1.3
    • TROM3_a_Mercenary_Mongonels_Submod
    • MOD_monthly turn v1.0
    I also doubled the length of research and construction for all non early techs and buildings ( i like slow campaigns) so I thought it could be a million things.
    If all I did was double the values for construction and research times will that mess up the AI at all?

    Also, this is by far the best mod for Shogun. What you guys have done with resources is amazing.
    No, there should be no problem with the AI.

  20. #20
    Ducenarius
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    Default Re: TROM3 - Bug Reports & Technical Issues

    Aloha, I just DLed the Beta 3 as well as having just DLed the Ikko Ikki and Jidai Unit pack DLC from Steam.

    Went to go play a Ikko Ikki campaign annnnd, there is no Ikko Ikki marker present in my New Campaign screen to select them

    There is however an option to select them to be played in Custom Battle.

    Any ideas or suggestions what my issue may be?
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    And bawl allegiance to the state,
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    Lay down their life; they do not hate

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