S2R+ 2.9 version (Relaunch) released.
S2R+ 2.9 version (Relaunch) released.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
Awesome! I really love this mod! Keep up the great work!![]()
Could someone tell me if the mod is compatible with the latest ROTS patch?
...of course it is.
Why would i release a mod update, after the latest CA patch that is not compatible?
From 1st post, Installation section.
Preparation:
S2R+ is at best to use with
- TWS2 Limited Edition
- Ikko Ikko DLC
- Sengoku Jidai DLC
- CA's patches (latest updates)
Hint
S2R+ has no changes for the ROTS campaign (Gempei DLC).
If a player is going to play this new DLC, he should simply remove the S2R+.pack file from the S2/data folder, means, playing without the mod, as it makes not at all sense to have the mod pack included in this case.
Use the mod.pack only if you play the S2R+ campaign (installation and deinstallation of S2R+ is extreme easy: add or remove the S2R+.pack file to the S2/data folder, nothing else - see also 1st post Installation section).
Edit: I shall add this hint to the 1st post "Relevant Notes" section, later /Edit: Done.
Last edited by DaVinci; October 04, 2011 at 06:25 AM.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
I asked because the "loose formation" button is missing. I know this was also the issue with the DarthMod which needed the unit formations to be updated I believe. If you say you updated the mod to work with the ROTS patch then I don't know. Maybe I messed something up although I think I did everything right. I have uninstalled DM and then copied S2R+ pack file to my Shogun Data folder, also installed the other mods you recommended.
Besides the "loose formation" button missing everything seems to work fine. The mod is "refreshingly" different from the other ones I played. I only played few years of the campaign so I will hold with my comments until I reach the mid/late game.
Been playing Shogun 2 Realism+ for a few days now on hard/battle realism, and after having tried all the other major Shogun 2 TW mods this mod is definitely the one I am enjoying the most.
S2R+ is just on a completely different level both campaign and battle-wise. It feels so much more authentic. I've tried two campaigns so far, and in both the expansion of the major factions has been rather realistic (first time in Shogun 2 I see Shimazu and Mori do well). One great battle I've had so far was when all of my 5 companies of ashigaru in the center of my line routed after a short melee with the enemy samurai, which enabled the AI to split my army in two and surround my remaining samurai. While in other battles I've managed to hold my ashigaru line just fine. Still, it's really great to have to be careful how to use the non-professional troops, which even if reliant on numbers and a good leader are an essential part of every army.
I've also had a lot of fun with a house rule to disband all ashigaru when I am not actively campaigning or when at peace (which makes sense anyway, due to the high upkeep of most ashigaru).
I also see some criticism on replenishment and the archers on page 7, which are two other parts I really like about this mod.
The replenishment rates forces the player to use samurai wisely and to make proper army compositions because ashigaru can just easily be mass recruited/merged. The best ashigaru I've found are those with high morale or recruited in provinces with morale bonuses, not the ones with the best melee stats or largest units (building an encampment in Ise was the best decision I made in my Oda campaign). Key in most battles is for the ashigaru to hold the enemy while the samurai chew any weak enemy units, which they can accomplish without many losses before proceding to assist the ashigaru. Sometimes the samurai can just wait in the back line for the enemy to tire before being commited to battle. Naturally there's situations when samurai are needed to absorb a charge, but in those situations one or two units of samurai with the ability to encourage tend to be more than enough.
Archers are simply great in S2R+ in so many aspects. In vanilla and other mods I really disliked defending sieges for instance, where half the attacking stack was composed out of various archer units. The archers would just stand outside the castle and shoot for half the battle, while the melees climbed over the walls and 9/10 times died, then one could just use a weakened unit to aggro all the archers, click to make it run back and forth behind castle walls and the archers would miss 95% of their remaining arrows. After which the archers would form a second much weaker wave and the battle is won.
In S2R+ it's just the weak yumi ashigaru who stay and fire for extended periods. All other bow armed units will climb the walls sooner rather than later, and as a result the ensuing melee is much harder to win, especially if outnumbered or if the enemy has more samurai. I'd say S2R+ has made sieges better and more interesting without giving insanely large armies to the AI.
Those 3 arrows that bow samurai have do matter. And any bow armed samurai can still cause significant losses to other samurai units and defeat any ashigaru. So the bow samurais are far from bad. Besides, due to all the various bow samurais with 25+ ammo field battles used to suck so bad. In S2R+ they're simply awesome.
Excellent work and thank you for an awesome mod! I have a feeling I will spend countless hours playing S2R+![]()
Last edited by Chih; October 08, 2011 at 03:09 AM.
Ah thanx for such a nice review! It helps encourage other mod seekers to try DV's mod which I agree is by far the best out there.
Minor nitpick: The mod is called S2R+ and not S2R - saying just so that some readers don't mix the two different mods up.
In other news: New changes are being made by DV who is a pumping versions like an automated machine. He is just incredible in this regard. Await new even more awesome version soon.
Smart player report, Chih, your former post, i like it.
If you have time and fun to playtest (betatesting) internal versions, please register on org:
totalwar.org ... S2R+ forum and leave there your post in the main S2R+ discussion thread, at best you use the same nick name. Afterwards i'll tell you how you can get access to the dev forum.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
I am not sure if this normal or not. I recently auto resolved a siege battle that had about 60% chance of winning. I won the battle however I ended up losing 1000 out of 2000 men and the Uesugi lost only 90 out of 1200. Also, this happened in other battles but I thought it was just random. Now I see that it happens every time you auto resolve a 50/50 chance win/lose battle.
Ikko Ikki
2 Generals
3 Chugen Yari - Ikko Ikki
2 Chugen Yumi - Ikko Ikki
2 Wako Yumi
2 Ronin Yari
2 Ashigaru Tachi - Ikko Ikki
1 Shin Yama
2 Sohei Naganata
1 Sohei Daikyu
Uesugi
1 General
1 Samurai Yari
2 Sohei Yari
1 Ronin Daikyu
3 Ashigaru Yumi Han
1 Yama
1 Shin Tachi Shiro
2 Ashigaru Yumi Shiro
Well, look what i wrote about autoresolved battles here, thread 'Gameplay Hints', last section:
http://forums.totalwar.org/vb/forumd...ism-%28S2R-%29
In other words, yes, autoresolve is bugged (btw., still more in vanilla than in S2R+).
If you wanna have "real" results, you must play the battle.
EDIT
Important, check out your battle difficulty in preferences.txt.
Set it on N (or medium), if it is on H or higher. That'll change these results significantly.
Last edited by DaVinci; October 10, 2011 at 11:18 AM.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
Hey, first of all, this mod appears to be nearly everything I've dreamed of! I only played a few turns so far to see if I did it right, and I seem to remember reading that all spear units have the spear wall ability now, though I can't find which page. Is this true? And if so, does it need to be unlocked? Because my yari samurai definitely did not have it...
EDIT: Also, yari diversity mod? Is that included or would it conflict with this one? Sorry, I didn't have time to check in-game. Thanks!
Last edited by diecinque; October 23, 2011 at 06:39 PM.
All Yari Ashigaru types have pikewall ability in this mod.
No, Yari Samurai have not (not in vanilla, iirc., and not in this mod), Samurai didn't fight in this formation, but alone Ashigaru.
Naginata units do not have that at all in this mod, as this weapon wasn't a pikewall (or spearwall) weapon, correctly depicted in vanilla as well.
A yari model changing mod might work properly, can't say with certainty (because i didn't try it).
Last edited by DaVinci; October 23, 2011 at 07:23 PM.
#Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
#"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
Been playing your mods for some time now and i must say this adaptation of the game is fantastic.
All issues i had with it (i,e high losses and difficulty with autoresolve, only allowing for one master dojo, ect..) were all either adressed by you in response or on the forum.
I've clocked have many hours playing total war games since the beginning (shogun 1), and this is truly the best total war ive played of all mods and games.
I know its been said but thanks for all your time and effort with this mod, and thanks to the team who put in (im sure) countless hours too.
Cant wait for the next installment![]()
@rbbane:
You are not supposed to post 2 exactly the same posts at the same time. Only do so if the first one doesn't get answered.
In your case answers on your questions are posted in the other (.org) forum.
Many apologies, Hister. I wasn't sure who would read the posts on which site.
Win10 64bit
Intel Core i7 3770K/3.5 GHz.
Asus P8Z77-V Pro
Corsair PC1333 16 Gb
Asus GeForce GTX 1070 8GB GDDR5
"Now Maitland, now's your time!
Stand up Guards!
Make ready,
Fire!"
First of all, many thanks for all the hard work compiling a great mod. I've recently finished building my new rig, (see specs below), with the main objective of installing Shogun2. I picked you mod (v2.91) to use and have been playing now for a few days. The game plays very well, with fast FPS, and I like you mod. Together with yours I am also using the following mods:- ACC_31d_banners; Alternative_clan_colours_31d; Sengoku_Unit_cards; lessgloss; hororemoval; OdaTokugawa+monthlyturn+1640ec; toons_Battle_UI.
These all seem to work well with yours, apart from one minor thing. A very few of the unit cards show a blank white square when right-mouse clicking on them. These seem to be the cards that Sengoku_Unit_cards has not coloured. Is this likely to be a fault of the Sengoku Unit Cards mod, or your own? (All cards show the black unit info rectangle when the mouse cursor is hovered over them).
One slightly more annoying thing about the game in general is the very small fonts. My eye sight is perfect, but I have great difficulty in reading a lot of the printing in game. Changing the resolution doesn't seem to make any difference. Is there any way to slightly increase the size of the fonts, or is this hard coded?
But these are only minor queries. As I said, I'm enjoying playing the game with your mod, DaVinci, and I'm looking forward to your next update.
Many thanks for any answers you may offer.
Win10 64bit
Intel Core i7 3770K/3.5 GHz.
Asus P8Z77-V Pro
Corsair PC1333 16 Gb
Asus GeForce GTX 1070 8GB GDDR5
"Now Maitland, now's your time!
Stand up Guards!
Make ready,
Fire!"